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回复:【新】[答疑]游戏崩溃及闪退问题的发现和排除贴

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连接服务器的时候突然掉了怎么办
Application has crashed: C++ exception
[string "lib\managers\blackmarketmanager.lua"]:1442: attempt to index local 'equipped' (a nil value)
SCRIPT STACK
outfit_string() lib\managers\blackmarketmanager.lua:1657
_update_outfit_information() lib\managers\menumanagerpd2.lua:679
on_sell_weap_f() lib\managers\blackmarketmanager.lua:4959
_verfify_equipped_category() lib\managers\blackmarketmanager.lua:9927
on_remove_weapon_cosmetics() lib\managers\blackmarketmanager.lua:7585
_cleanup_blackmarket() lib\managers\blackmarketmanager.lua:9215
verify_dlc_items() lib\managers\blackmarketmanager.lua:8764
give_dlc_and_verify_blackmarket() lib\managers\dlcmanager.lua:330
func() lib\managers\dlcmanager.lua:344
dispatch() core\lib\utils\coreevent.lua:212
_on_load_sequence_complete() lib\managers\savefilemanager.lua:255
update() lib\managers\savefilemanager.lua:240
update() lib\setups\setup.lua:908
update() lib\setups\menusetup.lua:361
core\lib\setups\coresetup.lua:559
-------------------------------
Callstack:
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
KERNEL32 (???) BaseThreadInitThunk
ntdll (???) RtlGetAppContainerNamedObjectPath
ntdll (???) RtlGetAppContainerNamedObjectPath
-------------------------------
Current thread: Main


456楼2023-11-25 22:56
收起回复
    求助大佬,现在一点击武枪械界面就闪退
    Wed Nov 29 23:26:39 2023
    Application has crashed: C++ exception
    [string "lib/tweak_data/charactertweakdata.lua"]:5824: attempt to index a nil value
    SCRIPT STACK
    update_difficulty() @mods/More Weapon Stats/lua/_difficulty_picker.lua:83
    BlackMarketGui__setup_original() @mods/More Weapon Stats/lua/blackmarketgui.lua:621
    original() @mods/VanillaHUD Plus/lua/MenuTweaks.lua:352
    _setup() @mods/base/req/core/Hooks.lua:264
    init() lib/managers/menu/blackmarketgui.lua:1998
    new() core/lib/utils/coreclass.lua:35
    create_blackmarket_gui() lib/managers/menu/menucomponentmanager.lua:3012
    create() lib/managers/menu/menucomponentmanager.lua:3003
    original() lib/managers/menu/menucomponentmanager.lua:520
    set_active_components() @mods/base/req/core/Hooks.lua:264
    core/lib/managers/menu/coremenulogic.lua:89
    _execute_action_queue() core/lib/managers/menu/coremenulogic.lua:54
    update() core/lib/managers/menu/coremenulogic.lua:64
    update() core/lib/managers/menu/coremenumanager.lua:155
    update() lib/managers/menumanagerpd2.lua:20
    original() lib/setups/setup.lua:909
    update() @mods/base/req/core/Hooks.lua:264
    original() lib/setups/menusetup.lua:363
    update() @mods/base/req/core/Hooks.lua:264
    core/lib/setups/coresetup.lua:559
    -------------------------------
    Callstack:
    payday2_win32_release (???) ???
    payday2_win32_release (???) ???
    payday2_win32_release (???) ???
    payday2_win32_release (???) ???
    payday2_win32_release (???) ???
    KERNEL32 (???) BaseThreadInitThunk
    ntdll (???) RtlGetFullPathName_UEx
    ntdll (???) RtlGetFullPathName_UEx
    -------------------------------
    Current thread: Main


    IP属地:中国香港457楼2023-11-29 23:35
    收起回复
      Application has crashed: C++ exception
      [File] Cannot read from file "E:\GameSoft\Steam\steamapps\common\PAYDAY 2\assets\all_56.bundle" => error code 998: 内存位置访问无效。 (d:\jenkins\shared-workspace\diesel\engine\dieselx\dieselx\blobs\../utility/Archive.cpp:2482)


