收获日2吧 关注:123,738贴子:1,822,025

回复:【新】[答疑]游戏崩溃及闪退问题的发现和排除贴

只看楼主收藏回复

Sat Jan 06 17:08:02 2024
Application has crashed: C++ exception
...rNewbieMutatorsPackage/Randomizer/blackmarketmanager.lua:43: attempt to index a nil value
SCRIPT STACK
func() @mods/DrNewbieMutatorsPackage/Base_mutatorsmanager.lua:22
init() @mods/base/req/core/Hooks.lua:272
new() core/lib/utils/coreclass.lua:35
init_managers_original() lib/setups/setup.lua:474
original() @mods/ReLUA/Hooks/setup.lua:5
init_managers() @mods/base/req/core/Hooks.lua:264
init_managers() lib/setups/menusetup.lua:296
core/lib/setups/coresetup.lua:401
-------------------------------
Callstack:
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
KERNEL32 (???) BaseThreadInitThunk
ntdll (???) RtlInitializeExceptionChain
ntdll (???) RtlClearBits
-------------------------------
Current thread: Main
-------------------------------
System information:
Application version : 1.143.243
CPU : 11th Gen Intel(R) Core(TM) i5-11260H @ 2.60GHz (3 cores); SSE; SSE2; SSE3; SSSE3; SSE4.1; SSE4.2
DirectX : 12.0
GPU : NVIDIA GeForce RTX 3050 Laptop GPU / nvldumd.dll[31.0.15.4633]
Language : schinese
Memory : 16109MB 364KB
OS : 6.2.9200 () 0x300-0x1 (64 bits)
Physics : threaded
Renderer : DX9 threaded
Sound : Realtek Semiconductor Corp. (耳机 (Realtek(R) Audio))


IP属地:海南536楼2024-01-06 17:18
收起回复

    应用程序崩溃:C++ 异常
    mods/VanillaHUD Plus/lua/MenuTweaks.lua:1034:尝试索引字段“_users_talking”(无值)
    脚本堆栈
    create_character_text() @mods/VanillaHUD Plus/lua/MenuTweaks.lua:990
    create_contract_box() 库/经理/菜单/contractboxgui.lua:395
    init_original() 库/经理/菜单/contractboxgui.lua:57
    init_original() @mods/VanillaHUD Plus/lua/EnhancedCrewLoadout.lua:17
    init() @mods/VanillaHUD Plus/lua/EnhancedCrewLoadout.lua:17
    new() core/lib/utils/coreclass.lua:35
    create_contract_gui() 库/管理器/菜单/菜单组件管理器.lua:2826
    create() 库/管理器/菜单/菜单组件管理器.lua:2821
    original() 库/管理器/菜单/菜单组件管理器.lua:520
    set_active_components() @mods/base/req/core/Hooks.lua:264
    核心/库/管理器/菜单/核心菜单逻辑.lua:89
    _execute_action_queue() core/lib/managers/menu/coremenulogic.lua:54
    update() core/lib/managers/menu/coremenulogic.lua:64
    update() core/lib/managers/menu/coremenumanager.lua:155
    update() 库/管理器/菜单管理器PD2.lua:20
    original() lib/setups/setup.lua:909
    update() @mods/base/req/core/Hooks.lua:264
    original() lib/setups/menusetup.lua:363
    update() @mods/base/req/core/Hooks.lua:264
    original() core/lib/setups/coresetup.lua:559
    @mods/base/req/core/Hooks.lua:264
    -------------------------------
    调用堆栈:
    payday2_win32_release (???) ???
    payday2_win32_release (???) ???
    payday2_win32_release (???) ???
    payday2_win32_release (???) ???
    payday2_win32_release (???) ???
    KERNEL32 (???)BaseThreadInitThunk
    ntdll (???)RtlGetAppContainerNamedObjectPath
    ntdll (???)RtlGetAppContainerNamedObjectPath
    -------------------------------
    当前线程:Main
    -------------------------------
    系统信息:
    应用程序版本:1.143.243
    CPU:第12代Intel(R)Core(TM)i5-12600KF(10核);上交所;上证2;上证3;SSSE3;上证4.1;上交所4.2
    DirectX的 : 12.0
    GPU : NVIDIA GeForce RTX 3080 / nvldumd.dll [31.0.15.4601]
    语言 : 中文
    内存 : 32626MB 848KB
    操作系统 : 6.2.9200 () 0x100-0x1 (64 bits)
    物理 : 螺纹
    渲染器:DX9 线程
    声音 : Microsoft (头戴式耳机 (HyperX Virtual Surround Sound))


