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回复:【新】[答疑]游戏崩溃及闪退问题的发现和排除贴

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423楼2023-10-04 09:16
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    重开的时候会闪退或打完一把闪退,有些时候打字会闪退原因是c++


    IP属地:广西来自Android客户端424楼2023-10-05 17:10
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      在线模式-保卫安全屋-第一次是结束时闪退,
      第二次同样是安全屋,做每日任务酒瓶击杀25个敌人,击杀第25个敌人时闪退(注:仅本体,免费的3个音乐DLC也没装,在闪退的对局之前酒瓶击杀已经杀了24,第一次闪退时已经补上最后一个并弹窗了,第二次闪退时显示仍然是24个)


      Application has crashed: access violation
      -------------------------------
      Callstack:
      payday2_win32_release (???) ???
      payday2_win32_release (???) ???
      payday2_win32_release (???) zip_error_init
      payday2_win32_release (???) ???
      payday2_win32_release (???) ???
      payday2_win32_release (???) ???
      payday2_win32_release (???) ???
      payday2_win32_release (???) ???
      payday2_win32_release (???) ???
      payday2_win32_release (???) ???
      payday2_win32_release (???) ???
      payday2_win32_release (???) ???
      payday2_win32_release (???) ???
      KERNEL32 (???) BaseThreadInitThunk
      ntdll (???) RtlInitializeExceptionChain
      ntdll (???) RtlClearBits
      -------------------------------
      Current thread: Main
      Script stack:
      hide_waypoint() lib/units/interactions/interactionext.lua:3244
      clbk() lib/units/interactions/interactionext.lua:2940
      call() lib/utils/eventlistenerholder.lua:34
      call_global_event() core/lib/managers/mission/coremissionmanager.lua:334
      complete_func() lib/managers/customsafehousemanager.lua:858
      _update_trophy_progress() lib/managers/customsafehousemanager.lua:694
      update_progress() lib/managers/customsafehousemanager.lua:661
      on_achievement_progressed() lib/managers/customsafehousemanager.lua:646
      award() lib/managers/customsafehousemanager.lua:630
      _check_melee_achievements() lib/units/enemies/cop/copdamage.lua:3199
      damage_melee() lib/units/enemies/cop/copdamage.lua:3036
      _do_melee_damage() lib/units/beings/player/states/playerstandard.lua:3451
      _update_melee_timers() lib/units/beings/player/states/playerstandard.lua:3609
      _update_check_actions() lib/units/beings/player/states/playerstandard.lua:972
      update() lib/units/beings/player/states/playerstandard.lua:446
      lib/units/beings/player/playermovement.lua:279
      -------------------------------
      System information:
      Application version : 1.143.230
      CPU : Intel(R) Core(TM) i5-8250U CPU @ 1.60GHz (2 cores); SSE; SSE2; SSE3; SSSE3; SSE4.1; SSE4.2
      DirectX : 12.0
      GPU : NVIDIA GeForce MX150 / nvldumd.dll[27.21.14.5167]
      Language : schinese
      Memory : 8074MB 636KB
      OS : 6.2.9200 () 0x300-0x1 (64 bits)
      Physics : threaded
      Renderer : DX9 threaded
      Sound : Realtek Semiconductor Corp. (扬声器 (Realtek(R) Audio))


      IP属地:上海425楼2023-10-07 20:42
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        我玩几局后有概率会闪退,上撤离车进结算界面/进入第二天/重新开始 这一类操作概率最大。
        大佬麻烦帮我看一下是什么问题
        Tue Oct 10 02:20:23 2023
        Application has crashed: privileged instruction
        -------------------------------
        Callstack:
        payday2_win32_release (???) ???
        payday2_win32_release (???) ???
        payday2_win32_release (???) ???
        payday2_win32_release (???) ???
        payday2_win32_release (???) ???
        payday2_win32_release (???) zip_error_init
        payday2_win32_release (???) zip_error_init
        KERNEL32 (???) BaseThreadInitThunk
        ntdll (???) RtlGetAppContainerNamedObjectPath
        ntdll (???) RtlGetAppContainerNamedObjectPath
        -------------------------------
        Current thread: LoadingEnvironment
        -------------------------------