      IP属地:湖南458楼2023-11-30 00:02
      收起回复
        求助一下,每次在进劫案加载时出完骷髅头之后闪退
        Application has crashed: access violation
        -------------------------------
        Callstack:
        payday2_win32_release (???) ???
        payday2_win32_release (???) zip_error_code_zip
        payday2_win32_release (???) zip_error_code_zip
        payday2_win32_release (???) ???
        payday2_win32_release (???) ???
        payday2_win32_release (???) ???
        payday2_win32_release (???) ???
        payday2_win32_release (???) ???
        payday2_win32_release (???) ???
        payday2_win32_release (???) ???
        payday2_win32_release (???) ???
        KERNEL32 (???) BaseThreadInitThunk
        ntdll (???) RtlGetAppContainerNamedObjectPath
        ntdll (???) RtlGetAppContainerNamedObjectPath
        -------------------------------
        Current thread: Main
        Script stack:
        _angle_and_dis_chk() @mods/Full
        Speed
        Swarm/lua/coplogicbase.lua:52 _upd_attention_obj_detection()
        @mods/Full
        Speed Swarm/lua/coplogicbase.lua:145
        clbk() lib/units/player_team/logics/teamailogicidle.lua:558
        _execute_queued_task() lib/managers/enemymanager.lua:605
        _update_queued_tasks() @mods/Full
        Speed
        Swarm/lua/enemymanager.lua:43 update()
        @mods/Full
        Speed Swarm/lua/enemymanager.lua:31
        original() lib/setups/gamesetup.lua:813
        update() @mods/base/req/core/Hooks.lua:264
        update() lib/setups/networkgamesetup.lua:21
        core/lib/setups/coresetup.lua:559
        -------------------------------
        System information:
        Application version : 1.143.240
        CPU : AMD Ryzen 7 4800H with Radeon Graphics (8 cores); SSE; SSE2; SSE3; SSSE3; SSE4.1
        DirectX : 12.0
        GPU : NVIDIA GeForce RTX 2060 with Max-Q Design / nvldumd.dll[31.0.15.3699]
        Language : schinese
        Memory : 15742MB 264KB
        OS : 6.2.9200 () 0x300-0x1 (64 bits)
        Physics : threaded
        Renderer : DX9 threaded
        Sound : Realtek Semiconductor Corp. (扬声器 (Realtek(R) Audio))


        IP属地:浙江460楼2023-11-30 12:14
        收起回复

          大佬看看这个
          星期四 11月 30 15:52:46 2023
          应用程序崩溃:访问冲突
          -------------------------------
          调用堆栈:
          payday2_win32_release (???) ???
          payday2_win32_release (???) ???
          payday2_win32_release (???) ???
          payday2_win32_release (???) ???
          payday2_win32_release (???) ???
          payday2_win32_release (???) ???
          payday2_win32_release (???) zip_error_code_zip
          payday2_win32_release (???) zip_error_code_zip
          payday2_win32_release (???) ???
          payday2_win32_release (???) ???
          payday2_win32_release (???) ???
          payday2_win32_release (???) ???
          payday2_win32_release (???) ???
          payday2_win32_release (???) ???
          payday2_win32_release (???) ???
          payday2_win32_release (???) ???
          KERNEL32 (???)BaseThreadInitThunk
          ntdll (???)RtlGetAppContainerNamedObjectPath
          ntdll (???)RtlGetAppContainerNamedObjectPath
          -------------------------------
          当前线程:Main
          脚本堆栈:
          NetworkPeerSend() lib/network/base/networkpeer.lua:1101
          发送() @mods/BeardLib/Hooks/Network/NetworkPeer.lua:109
          _send_queued() lib/network/base/networkpeer.lua:1139
          send_queued_sync() lib/network/base/networkpeer.lua:1157
          send_to_peers_synched() lib/network/base/basenetworksession.lua:714
          send_function() lib/network/base/extensions/networkbaseextension.lua:11
          _sync_anim_play() @mods/Keepers/lua/copactionact.lua:26
          _play_anim() 库/单位/敌人/cop/actions/full_body/copactionact.lua:2326
          初始化() 库/单位/敌人/cop/actions/full_body/copactionact.lua:1760
          new() core/lib/utils/coreclass.lua:35
          action_request() lib/units/enemies/cop/copmovement.lua:1353
          enter() lib/units/平民/逻辑/平民逻辑idle.lua:36
          set_logic() lib/units/enemies/cop/copbrain.lua:438
          _exit() 库/单位/敌人/cop/logics/coplogicbase.lua:198
          on_new_objective() lib/units/civilians/logics/civilianlogicidle.lua:296
          kpr_original_copbrain_setobjective() 库/单位/敌人/cop/copbrain.lua:314
          set_objective() @mods/Keepers/lua/copbrain.lua:197
          set_spawn_ai() lib/units/enemies/cop/copbrain.lua:278
          生产() 库/管理器/任务/元素pawn平民.lua:49
          on_executed() 库/经理/任务/元素pawn平民.lua:88
          execute_on_executed() core/lib/managers/mission/coremissionscript元素.lua:210
          _trigger_execute_on_executed() core/lib/managers/mission/coremissionscript元素.lua:147
          on_executed() core/lib/managers/mission/coremissionscript元素.lua:131
          on_executed() 库/经理/任务/任务脚本元素.lua:24
          on_executed() core/lib/managers/mission/coreelement切换.lua:36
          execute_on_executed() core/lib/managers/mission/coremissionscript元素.lua:210
          _trigger_execute_on_executed() core/lib/managers/mission/coremissionscript元素.lua:147
          on_executed() core/lib/managers/mission/coremissionscript元素.lua:131
          on_executed() 库/经理/任务/任务脚本元素.lua:24
          on_executed() core/lib/managers/mission/coreelementrandom.lua:39
          execute_on_executed() core/lib/managers/mission/coremissionscript元素.lua:210
          _trigger_execute_on_executed() core/lib/managers/mission/coremissionscript元素.lua:147
          on_executed() core/lib/managers/mission/coremissionscript元素.lua:131
          f() 库/管理器/任务/任务脚本元素.lua:24
          update() core/lib/utils/coreevent.lua:158
          update() core/lib/managers/mission/coremissionmanager.lua:531
          update() core/lib/managers/mission/coremissionmanager.lua:160
          核心/库/设置/核心设置.lua:522
          -------------------------------
          系统信息:
          应用程序版本:1.143.240
          处理器 : Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (4 cores);上交所;上证2;上证3;SSSE3;上证4.1;上交所4.2
          DirectX的 : 12.0
          GPU : NVIDIA GeForce GTX 1060 / nvldumd.dll [31.0.15.4617]
          语言 : 中文
          内存 : 16286MB 228KB
          操作系统 : 6.2.9200 () 0x100-0x1 (64 bits)
          物理 : 螺纹
          渲染器:DX9 线程
          声音 : MOTU, Inc (Out 1-2 (MOTU M Series))