    IP属地:广东539楼2024-01-07 09:55
    收起回复
      大佬,最近不知道怎么了?以前从来没有这些问题,最近老闪退,闪退地图不固定,时间点也不固定,毫无征兆的闪退,我也没加mod



      IP属地:黑龙江来自Android客户端541楼2024-01-07 16:57
      收起回复
        Script stack:
        _add_part() lib/managers/weaponfactorymanager.lua:815
        _add_part() lib/managers/weaponfactorymanager.lua:780
        assemble_from_blueprint() lib/managers/weaponfactorymanager.lua:666
        original() lib/units/weapons/newraycastweaponbase.lua:373
        assemble_from_blueprint() @mods/base/req/core/Hooks.lua:264
        add_u_by_blue_orig() lib/units/beings/player/huskplayerinventory.lua:144
        add_unit_by_factory_blueprint() @mods/The
        Fixes/huskplayerinventory.lua:6
        add_weapons()
        @mods/Bot Weapons
        and
        Equipment/lua/teamaimovement.lua:32 post_init()
        lib/units/enemies/cop/copmovement.lua:581 post_init()
        lib/units/player_team/teamaibase.lua:7
        lib/units/player_team/teamaisound.lua:5 spawn_unit()
        =[C]
        spawn_one_teamAI()
        lib/managers/group_ai_states/groupaistatebase.lua:3061 fill_criminal_team_with_AI()
        lib/managers/group_ai_states/groupaistatebase.lua:3392
        spawn_players()
        lib/network/base/basenetworksession.lua:1524 update()
        lib/states/ingamewaitingforplayers.lua:310
        update()
        core/lib/utils/game_state_machine/coregamestatemachine.lua:92 original()
        lib/setups/setup.lua:940
        update()
        @mods/base/req/core/Hooks.lua:264 original()
        lib/setups/gamesetup.lua:802
        update()
        @mods/base/req/core/Hooks.lua:264 update()
        lib/setups/networkgamesetup.lua:21
        original()
        core/lib/setups/coresetup.lua:559 @mods/base/req/core/Hooks.lua:264
        System information:
        Application version : 1.143.243


        IP属地:浙江542楼2024-01-07 19:01
        回复
          Application has crashed: access violation
          Callstack:
          payday2_win32_release (???) ???
          payday2_win32_release (???) ???
          payday2_win32_release (???) zip_error_init
          payday2_win32_release (???) ???
          payday2_win32_release (???) ???
          payday2_win32_release (???) ???
          payday2_win32_release (???) ???
          payday2_win32_release (???) ???
          payday2_win32_release (???) ???
          payday2_win32_release (???) ???
          payday2_win32_release (???) ???
          payday2_win32_release (???) zip_error_init
          payday2_win32_release (???) zip_error_init
          payday2_win32_release (???) ???
          payday2_win32_release (???) ???
          payday2_win32_release (???) ???
          payday2_win32_release (???) ???
          payday2_win32_release (???) ???
          payday2_win32_release (???) ???
          payday2_win32_release (???) ???
          payday2_win32_release (???) ???
          KERNEL32 (???) BaseThreadInitThunk
          ntdll (???) RtlInitializeExceptionChain
          ntdll (???) RtlClearBits
          ??? (???) ???


          IP属地:浙江543楼2024-01-07 19:02
          回复
            太长了只能分段发。
            很奇怪的症状,主要几张18年后的新DLC图(比如:圣马丁银行 布鲁克庄园 山主之陨)一进游戏然后闪退,过地图预览的那个动画的时候,一开始加载正常,然后贴图不断减少,过完动画就黑屏然后闪退。。。。。。。
            mod排除了几次没排除出来,希望大佬给个大致方向


