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回复:【新】[答疑]游戏崩溃及闪退问题的发现和排除贴

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有无大佬知道这个没内存怎么搞嘞


IP属地:俄罗斯440楼2023-11-07 12:57
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    Application has crashed: C++ exception
    [string "lib/managers/hud/hudchat.lua"]:190: attempt to index local 'scroll_up_indicator_shade' (a nil value)
    SCRIPT STACK
    _on_focus() lib/managers/hud/hudchat.lua:336
    set_chat_focus() lib/managers/hudmanagerpd2.lua:1911
    toggle_chatinput() lib/managers/hudmanagerpd2.lua:1884
    func() lib/managers/menumanager.lua:552
    core/lib/managers/controller/corecontrollerwrapper.lua:596
    -------------------------------
    Callstack:
    payday2_win32_release (???) ???
    payday2_win32_release (???) ???
    payday2_win32_release (???) ???
    payday2_win32_release (???) ???
    payday2_win32_release (???) ???
    KERNEL32 (???) BaseThreadInitThunk
    ntdll (???) RtlGetAppContainerNamedObjectPath
    ntdll (???) RtlGetAppContainerNamedObjectPath
    -------------------------------
    Current thread: Main
    -------------------------------
    System information:
    Application version : 1.143.230
    CPU : 13th Gen Intel(R) Core(TM) i5-13490F (8 cores); SSE; SSE2; SSE3; SSSE3; SSE4.1; SSE4.2
    DirectX : 12.0
    GPU : NVIDIA GeForce RTX 3070 / nvldumd.dll[31.0.15.4601]
    Language : schinese
    Memory : 16193MB 800KB
    OS : 6.2.9200 () 0x100-0x1 (64 bits)
    Physics : threaded
    Renderer : DX9 threaded
    Sound : Microsoft (扬声器 (Razer Barracuda X))


    IP属地:广东441楼2023-11-09 23:43
    收起回复
      Application has crashed: C++ exception
      ...ib/hooks/lib/units/weapons/newraycastweaponbase.misc.lua:50: attempt to call method '_weapon_tweak_data_id' (a nil value)
      SCRIPT STACK
      original() lib/units/weapons/newraycastweaponbase.lua:1442
      replenish() @mods/base/req/core/Hooks.lua:264
      original() lib/units/weapons/raycastweaponbase.lua:40
      init_original() @mods/base/req/core/Hooks.lua:264
      init_original() @mods/Bot Bullet Collision Fixer/BotColl.lua:5
      init() @mods/VanillaHUD Plus/lua/Scripts.lua:181
      original() lib/units/weapons/newraycastweaponbase.lua:44
      fs_original_newraycastweaponbase_init() @mods/base/req/core/Hooks.lua:264
      init() @mods/Full Speed Swarm/lua/newraycastweaponbase.lua:6
      init() lib/units/weapons/newflamethrowerbase.lua:25
      lib/units/weapons/weaponunderbarrelraycast.lua:154
      spawn_unit() =[C]
      _spawn_and_link_unit() lib/managers/weaponfactorymanager.lua:951
      _spawn() lib/managers/weaponfactorymanager.lua:844
      complete_clbk() lib/managers/weaponfactorymanager.lua:860
      load() lib/managers/dynamicresourcemanager.lua:123
      _add_part() lib/managers/weaponfactorymanager.lua:813
      assemble_from_blueprint() lib/managers/weaponfactorymanager.lua:665
      original() lib/units/weapons/newraycastweaponbase.lua:373
      assemble_from_blueprint() @mods/base/req/core/Hooks.lua:264
      add_unit_by_factory_name() lib/units/beings/player/playerinventory.lua:405
      _internal_load() lib/managers/playermanager.lua:850
      spawned_player_original() lib/managers/playermanager.lua:1148
      spawned_player() @mods/VanillaHUD Plus/lua/GameInfoManager.lua:2905
      set_unit() lib/network/base/networkpeer.lua:2433
      spawn_unit() lib/network/base/networkpeer.lua:2336
      spawn_players() lib/network/base/basenetworksession.lua:1511
      update_original() lib/states/ingamewaitingforplayers.lua:310
      update() @mods/VanillaHUD Plus/lua/MenuTweaks.lua:916
      update() core/lib/utils/game_state_machine/coregamestatemachine.lua:92
      original() lib/setups/setup.lua:940
      update() @mods/base/req/core/Hooks.lua:264
      original() lib/setups/gamesetup.lua:808
      update() @mods/base/req/core/Hooks.lua:264
      update() lib/setups/networkgamesetup.lua:21
      core/lib/setups/coresetup.lua:559
      -------------------------------
      Callstack:
      payday2_win32_release (???) ???
      payday2_win32_release (???) ???
      payday2_win32_release (???) ???
      payday2_win32_release (???) ???
      payday2_win32_release (???) ???
      KERNEL32 (???) BaseThreadInitThunk
      ntdll (???) RtlGetAppContainerNamedObjectPath
      ntdll (???) RtlGetAppContainerNamedObjectPath
      -------------------------------
      Current thread: Main
      -------------------------------
      System information:
      Application version : 1.143.230
      CPU : Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz (3 cores); SSE; SSE2; SSE3; SSSE3; SSE4.1; SSE4.2
      DirectX : 12.0
      GPU : NVIDIA GeForce GTX 1650 with Max-Q Design / nvldumd.dll[31.0.15.3699]
      Language : schinese
      Memory : 16088MB 948KB
      OS : 6.1.7600 () 0x300-0x1 (64 bits)
      Physics : threaded
      Renderer : DX9 threaded
      Sound : Realtek Semiconductor Corp. (Headphone (Realtek(R) Audio))