          IP属地:俄罗斯461楼2023-11-30 16:02
          收起回复
            对着敌人喊叫时就崩溃

            Application has crashed: C++ exception
            [string "lib/units/beings/player/states/playerstandard..."]:4453: bad argument #1 to 'pairs' (table expected, got nil)
            SCRIPT STACK
            _get_unit_intimidation_action() lib/units/beings/player/states/playerstandard.lua:4453
            _start_action_intimidate() lib/units/beings/player/states/playerstandard.lua:4473
            kpr_original_playerstandard_checkactioninteract() lib/units/beings/player/states/playerstandard.lua:2829
            _check_action_interact() @mods/Keepers/lua/playerstandard.lua:22
            _update_check_actions() lib/units/beings/player/states/playerstandard.lua:1124
            update() lib/units/beings/player/states/playerstandard.lua:464
            original() lib/units/beings/player/playermovement.lua:286
            @mods/base/req/core/Hooks.lua:264
            -------------------------------
            Callstack:
            payday2_win32_release (???) ???
            payday2_win32_release (???) ???
            payday2_win32_release (???) ???
            payday2_win32_release (???) ???
            payday2_win32_release (???) ???
            KERNEL32 (???) BaseThreadInitThunk
            ntdll (???) RtlGetAppContainerNamedObjectPath
            ntdll (???) RtlGetAppContainerNamedObjectPath


