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回复:【新】[答疑]游戏崩溃及闪退问题的发现和排除贴

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呃 那个帖子似乎没发出来 于是再发一次
很抱歉再次麻烦佬(为了截取完整信息字还是有点小)
因为发现不知从什么时候开始VanillaHUD不再显示单独特殊敌人具体数量(如防爆特警数量,盾牌特警数量)而只是显示统一所有敌人的数量,从而去HUD设置里调整了对应特殊敌人的数字颜色 在这之后 进行劫案就会崩溃 在MWS的VanillaHUD界面的下方评论中也没有发现类似的问题 从而求助佬
罪无止境 417分
合约 伪钞风波
在戴上面具后/活动一小段时间(戴上面具后约10-15秒)的时候必定发生崩溃
已尝试重置HUD设置/卸载HUD重装/验证游戏完整性
麻烦佬看看


IP属地:福建来自iPhone客户端617楼2024-02-18 08:40
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    大佬帮忙看看 一直闪退 十分钟能闪退三次 已经装了the fixes 32g内存 纹理质量是中


    IP属地:广东618楼2024-02-18 12:18
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      进入任务白宫终幕,按erter跳过黑幕时闪退


      IP属地:湖北619楼2024-02-18 16:45
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        进入白宫终章时,加载会直接闪退,之前还能进入的
        (跟楼上不一样,因为我甚至不用按回车键就闪退了)
        以下是我的闪退报告,附上模组列表(舍去了一些高亮模组)
        恳请大佬指点
        (另外,这些模组好像有哪一个会导致作为客机的时候,无法上载具,也不知道是为什么,有f互动,但是互动结束以后无法上车)




        IP属地:广东来自Android客户端620楼2024-02-24 00:24
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          应用程序已崩溃:访问冲突
          -------------------------------
          调用堆栈:
          无法获取调用堆栈
          -------------------------------
          当前线程: Main
          -------------------------------
          系统信息:
          应用程序版本 : 1.143.243
          中央处理器 : 第 12 代英特尔®酷睿™™ i7-12700H(10 核);上交所;上证2;上证3;SSSE3;上证4.1;上证4.2
          语言 : schinese
          内存 : 24196MB 620KB
          操作系统 : 6.2.9200 () 0x300-0x1 (64 bits)
          物理 : 螺纹
          渲染器:DX9 线程


          IP属地:陕西621楼2024-02-24 19:33
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            正常游戏过程中闪退,已经出现过很多次了,只在作为主机时出现该问题
            Application has crashed: access violation
            -------------------------------
            Callstack:
            payday2_win32_release (???) ???
            payday2_win32_release (???) ???
            payday2_win32_release (???) ???
            payday2_win32_release (???) ???
            payday2_win32_release (???) ???
            payday2_win32_release (???) zip_error_init
            payday2_win32_release (???) zip_error_init
            payday2_win32_release (???) zip_error_init
            payday2_win32_release (???) ???
            payday2_win32_release (???) ???
            payday2_win32_release (???) ???
            payday2_win32_release (???) ???
            payday2_win32_release (???) ???
            payday2_win32_release (???) ???
            payday2_win32_release (???) ???
            payday2_win32_release (???) ???
            payday2_win32_release (???) ???
            KERNEL32 (???) BaseThreadInitThunk
            ntdll (???) RtlGetAppContainerNamedObjectPath
            ntdll (???) RtlGetAppContainerNamedObjectPath
            -------------------------------
            Current thread: Main
            Script stack:
            NetworkPeerSend() lib\network\base\networkpeer.lua:1101
            send() @mods\BeardLib\Hooks\Network\NetworkPeer.lua:109
            _flush_queue() lib\network\base\networkpeer.lua:1270
            _chk_flush_msg_queues() lib\network\base\networkpeer.lua:1175
            set_synched() lib\network\base\networkpeer.lua:996
            lib\network\base\hostnetworksession.lua:252
            -------------------------------
            System information:
            Application version : 1.143.243
            CPU : AMD Ryzen 7 5800H with Radeon Graphics (8 cores); SSE; SSE2; SSE3; SSSE3; SSE4.1
            DirectX : 12.0
            GPU : NVIDIA GeForce RTX 3050 Ti Laptop GPU \ nvldumd.dll[31.0.15.5161]
            Language : schinese
            Memory : 32620MB 68KB
            OS : 6.2.9200 () 0x300-0x1 (64 bits)
            Physics : threaded
            Renderer : DX9 threaded
            Sound : Realtek Semiconductor Corp. (耳机 (Realtek(R) Audio))