        IP属地:广东426楼2023-10-10 02:46
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          Callstack:
          payday2_win32_release (???) zip_error_init
          payday2_win32_release (???) ???
          WSOCK32 (???) ???
          WSOCK32 (???) ???
          payday2_win32_release (???) ???
          payday2_win32_release (???) ???
          payday2_win32_release (???) ???
          payday2_win32_release (???) ???
          payday2_win32_release (???) ???
          payday2_win32_release (???) ???
          payday2_win32_release (???) ???
          payday2_win32_release (???) ???
          payday2_win32_release (???) ???
          payday2_win32_release (???) ???
          payday2_win32_release (???) ???
          payday2_win32_release (???) ???
          payday2_win32_release (???) ???
          payday2_win32_release (???) ???
          payday2_win32_release (???) ???
          payday2_win32_release (???) ???
          payday2_win32_release (???) ???
          payday2_win32_release (???) ???
          payday2_win32_release (???) ???
          payday2_win32_release (???) ???
          payday2_win32_release (???) ???
          payday2_win32_release (???) ???
          payday2_win32_release (???) ???
          -------------------------------
          Current thread: Main
          -------------------------------
          帮忙看一下,我进那个勇闯恶魔岛,已经听到戴面具的声音了 然后就闪退了


          IP属地:上海来自Android客户端427楼2023-10-11 12:32
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            Application has crashed: access violation
            -------------------------------
            Callstack:
            payday2_win32_release (???) zip_error_init
            payday2_win32_release (???) ???
            WSOCK32 (???) ???
            WSOCK32 (???) ???
            payday2_win32_release (???) ???
            payday2_win32_release (???) ???
            payday2_win32_release (???) ???
            payday2_win32_release (???) ???
            payday2_win32_release (???) ???
            payday2_win32_release (???) ???
            payday2_win32_release (???) ???
            payday2_win32_release (???) ???
            payday2_win32_release (???) ???
            payday2_win32_release (???) ???
            payday2_win32_release (???) ???
            payday2_win32_release (???) ???
            payday2_win32_release (???) ???
            payday2_win32_release (???) ???
            payday2_win32_release (???) ???
            payday2_win32_release (???) ???
            payday2_win32_release (???) ???
            payday2_win32_release (???) ???
            payday2_win32_release (???) ???
            payday2_win32_release (???) ???
            payday2_win32_release (???) ???
            payday2_win32_release (???) ???
            payday2_win32_release (???) ???
            -------------------------------
            Current thread: Main
            -------------------------------
            access violation 这个问题一直有,最近主要是打开勇闯恶魔岛,然后戴面具的声音出现以后就闪退了


            IP属地:上海来自Android客户端428楼2023-10-11 12:34
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              Application has crashed: C++ exception
              mods\Dominate Specials – Keybind\sandbox.lua:22: attempt to index a nil value
              SCRIPT STACK
              functionCall() @mods\Dominate Specials – Keybind\网页链接 Update() @mods\base\req\core\网页链接 func() @mods\base\req\core\网页链接 Call() @mods\base\req\core\网页链接 func() @mods\base\lua\网页链接 update() @mods\base\req\core\网页链接 core\lib\setups\网页链接
              -------------------------------
              Callstack:
              payday2_win32_release (???) ???
              payday2_win32_release (???) ???
              payday2_win32_release (???) ???
              payday2_win32_release (???) ???
              payday2_win32_release (???) ???
              KERNEL32 (???) BaseThreadInitThunk
              ntdll (???) RtlInitializeExceptionChain
              ntdll (???) RtlClearBits
              -------------------------------
              Current thread: Main
              -------------------------------
              System information:
              Application version : 1.143.230
              CPU : 13th Gen Intel(R) Core(TM) i9-13900HX (16 cores); SSE; SSE2; SSE3; SSSE3; SSE4.1; SSE4.2
              DirectX : 12.0
              GPU : NVIDIA GeForce RTX 4060 Laptop GPU \ nvldumd.dll[31.0.15.2904]
              Language : schinese
              Memory : 16077MB 504KB
              OS : 6.2.9200 () 0x300-0x1 (64 bits)
              Physics : threaded
              Renderer : DX9 threaded
              Sound : Microsoft (鑰虫満 (EDIFIER W820NB 鍙岄噾鏍囩増))