            IP属地:广东462楼2023-11-30 17:45
            收起回复
              进入游戏不久后闪退

              Application has crashed: access violation
              -------------------------------
              Callstack:
              payday2_win32_release (???) ???
              payday2_win32_release (???) ???
              payday2_win32_release (???) zip_error_code_zip
              payday2_win32_release (???) ???
              payday2_win32_release (???) ???
              payday2_win32_release (???) ???
              payday2_win32_release (???) ???
              payday2_win32_release (???) ???
              payday2_win32_release (???) ???
              payday2_win32_release (???) ???
              payday2_win32_release (???) ???
              payday2_win32_release (???) zip_error_code_zip
              payday2_win32_release (???) zip_error_code_zip
              payday2_win32_release (???) ???
              payday2_win32_release (???) ???
              payday2_win32_release (???) ???
              payday2_win32_release (???) ???
              payday2_win32_release (???) ???
              payday2_win32_release (???) ???
              payday2_win32_release (???) ???
              payday2_win32_release (???) ???
              KERNEL32 (???) BaseThreadInitThunk
              ntdll (???) RtlGetAppContainerNamedObjectPath
              ntdll (???) RtlGetAppContainerNamedObjectPath
              -------------------------------
              Current thread: Main
              Script stack:
              _chk_spawn_gear() lib/units/enemies/cop/copbase.lua:150
              post_init() lib/units/enemies/cop/copbase.lua:71
              lib/units/enemies/cop/copsound.lua:17
              safe_spawn_unit()
              =[C] produce()
              lib/managers/mission/elementspawnenemydummy.lua:72
              _try_spawn_unit()
              lib/managers/group_ai_states/groupaistatebesiege.lua:1570 _perform_group_spawning()
              lib/managers/group_ai_states/groupaistatebesiege.lua:1651
              _upd_group_spawning()
              lib/managers/group_ai_states/groupaistatebesiege.lua:1536 clbk()
              lib/managers/group_ai_states/groupaistatebesiege.lua:217
              _execute_queued_task()
              lib/managers/enemymanager.lua:605 _update_queued_tasks()
              lib/managers/enemymanager.lua:620
              update()
              lib/managers/enemymanager.lua:52 original()
              lib/setups/gamesetup.lua:813
              update()
              @mods/base/req/core/Hooks.lua:264 update()
              lib/setups/networkgamesetup.lua:21
              orig__update()
              core/lib/setups/coresetup.lua:559 trainer/tools/pubinfloopv2.lua:141


              IP属地:河南464楼2023-12-01 13:28
              收起回复
                离线模式-霍斯顿越狱记-枪林弹雨难度-第一天,连续四次闪退分别发生在霍斯顿上车后与到达地下车库入口前之间不同阶段,尝试过重启电脑和steam检查文件完整性,自己测试别的地图相同难度和同一地图普通难度都没事,除了官方dlc没有安装过任何第三方mod


                Application has crashed: access violation
                -------------------------------
                Callstack:
                payday2_win32_release (???) ???
                payday2_win32_release (???) ???
                payday2_win32_release (???) zip_error_code_zip
                payday2_win32_release (???) ???
                payday2_win32_release (???) ???
                payday2_win32_release (???) ???
                payday2_win32_release (???) ???
                payday2_win32_release (???) ???
                payday2_win32_release (???) ???
                payday2_win32_release (???) ???
                payday2_win32_release (???) ???
                payday2_win32_release (???) zip_error_code_zip
                payday2_win32_release (???) zip_error_code_zip
                payday2_win32_release (???) ???
                payday2_win32_release (???) ???
                payday2_win32_release (???) ???
                payday2_win32_release (???) ???
                payday2_win32_release (???) ???
                payday2_win32_release (???) ???
                payday2_win32_release (???) ???
                payday2_win32_release (???) ???
                KERNEL32 (???) BaseThreadInitThunk
                ntdll (???) RtlInitializeExceptionChain
                ntdll (???) RtlClearBits
                -------------------------------
                Current thread: Main
                Script stack:
                _chk_spawn_gear() lib/units/enemies/cop/copbase.lua:150
                post_init() lib/units/enemies/cop/copbase.lua:71
                lib/units/enemies/cop/copsound.lua:17
                safe_spawn_unit()
                =[C] produce()
                lib/managers/mission/elementspawnenemydummy.lua:72
                _try_spawn_unit()
                lib/managers/group_ai_states/groupaistatebesiege.lua:1570 _perform_group_spawning()
                lib/managers/group_ai_states/groupaistatebesiege.lua:1651
                _upd_group_spawning()
                lib/managers/group_ai_states/groupaistatebesiege.lua:1536 clbk()
                lib/managers/group_ai_states/groupaistatebesiege.lua:217
                _execute_queued_task()
                lib/managers/enemymanager.lua:605 _update_queued_tasks()
                lib/managers/enemymanager.lua:620
                update()
                lib/managers/enemymanager.lua:52 update()
                lib/setups/gamesetup.lua:813
                update()
                lib/setups/networkgamesetup.lua:21 core/lib/setups/coresetup.lua:559
                -------------------------------
                System information:
                Application version : 1.143.240
                CPU : AMD Ryzen 7 5800H with Radeon Graphics (8 cores); SSE; SSE2; SSE3; SSSE3; SSE4.1
                DirectX : 12.0
                GPU : NVIDIA GeForce RTX 3060 Laptop GPU / nvldumd.dll[31.0.15.3713]
                Language : schinese
                Memory : 28524MB 60KB
                OS : 6.2.9200 () 0x300-0x1 (64 bits)
                Physics : threaded
                Renderer : DX9 threaded
                Sound : Realtek Semiconductor Corp. (扬声器 (Realtek(R) Audio))


                IP属地:上海465楼2023-12-01 14:11
                收起回复
                  同上,离线,越狱记,5头,刚开始挪车就闪退