      IP属地:北京442楼2023-11-10 23:59
      回复
        求助,很奇怪,一用kac机枪(带喷火器下挂)就这样了
        Application has crashed: C++ exception
        ...ib/hooks/lib/units/weapons/newraycastweaponbase.misc.lua:50: attempt to call method '_weapon_tweak_data_id' (a nil value)
        SCRIPT STACK
        original() lib/units/weapons/newraycastweaponbase.lua:1442
        replenish() @mods/base/req/core/Hooks.lua:264
        original() lib/units/weapons/raycastweaponbase.lua:40
        init_original() @mods/base/req/core/Hooks.lua:264
        init_original() @mods/Bot Bullet Collision Fixer/BotColl.lua:5
        init() @mods/VanillaHUD Plus/lua/Scripts.lua:181
        original() lib/units/weapons/newraycastweaponbase.lua:44
        fs_original_newraycastweaponbase_init() @mods/base/req/core/Hooks.lua:264
        init() @mods/Full Speed Swarm/lua/newraycastweaponbase.lua:6
        init() lib/units/weapons/newflamethrowerbase.lua:25
        lib/units/weapons/weaponunderbarrelraycast.lua:154
        spawn_unit() =[C]
        _spawn_and_link_unit() lib/managers/weaponfactorymanager.lua:951
        _spawn() lib/managers/weaponfactorymanager.lua:844
        complete_clbk() lib/managers/weaponfactorymanager.lua:860
        load() lib/managers/dynamicresourcemanager.lua:123
        _add_part() lib/managers/weaponfactorymanager.lua:813
        assemble_from_blueprint() lib/managers/weaponfactorymanager.lua:665
        original() lib/units/weapons/newraycastweaponbase.lua:373
        assemble_from_blueprint() @mods/base/req/core/Hooks.lua:264
        add_unit_by_factory_name() lib/units/beings/player/playerinventory.lua:405
        _internal_load() lib/managers/playermanager.lua:850
        spawned_player_original() lib/managers/playermanager.lua:1148
        spawned_player() @mods/VanillaHUD Plus/lua/GameInfoManager.lua:2905
        set_unit() lib/network/base/networkpeer.lua:2433
        spawn_unit() lib/network/base/networkpeer.lua:2336
        spawn_players() lib/network/base/basenetworksession.lua:1511
        update_original() lib/states/ingamewaitingforplayers.lua:310
        update() @mods/VanillaHUD Plus/lua/MenuTweaks.lua:916
        update() core/lib/utils/game_state_machine/coregamestatemachine.lua:92
        original() lib/setups/setup.lua:940
        update() @mods/base/req/core/Hooks.lua:264
        original() lib/setups/gamesetup.lua:808
        update() @mods/base/req/core/Hooks.lua:264
        update() lib/setups/networkgamesetup.lua:21
        core/lib/setups/coresetup.lua:559
        -------------------------------
        Callstack:
        payday2_win32_release (???) ???
        payday2_win32_release (???) ???
        payday2_win32_release (???) ???
        payday2_win32_release (???) ???
        payday2_win32_release (???) ???
        KERNEL32 (???) BaseThreadInitThunk
        ntdll (???) RtlGetAppContainerNamedObjectPath
        ntdll (???) RtlGetAppContainerNamedObjectPath
        -------------------------------
        Current thread: Main
        -------------------------------
        System information:
        Application version : 1.143.230
        CPU : Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz (3 cores); SSE; SSE2; SSE3; SSSE3; SSE4.1; SSE4.2
        DirectX : 12.0
        GPU : NVIDIA GeForce GTX 1650 with Max-Q Design / nvldumd.dll[31.0.15.3699]
        Language : schinese
        Memory : 16088MB 948KB
        OS : 6.1.7600 () 0x300-0x1 (64 bits)
        Physics : threaded
        Renderer : DX9 threaded
        Sound : Realtek Semiconductor Corp. (Headphone (Realtek(R) Audio))


