时不时的会闪退啊 大佬给看一下
Application has crashed: privileged instruction
-------------------------------
Callstack:
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) zip_error_init
payday2_win32_release (???) zip_error_init
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
KERNEL32 (???) BaseThreadInitThunk
ntdll (???) RtlGetAppContainerNamedObjectPath
ntdll (???) RtlGetAppContainerNamedObjectPath
-------------------------------
Current thread: Main
Script stack:
_create_statics_unit() core/lib/utils/dev/editor/coreworlddefinition.lua:921
create() core/lib/utils/dev/editor/coreworlddefinition.lua:522
create_world() core/lib/utils/dev/editor/worldholder.lua:110
init_game() lib/setups/gamesetup.lua:728
core/lib/setups/coresetup.lua:424
-------------------------------
System information:
Application version : 1.143.243
CPU : Intel(R) Core(TM) i7-10700K CPU @ 3.80GHz (4 cores); SSE; SSE2; SSE3; SSSE3; SSE4.1; SSE4.2
DirectX : 12.0
GPU : NVIDIA GeForce RTX 3080 / nvldumd.dll[30.0.14.7212]
Language : schinese
Memory : 32687MB 476KB
OS : 6.2.9200 () 0x100-0x1 (64 bits)
Physics : threaded
Renderer : DX9 threaded
Sound : Realtek Semiconductor Corp. (扬声器 (Realtek High Definition Audio))
Application has crashed: privileged instruction
-------------------------------
Callstack:
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) zip_error_init
payday2_win32_release (???) zip_error_init
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
KERNEL32 (???) BaseThreadInitThunk
ntdll (???) RtlGetAppContainerNamedObjectPath
ntdll (???) RtlGetAppContainerNamedObjectPath
-------------------------------
Current thread: Main
Script stack:
_create_statics_unit() core/lib/utils/dev/editor/coreworlddefinition.lua:921
create() core/lib/utils/dev/editor/coreworlddefinition.lua:522
create_world() core/lib/utils/dev/editor/worldholder.lua:110
init_game() lib/setups/gamesetup.lua:728
core/lib/setups/coresetup.lua:424
-------------------------------
System information:
Application version : 1.143.243
CPU : Intel(R) Core(TM) i7-10700K CPU @ 3.80GHz (4 cores); SSE; SSE2; SSE3; SSSE3; SSE4.1; SSE4.2
DirectX : 12.0
GPU : NVIDIA GeForce RTX 3080 / nvldumd.dll[30.0.14.7212]
Language : schinese
Memory : 32687MB 476KB
OS : 6.2.9200 () 0x100-0x1 (64 bits)
Physics : threaded
Renderer : DX9 threaded
Sound : Realtek Semiconductor Corp. (扬声器 (Realtek High Definition Audio))