                  IP属地:浙江来自Android客户端466楼2023-12-01 14:47
                  回复

                    开任何劫案都会在加载界面闪退


                    IP属地:重庆469楼2023-12-01 21:56
                    收起回复
                      前天联机进游戏简报前后的时候闪退,自己是可以玩的,求助


                      IP属地:江苏来自Android客户端470楼2023-12-02 17:24
                      收起回复
                        上面没拍全的补充


                        IP属地:江苏来自Android客户端471楼2023-12-02 17:46
                        回复
                          Application has crashed: access violation
                          -------------------------------
                          Callstack:
                          payday2_win32_release (???) ???
                          payday2_win32_release (???) ???
                          payday2_win32_release (???) zip_error_code_zip
                          payday2_win32_release (???) ???
                          payday2_win32_release (???) ???
                          payday2_win32_release (???) ???
                          payday2_win32_release (???) ???
                          payday2_win32_release (???) ???
                          payday2_win32_release (???) ???
                          payday2_win32_release (???) ???
                          payday2_win32_release (???) ???
                          payday2_win32_release (???) zip_error_code_zip
                          payday2_win32_release (???) zip_error_code_zip
                          payday2_win32_release (???) ???
                          payday2_win32_release (???) ???
                          payday2_win32_release (???) ???
                          payday2_win32_release (???) ???
                          payday2_win32_release (???) ???
                          payday2_win32_release (???) ???
                          payday2_win32_release (???) ???
                          payday2_win32_release (???) ???
                          KERNEL32 (???) BaseThreadInitThunk
                          ntdll (???) RtlGetAppContainerNamedObjectPath
                          ntdll (???) RtlGetAppContainerNamedObjectPath
                          -------------------------------
                          Current thread: Main
                          Script stack:
                          _chk_spawn_gear() lib/units/enemies/cop/copbase.lua:150
                          post_init() lib/units/enemies/cop/copbase.lua:71
                          lib/units/enemies/cop/copsound.lua:17
                          safe_spawn_unit()
                          =[C] produce()
                          lib/managers/mission/elementspawnenemydummy.lua:72
                          _try_spawn_unit()
                          lib/managers/group_ai_states/groupaistatebesiege.lua:1570 _perform_group_spawning()
                          lib/managers/group_ai_states/groupaistatebesiege.lua:1651
                          _upd_group_spawning()
                          lib/managers/group_ai_states/groupaistatebesiege.lua:1536 clbk()
                          lib/managers/group_ai_states/groupaistatebesiege.lua:217
                          _execute_queued_task()
                          lib/managers/enemymanager.lua:605 _update_queued_tasks()
                          lib/managers/enemymanager.lua:620
                          update()
                          lib/managers/enemymanager.lua:52 update()
                          lib/setups/gamesetup.lua:813
                          update()
                          lib/setups/networkgamesetup.lua:21 core/lib/setups/coresetup.lua:559


                          每次打go银行的强袭就会闪退 大约在贝恩说叫直升机的时候 难度是3头单人 为了做下水道那个成就


                          IP属地:北京472楼2023-12-03 11:35
                          收起回复

                            回复没法加图 再补一张当时的情况


                            IP属地:北京473楼2023-12-03 11:46
                            回复
                              Application has crashed: C++ exception
                              [string "lib/units/cameras/fpcameraplayerbase.lua"]:286: bad argument #1 to 'abs' (number expected, got nil)
                              SCRIPT STACK
                              recoil_kick() lib/units/cameras/fpcameraplayerbase.lua:286
                              _check_action_primary_attack() lib/units/beings/player/states/playerstandard.lua:5939
                              _update_check_actions() lib/units/beings/player/states/playerstandard.lua:1091
                              update_original() lib/units/beings/player/states/playerstandard.lua:464
                              update() @mods/VanillaHUD Plus/lua/VanillaHUD.lua:947
                              original() lib/units/beings/player/playermovement.lua:286
                              @mods/base/req/core/Hooks.lua:264
                              -------------------------------
                              Callstack:
                              payday2_win32_release (???) ???
                              payday2_win32_release (???) ???
                              payday2_win32_release (???) ???
                              payday2_win32_release (???) ???
                              payday2_win32_release (???) ???
                              KERNEL32 (???) BaseThreadInitThunk
                              ntdll (???) RtlGetAppContainerNamedObjectPath
                              ntdll (???) RtlGetAppContainerNamedObjectPath
                              图片 ↓


                              IP属地:海南475楼2023-12-03 12:25
                              收起回复