        IP属地:北京443楼2023-11-11 00:03
        回复
          请问一下这是什么闪退



          IP属地:上海来自Android客户端444楼2023-11-11 11:57
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            求助,点开始游戏没有反应


            IP属地:福建来自Android客户端445楼2023-11-12 17:05
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              一进BLT的MOD下载管理器就闪退


              IP属地:重庆446楼2023-11-12 21:41
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                每次进劫案就闪退
                Application has crashed: access violation
                -------------------------------
                Callstack:
                payday2_win32_release (???) ???
                payday2_win32_release (???) ???
                payday2_win32_release (???) ???
                payday2_win32_release (???) ???
                payday2_win32_release (???) ???
                payday2_win32_release (???) ???
                payday2_win32_release (???) zip_error_init
                payday2_win32_release (???) zip_error_init
                payday2_win32_release (???) ???
                payday2_win32_release (???) ???
                payday2_win32_release (???) ???
                payday2_win32_release (???) ???
                payday2_win32_release (???) ???
                payday2_win32_release (???) ???
                payday2_win32_release (???) ???
                payday2_win32_release (???) ???
                KERNEL32 (???) BaseThreadInitThunk
                ntdll (???) RtlGetAppContainerNamedObjectPath
                ntdll (???) RtlGetAppContainerNamedObjectPath
                -------------------------------
                Current thread: Main
                Script stack:
                core/lib/setups/coresetup.lua:328
                -------------------------------
                System information:
                Application version : 1.143.230
                CPU : Intel(R) Core(TM) i7-10875H CPU @ 2.30GHz (4 cores); SSE; SSE2; SSE3; SSSE3; SSE4.1; SSE4.2
                DirectX : 12.0
                GPU : NVIDIA GeForce GTX 1650 / nvldumd.dll[31.0.15.4592]
                Language : schinese
                Memory : 16250MB 816KB
                OS : 6.2.9200 () 0x300-0x1 (64 bits)
                Physics : threaded
                Renderer : DX9 threaded
                Sound : Realtek Semiconductor Corp. (扬声器 (Realtek(R) Audio))