            IP属地:浙江544楼2024-01-07 19:11
            收起回复
              请问这是为什么


              IP属地:浙江来自Android客户端546楼2024-01-07 22:22
              收起回复
                Application has crashed: access violation
                -------------------------------
                Callstack:
                payday2_win32_release (???) ???
                payday2_win32_release (???) ???
                payday2_win32_release (???) ???
                payday2_win32_release (???) ???
                payday2_win32_release (???) ???
                payday2_win32_release (???) ???
                payday2_win32_release (???) zip_error_init
                payday2_win32_release (???) zip_error_init
                payday2_win32_release (???) ???
                payday2_win32_release (???) ???
                payday2_win32_release (???) ???
                payday2_win32_release (???) ???
                payday2_win32_release (???) ???
                payday2_win32_release (???) ???
                payday2_win32_release (???) ???
                payday2_win32_release (???) ???
                KERNEL32 (???) BaseThreadInitThunk
                ntdll (???) RtlInitializeExceptionChain
                ntdll (???) RtlClearBits
                -------------------------------
                Current thread: Main
                Script stack:
                orig_send() lib/network/base/networkpeer.lua:1101
                send() @mods/Overdrill
                Helper/Overdrill
                Helper.lua:126 _send_queued()
                lib/network/base/networkpeer.lua:1139 send_queued_sync()
                lib/network/base/networkpeer.lua:1157 send_to_peers_synched()
                lib/network/base/basenetworksession.lua:714 send_function()
                lib/network/base/extensions/networkbaseextension.lua:11 _sync_anim_play()
                @mods/Keepers/lua/copactionact.lua:26 _play_anim()
                lib/units/enemies/cop/actions/full_body/copactionact.lua:2326 init_original()
                lib/units/enemies/cop/actions/full_body/copactionact.lua:1760 original()
                @mods/pd2-bot-weapons-master/lua/copactionact.lua:3 init()
                @mods/base/req/core/Hooks.lua:264 new()
                core/lib/utils/coreclass.lua:35 action_request()
                lib/units/enemies/cop/copmovement.lua:1353 enter()
                lib/units/civilians/logics/civilianlogicidle.lua:36 set_logic()
                lib/units/enemies/cop/copbrain.lua:438 _exit()
                lib/units/enemies/cop/logics/coplogicbase.lua:198 on_new_objective()
                lib/units/civilians/logics/civilianlogicidle.lua:296 kpr_original_copbrain_setobjective()
                lib/units/enemies/cop/copbrain.lua:314 set_objective()
                @mods/Keepers/lua/copbrain.lua:197 set_spawn_ai()
                lib/units/enemies/cop/copbrain.lua:278 produce()
                lib/managers/mission/elementspawncivilian.lua:49 on_executed()
                lib/managers/mission/elementspawnciviliangroup.lua:77 execute_on_executed()
                core/lib/managers/mission/coremissionscriptelement.lua:210 _trigger_execute_on_executed()
                core/lib/managers/mission/coremissionscriptelement.lua:147 on_executed()
                core/lib/managers/mission/coremissionscriptelement.lua:131 on_executed()
                lib/managers/mission/missionscriptelement.lua:24 execute_on_executed()
                core/lib/managers/mission/coremissionscriptelement.lua:210 _trigger_execute_on_executed()
                core/lib/managers/mission/coremissionscriptelement.lua:147 on_executed()
                core/lib/managers/mission/coremissionscriptelement.lua:131 on_executed()
                lib/managers/mission/missionscriptelement.lua:24 execute_on_executed()
                core/lib/managers/mission/coremissionscriptelement.lua:210 _trigger_execute_on_executed()
                core/lib/managers/mission/coremissionscriptelement.lua:147 on_executed()
                core/lib/managers/mission/coremissionscriptelement.lua:131 on_executed()
                lib/managers/mission/missionscriptelement.lua:24 on_executed()
                core/lib/managers/mission/coreelementarea.lua:209 _check_amount()
                core/lib/managers/mission/coreelementarea.lua:390 _check_amount()
                lib/managers/mission/elementareatrigger.lua:719 f()
                core/lib/managers/mission/coreelementarea.lua:346 update()
                core/lib/utils/coreevent.lua:158 update()
                core/lib/managers/mission/coremissionmanager.lua:531 update()
                core/lib/managers/mission/coremissionmanager.lua:160
                core/lib/setups/coresetup.lua:522


                大佬球球了,自己打啥事没有,和朋友一开黑100%闪退。


                IP属地:北京547楼2024-01-08 00:07
                收起回复
                  ----------------------------------------------------------------------
                  Mon Jan 08 23:43:58 2024
                  Application has crashed: C++ exception
                  [string "core/lib/CoreEntry"]:1: unexpected symbol near '>'
                  -------------------------------
                  Callstack:
                  payday2_win32_release (???) ???
                  payday2_win32_release (???) ???
                  payday2_win32_release (???) ???
                  payday2_win32_release (???) ???
                  payday2_win32_release (???) ???
                  payday2_win32_release (???) ???
                  payday2_win32_release (???) ???
                  payday2_win32_release (???) ???
                  KERNEL32 (???) BaseThreadInitThunk
                  ntdll (???) RtlGetAppContainerNamedObjectPath
                  ntdll (???) RtlGetAppContainerNamedObjectPath
                  -------------------------------
                  Current thread: Main