            IP属地:天津622楼2024-03-07 23:05
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              Application has crashed: C++ exception
              Could not load texture because IDirect3D9::CreateTexture call failed.
              Direct3D could not allocate sufficient memory to complete the call.
              -------------------------------
              Callstack:
              payday2_win32_release (???) ???
              payday2_win32_release (???) ???
              payday2_win32_release (???) ???
              payday2_win32_release (???) ???
              payday2_win32_release (???) ???
              payday2_win32_release (???) ???
              payday2_win32_release (???) ???
              payday2_win32_release (???) ???
              payday2_win32_release (???) ???
              payday2_win32_release (???) ???
              payday2_win32_release (???) zip_error_init
              payday2_win32_release (???) zip_error_init
              KERNEL32 (???) BaseThreadInitThunk
              ntdll (???) RtlGetAppContainerNamedObjectPath
              ntdll (???) RtlGetAppContainerNamedObjectPath
              -------------------------------
              Current thread: Renderer
              -------------------------------
              System information:
              Application version : 1.143.243
              CPU : Intel(R) Xeon(R) CPU E5-2670 v2 @ 2.50GHz (10 cores); SSE; SSE2; SSE3; SSSE3; SSE4.1; SSE4.2
              DirectX : 12.0
              GPU : NVIDIA GeForce GTX 1060 6GB / nvldumd.dll[31.0.15.4629]
              Language : schinese
              Memory : 65467MB 212KB
              OS : 6.2.9200 () 0x100-0x1 (64 bits)
              Physics : threaded
              Renderer : DX9 threaded
              Sound : Realtek Semiconductor Corp. (扬声器 (Realtek High Definition Audio))
              30分钟内闪退两次,一次是在打游戏过程中,一次是在改枪,我怀疑是我装的套皮模组搞得


              623楼2024-03-08 19:56
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                Application has crashed: C++ exception
                Could not load texture because IDirect3D9::CreateTexture call failed.
                Direct3D could not allocate sufficient memory to complete the call.
                -------------------------------
                Callstack:
                payday2_win32_release (???) ???
                payday2_win32_release (???) ???
                payday2_win32_release (???) ???
                payday2_win32_release (???) ???
                payday2_win32_release (???) ???
                payday2_win32_release (???) ???
                payday2_win32_release (???) ???
                payday2_win32_release (???) ???
                payday2_win32_release (???) ???
                payday2_win32_release (???) ???
                payday2_win32_release (???) zip_error_init
                payday2_win32_release (???) zip_error_init
                KERNEL32 (???) BaseThreadInitThunk
                ntdll (???) RtlGetAppContainerNamedObjectPath
                ntdll (???) RtlGetAppContainerNamedObjectPath
                -------------------------------
                Current thread: Renderer
                -------------------------------
                System information:
                Application version : 1.143.243
                CPU : Intel(R) Xeon(R) CPU E5-2670 v2 @ 2.50GHz (10 cores); SSE; SSE2; SSE3; SSSE3; SSE4.1; SSE4.2
                DirectX : 12.0
                GPU : NVIDIA GeForce GTX 1060 6GB / nvldumd.dll[31.0.15.4629]
                Language : schinese
                Memory : 65467MB 212KB
                OS : 6.2.9200 () 0x100-0x1 (64 bits)
                Physics : threaded
                Renderer : DX9 threaded
                Sound : Realtek Semiconductor Corp. (扬声器 (Realtek High Definition Audio))
                30分钟内闪退两次,一次是在打游戏过程中,一次是在改枪,我怀疑是我装的套皮模组搞得


                624楼2024-03-08 19:56
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                  Application has crashed: C++ exception
                  CreateTexture() failed in D3DBackBufferCopyTexture.
                  The method call is invalid (probably due to invalid parameters).
                  -------------------------------
                  Callstack:
                  payday2_win32_release (???) ???
                  payday2_win32_release (???) ???
                  payday2_win32_release (???) ???
                  payday2_win32_release (???) ???
                  payday2_win32_release (???) ???
                  payday2_win32_release (???) ???
                  payday2_win32_release (???) ???
                  payday2_win32_release (???) ???
                  payday2_win32_release (???) ???
                  payday2_win32_release (???) ???
                  payday2_win32_release (???) zip_error_init
                  payday2_win32_release (???) zip_error_init
                  KERNEL32 (???) BaseThreadInitThunk
                  ntdll (???) RtlGetAppContainerNamedObjectPath
                  ntdll (???) RtlGetAppContainerNamedObjectPath
                  -------------------------------
                  Current thread: Renderer
                  -------------------------------
                  System information:
                  Application version : 1.143.243
                  CPU : Intel(R) Core(TM) i7-10750H CPU @ 2.60GHz (3 cores); SSE; SSE2; SSE3; SSSE3; SSE4.1; SSE4.2
                  DirectX : 12.0
                  GPU : NVIDIA GeForce RTX 2070 with Max-Q Design / nvldumd.dll[31.0.15.5176]
                  Language : schinese
                  Memory :


                  IP属地:河南来自Android客户端626楼2024-03-12 21:52
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                    Application has crashed: access violation
                    -------------------------------
                    Callstack:
                    Cannot fetch callstack
                    -------------------------------
                    Current thread: Main
                    -------------------------------
                    System information:
                    Application version : 1.143.243
                    CPU : 12th Gen Intel(R) Core(TM) i7-12700H (10 cores); SSE; SSE2; SSE3; SSSE3; SSE4.1; SSE4.2
                    Language : schinese
                    Memory : 16005MB 52KB
                    OS : 6.2.9200 () 0x300-0x1 (64 bits)
                    Physics : threaded
                    Renderer : DX9 threaded
                    这是什么原因