                IP属地:安徽447楼2023-11-13 11:23
                收起回复



                  进BLT的MOD下载管理器闪退和在线游戏加入和进离线游戏都会闪退


                  IP属地:重庆448楼2023-11-14 21:25
                  收起回复

                    Application has crashed: C++ exception
                    [string "lib/units/enemies/cop/copdamage.lua"]:3326: attempt to index local 'bone_obj' (a nil value)
                    SCRIPT STACK
                    _attach_to_hit_unit() lib/units/weapons/projectiles/arrowbase.lua:332
                    sync_attach_to_unit() lib/units/weapons/projectiles/arrowbase.lua:555
                    lib/network/handlers/unitnetworkhandler.lua:2835
                    -------------------------------
                    Callstack:
                    payday2_win32_release (???) ???
                    payday2_win32_release (???) ???
                    payday2_win32_release (???) ???
                    payday2_win32_release (???) ???
                    payday2_win32_release (???) ???
                    KERNEL32 (???) BaseThreadInitThunk
                    ntdll (???) RtlInitializeExceptionChain
                    ntdll (???) RtlClearBits
                    -------------------------------
                    Current thread: Main
                    -------------------------------
                    System information:
                    Application version : 1.143.230
                    CPU : Intel(R) Core(TM) i7-8750H CPU @ 2.20GHz (3 cores); SSE; SSE2; SSE3; SSSE3; SSE4.1; SSE4.2
                    DirectX : 12.0
                    GPU : NVIDIA GeForce GTX 1050 Ti / nvldumd.dll[31.0.15.4601]
                    Language : schinese
                    Memory : 16257MB 308KB
                    OS : 6.1.7600 () 0x300-0x1 (64 bits)
                    Physics : threaded
                    Renderer : DX9 threaded
                    Sound : Realtek Semiconductor Corp. (扬声器 (Realtek(R) Audio))
                    打合约半路就崩


                    IP属地:广东449楼2023-11-15 23:06
                    收起回复
                      Application has crashed: C++ exception
                      [string "lib/units/enemies/cop/actions/upper_body/copa..."]:177: attempt to index local 'weapon_usage_tweak' (a nil value)
                      SCRIPT STACK
                      clbk() lib/units/enemies/cop/copmovement.lua:2449
                      call() lib/utils/eventlistenerholder.lua:34
                      _call_listeners() lib/units/beings/player/playerinventory.lua:698
                      equip_selection() lib/units/beings/player/playerinventory.lua:536
                      equip_latest_addition() lib/units/player_team/huskteamaiinventory.lua:48
                      add_unit() lib/units/beings/player/playerinventory.lua:314
                      add_unit() lib/units/enemies/cop/copinventory.lua:91
                      add_unit() lib/units/enemies/cop/huskcopinventory.lua:71
                      add_unit() lib/units/player_team/huskteamaiinventory.lua:39
                      add_u_by_blue_orig() lib/units/beings/player/huskplayerinventory.lua:169
                      add_unit_by_factory_blueprint() @mods/The Fixes/huskplayerinventory.lua:6
                      add_unit_by_factory_name() lib/units/beings/player/huskplayerinventory.lua:130
                      clbk() lib/units/beings/player/playerinventory.lua:964
                      _update_queued_tasks() lib/managers/enemymanager.lua:649
                      update() lib/managers/enemymanager.lua:52
                      original() lib/setups/gamesetup.lua:813
                      update() @mods/base/req/core/Hooks.lua:264
                      update() lib/setups/networkgamesetup.lua:21
                      core/lib/setups/coresetup.lua:559
                      -------------------------------
                      Callstack:
                      payday2_win32_release (???) ???
                      payday2_win32_release (???) ???
                      payday2_win32_release (???) ???
                      payday2_win32_release (???) ???
                      payday2_win32_release (???) ???
                      KERNEL32 (???) BaseThreadInitThunk
                      ntdll (???) RtlGetAppContainerNamedObjectPath
                      ntdll (???) RtlGetAppContainerNamedObjectPath
                      -------------------------------
                      Current thread: Main
                      -------------------------------
                      进震后余波公房,大概在按下回车以后黑屏刚刚亮起后就闪退