                  IP属地:广东548楼2024-01-09 11:21
                  收起回复
                    Application has crashed: C++ exception
                    [string "lib/units/props/carrydata.lua"]:1149: attempt to index local 'secure_pos' (a nil value)
                    SCRIPT STACK
                    objective_complete_clbk() lib/managers/group_ai_states/groupaistatebesiege.lua:1880
                    clbk() @mods/Keepers/lua/coplogicidle.lua:105
                    _update_queued_tasks() lib/managers/enemymanager.lua:656
                    update() lib/managers/enemymanager.lua:52
                    original() lib/setups/gamesetup.lua:807
                    update() @mods/base/req/core/Hooks.lua:264
                    update() lib/setups/networkgamesetup.lua:21
                    core/lib/setups/coresetup.lua:559
                    -------------------------------
                    Callstack:
                    payday2_win32_release (???) ???
                    payday2_win32_release (???) ???
                    payday2_win32_release (???) ???
                    payday2_win32_release (???) ???
                    payday2_win32_release (???) ???
                    KERNEL32 (???) BaseThreadInitThunk
                    ntdll (???) RtlGetAppContainerNamedObjectPath
                    ntdll (???) RtlGetAppContainerNamedObjectPath
                    -------------------------------
                    Current thread: Main
                    -------------------------------
                    System information:
                    Application version : 1.143.243
                    CPU : Intel(R) Core(TM) i5-4590 CPU @ 3.30GHz (2 cores); SSE; SSE2; SSE3; SSSE3; SSE4.1; SSE4.2
                    DirectX : 12.0
                    GPU : NVIDIA GeForce GTX 960 / nvldumd.dll[31.0.15.3699]
                    Language : schinese
                    Memory : 16300MB 156KB
                    OS : 6.2.9200 () 0x100-0x1 (64 bits)
                    Physics : threaded
                    Renderer : DX9 threaded
                    Sound : Microsoft (扬声器 (EDIFIER M30))
                    大佬救命!做圣诞工坊100包成就,让AI帮我运包,闪退一晚上了,每次都是十几二十分钟就闪退


                    IP属地:北京549楼2024-01-09 22:23
                    收起回复
                      一玩圣马丁银行就闪退,还有好几种闪退报告,进地图加载闪退,摸尸体袋闪退,还有玩着玩着闪退


                      IP属地:湖南551楼2024-01-09 22:25
                      收起回复
                        进图会闪退,试了好几个图都是在购买合约后加载时闪退,麻烦佬看一下了orz



                        IP属地:湖南来自Android客户端552楼2024-01-10 21:44
                        收起回复
                          点离线游戏概率闪退

                          Application has crashed: access violation
                          -------------------------------
                          Callstack:
                          payday2_win32_release (???) ???
                          payday2_win32_release (???) ???
                          payday2_win32_release (???) ???
                          payday2_win32_release (???) ???
                          payday2_win32_release (???) ???
                          payday2_win32_release (???) ???
                          payday2_win32_release (???) ???
                          payday2_win32_release (???) ???
                          payday2_win32_release (???) ???
                          payday2_win32_release (???) ???
                          payday2_win32_release (???) ???
                          payday2_win32_release (???) ???
                          payday2_win32_release (???) ???
                          payday2_win32_release (???) ???
                          payday2_win32_release (???) ???
                          payday2_win32_release (???) ???
                          payday2_win32_release (???) ???
                          payday2_win32_release (???) ???
                          payday2_win32_release (???) ???
                          payday2_win32_release (???) ???
                          KERNEL32 (???) BaseThreadInitThunk
                          ntdll (???) RtlGetAppContainerNamedObjectPath
                          ntdll (???) RtlGetAppContainerNamedObjectPath
                          -------------------------------
                          Current thread: Main
                          -------------------------------
                          System information:
                          Application version : 1.143.243
                          CPU : Intel(R) Core(TM) i5-10400F CPU @ 2.90GHz (3 cores); SSE; SSE2; SSE3; SSSE3; SSE4.1; SSE4.2
                          DirectX : 12.0
                          GPU : NVIDIA GeForce GTX 1650 / nvldumd.dll[31.0.15.3758]
                          Language : schinese
                          Memory : 16236MB 492KB
                          OS : 6.2.9200 () 0x100-0x1 (64 bits)
                          Physics : threaded
                          Renderer : DX9 threaded
                          Sound : Realtek Semiconductor Corp. (扬声器 (Realtek High Definition Audio))


                          IP属地:吉林553楼2024-01-11 04:31
                          回复
                            Application has crashed: C++ exception
                            [string "lib/managers/occlusionmanager.lua"]:53: attempt to perform arithmetic on a boolean value
                            在生涯模式选择石油大亨任务加载时闪退


                            IP属地:山西554楼2024-01-11 15:00
                            收起回复

                              午夜车站运包必闪退


                              IP属地:重庆555楼2024-01-12 19:46
                              回复