                    IP属地:浙江627楼2024-03-14 19:21
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                      这个是什么问题呀 进入安全屋就出现这个了
                      应用程序已崩溃:C++ 异常
                      [string “lib/tweak_data/charactertweakdata.lua”]:5824:尝试索引 nil 值
                      脚本堆栈
                      _set_overkill_290() 库/tweak_data/tweakdata.lua:344
                      库/tweak_data/tweakdata.lua:208
                      初始化() lib/tweak_data/tweakdata.lua:2860
                      新() core/lib/utils/coreclass.lua:35
                      库/tweak_data/tweakdata.lua:3639
                      require() =[C]
                      OrigRequire() @mods/base/base.lua:188
                      require() @mods/BeardLib/Core.lua:406
                      库/设置/setup.lua:45
                      require() =[C]
                      OrigRequire() @mods/base/base.lua:188
                      require() @mods/BeardLib/Core.lua:406
                      lib/setups/gamesetup.lua:6
                      require() =[C]
                      OrigRequire() @mods/base/base.lua:188
                      require() @mods/BeardLib/Core.lua:406
                      lib/setups/networkgamesetup.lua:1
                      require() =[C]
                      OrigRequire() @mods/base/base.lua:188
                      require() @mods/BeardLib/Core.lua:406
                      lib/entry.lua:6
                      require() =[C]
                      OrigRequire() @mods/base/base.lua:188
                      require() @mods/BeardLib/Core.lua:406
                      核心/lib/coreentry.lua:19


                      IP属地:广西628楼2024-03-15 16:29
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                        -------------------------------
                        Callstack:
                        payday2_win32_release (???) ???
                        payday2_win32_release (???) ???
                        payday2_win32_release (???) ???
                        payday2_win32_release (???) ???
                        payday2_win32_release (???) ???
                        payday2_win32_release (???) zip_error_init
                        payday2_win32_release (???) zip_error_init
                        KERNEL32 (???) BaseThreadInitThunk
                        ntdll (???) RtlGetAppContainerNamedObjectPath
                        ntdll (???) RtlGetAppContainerNamedObjectPath
                        -------------------------------
                        Current thread: LoadingEnvironment
                        -------------------------------
                        System information:
                        Application version : 1.143.243
                        CPU : Intel(R) Xeon(R) CPU E5-2670 v2 @ 2.50GHz (10 cores); SSE; SSE2; SSE3; SSSE3; SSE4.1; SSE4.2
                        DirectX : 12.0
                        GPU : NVIDIA GeForce GTX 1060 6GB / nvldumd.dll[31.0.15.4629]
                        Language : schinese
                        Memory : 65467MB 212KB
                        OS : 6.2.9200 () 0x100-0x1 (64 bits)
                        Physics : threaded
                        Renderer : DX9 threaded
                        Sound : Realtek Semiconductor Corp. (扬声器 (Realtek High Definition Audio))
                        宝钻劫掠进准备界面的一瞬间闪退


                        629楼2024-03-15 21:01
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                          Application has crashed: C++ exception
                          [string "lib/managers/experiencemanager.lua"]:811: attempt to perform arithmetic on local 'mission_xp_dissect' (a table value)
                          SCRIPT STACK
                          get_contract_xp_by_stars() lib/managers/experiencemanager.lua:667
                          init() lib/managers/menu/crimenetcontractgui.lua:397
                          new() core/lib/utils/coreclass.lua:35
                          create() lib/managers/menu/menucomponentmanager.lua:2270
                          original() lib/managers/menu/menucomponentmanager.lua:520
                          set_active_components() @mods/base/req/core/Hooks.lua:264
                          core/lib/managers/menu/coremenulogic.lua:89
                          _execute_action_queue() core/lib/managers/menu/coremenulogic.lua:54
                          update() core/lib/managers/menu/coremenulogic.lua:64
                          update() core/lib/managers/menu/coremenumanager.lua:155
                          update() lib/managers/menumanagerpd2.lua:20
                          original() lib/setups/setup.lua:909
                          update() @mods/base/req/core/Hooks.lua:264
                          original() lib/setups/menusetup.lua:363
                          update() @mods/base/req/core/Hooks.lua:264
                          core/lib/setups/coresetup.lua:559
                          -------------------------------
                          Callstack:
                          payday2_win32_release (???) ???
                          payday2_win32_release (???) ???
                          payday2_win32_release (???) ???
                          payday2_win32_release (???) ???
                          payday2_win32_release (???) ???
                          KERNEL32 (???) BaseThreadInitThunk
                          ntdll (???) RtlGetAppContainerNamedObjectPath
                          ntdll (???) RtlGetAppContainerNamedObjectPath
                          大佬帮看看 就装了BeardLib和payday2bltwsockdll-3.3.8 进劫案都闪退


                          IP属地:广西630楼2024-03-16 00:31
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                            无论什么图,玩得久一点就会闪退


                            IP属地:浙江来自iPhone客户端632楼2024-03-16 18:12
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                              IP属地:上海来自Android客户端633楼2024-03-18 08:27
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