                      450楼2023-11-17 21:48
                      收起回复
                        Sun Nov 19 18:51:46 2023
                        Application has crashed: C++ exception
                        attempt to call a nil value
                        SCRIPT STACK
                        -------------------------------
                        Callstack:
                        payday2_win32_release (???) ???
                        payday2_win32_release (???) ???
                        payday2_win32_release (???) ???
                        payday2_win32_release (???) zip_error_init
                        payday2_win32_release (???) zip_error_init
                        KERNEL32 (???) BaseThreadInitThunk
                        ntdll (???) RtlInitializeExceptionChain
                        ntdll (???) RtlClearBits
                        -------------------------------
                        Current thread: LoadingEnvironment
                        -------------------------------
                        System information:
                        Application version : 1.143.230
                        CPU : 12th Gen Intel(R) Core(TM) i7-12700H (10 cores); SSE; SSE2; SSE3; SSSE3; SSE4.1; SSE4.2
                        DirectX : 12.0
                        GPU : NVIDIA GeForce RTX 3060 Laptop GPU / nvldumd.dll[31.0.15.2799]
                        Language : schinese
                        Memory : 16176MB 504KB
                        OS : 6.2.9200 () 0x300-0x1 (64 bits)
                        Physics : threaded
                        Renderer : DX9 threaded
                        Sound : Realtek Semiconductor Corp. (扬声器 (Realtek(R) Audio))


                        IP属地:湖北来自Android客户端451楼2023-11-19 18:54
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                          一进圣马丁银行就闪退


                          IP属地:广东452楼2023-11-21 00:19
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                            Application has crashed: access violation
                            -------------------------------
                            Callstack:
                            payday2_win32_release (???) ???
                            payday2_win32_release (???) ???
                            payday2_win32_release (???) zip_error_init
                            payday2_win32_release (???) ???
                            payday2_win32_release (???) ???
                            payday2_win32_release (???) ???
                            payday2_win32_release (???) ???
                            payday2_win32_release (???) ???
                            payday2_win32_release (???) ???
                            payday2_win32_release (???) ???
                            payday2_win32_release (???) ???
                            payday2_win32_release (???) ???
                            payday2_win32_release (???) ???
                            KERNEL32 (???) BaseThreadInitThunk
                            ntdll (???) RtlGetAppContainerNamedObjectPath
                            ntdll (???) RtlGetAppContainerNamedObjectPath
                            -------------------------------
                            Current thread: Main
                            Script stack:
                            _check_action_primary_attack() lib/units/beings/player/states/playerstandard.lua:5414
                            _update_check_actions() lib/units/beings/player/states/playercarry.lua:196
                            update() lib/units/beings/player/states/playerstandard.lua:446
                            update() lib/units/beings/player/states/playercarry.lua:86
                            original() lib/units/beings/player/playermovement.lua:279
                            @mods/base/req/core/Hooks.lua:264
                            今晚打了会基本上过一会闪退一次,请问这个是什么原因


                            IP属地:广东454楼2023-11-23 23:47
                            收起回复
                              Application has crashed: C++ exception
                              [string "lib/managers/hud/hudchat.lua"]:190: attempt to index local 'scroll_up_indicator_shade' (a nil value)
                              SCRIPT STACK
                              _on_focus() lib/managers/hud/hudchat.lua:336
                              set_chat_focus() lib/managers/hudmanagerpd2.lua:1911
                              toggle_chatinput() lib/managers/hudmanagerpd2.lua:1884
                              func() @mods/VanillaHUD Plus/lua/MenuTweaks.lua:10
                              core/lib/managers/controller/corecontrollerwrapper.lua:596
                              -------------------------------
                              Callstack:
                              payday2_win32_release (???) ???
                              payday2_win32_release (???) ???
                              payday2_win32_release (???) ???
                              payday2_win32_release (???) ???
                              payday2_win32_release (???) ???
                              KERNEL32 (???) BaseThreadInitThunk
                              ntdll (???) RtlGetAppContainerNamedObjectPath
                              ntdll (???) RtlGetAppContainerNamedObjectPath
                              -------------------------------
                              Current thread: Main
                              -------------------------------
                              按t键也就是打字的键就闪退,问题已经出现很久了


                              455楼2023-11-25 21:36
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