              IP属地:辽宁来自Android客户端429楼2023-10-11 23:00
              收起回复
                第一次进游戏玩了5分钟左右,后来每一次进游戏直接闪退,帮我看看,谢谢楼主


                IP属地:湖南来自iPhone客户端430楼2023-10-12 23:58
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                  向大佬求救,刚下好游戏什么都没干,点开始游戏一会后就给我黑屏退出来了


                  IP属地:广西来自Android客户端431楼2023-10-14 17:50
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                    111


                    IP属地:辽宁432楼2023-10-14 17:52
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                      Application has crashed: C++ exception
                      [File] Cannot read from file "G:\steam\steamapps\common\PAYDAY 2\assets\all_37.bundle" => error code 998: 内存位置访问无效。 (d:\jenkins\shared-workspace\diesel\engine\dieselx\dieselx\blobs\../utility/Archive.cpp:2482)
                      SCRIPT_STACK
                      change_material_config() lib/managers/dynamicresourcemanager.lua:230
                      activate_callback() core/lib/managers/coresequencemanager.lua:4769
                      activate() core/lib/managers/coresequencemanager.lua:2023
                      activate_callback() core/lib/managers/coresequencemanager.lua:2820
                      activate() core/lib/managers/coresequencemanager.lua:2023
                      run_sequence() core/lib/managers/coresequencemanager.lua:2484
                      run_sequence() core/lib/units/coreunitdamage.lua:1224
                      run_sequence_simple3() core/lib/units/coreunitdamage.lua:1220
                      run_sequence_simple2() core/lib/units/coreunitdamage.lua:1216
                      run_sequence_simple() core/lib/units/coreunitdamage.lua:1212
                      run_sequence_safe() lib/managers/criminalsmanager.lua:514
                      set_character_visual_state() lib/managers/criminalsmanager.lua:561
                      update_character_visual_state() lib/managers/criminalsmanager.lua:444
                      update_character_visual_state() lib/network/base/networkpeer.lua:2494
                      set_unit() lib/network/base/networkpeer.lua:2458
                      lib/network/handlers/unitnetworkhandler.lua:35
                      -------------------------------
                      Callstack:
                      payday2_win32_release (???) ???
                      payday2_win32_release (???) ???
                      payday2_win32_release (???) ???
                      payday2_win32_release (???) ???
                      payday2_win32_release (???) ???
                      payday2_win32_release (???) ???
                      payday2_win32_release (???) ???
                      payday2_win32_release (???) ???
                      payday2_win32_release (???) ???
                      payday2_win32_release (???) ???
                      payday2_win32_release (???) ???
                      payday2_win32_release (???) ???
                      payday2_win32_release (???) ???
                      payday2_win32_release (???) zip_error_init
                      payday2_win32_release (???) zip_error_init
                      payday2_win32_release (???) ???
                      payday2_win32_release (???) ???
                      payday2_win32_release (???) ???
                      payday2_win32_release (???) ???
                      payday2_win32_release (???) ???
                      payday2_win32_release (???) ???
                      payday2_win32_release (???) ???
                      payday2_win32_release (???) ???
                      payday2_win32_release (???) ???
                      payday2_win32_release (???) ???
                      payday2_win32_release (???) ???
                      payday2_win32_release (???) ???
                      payday2_win32_release (???) ???
                      payday2_win32_release (???) ???
                      payday2_win32_release (???) ???
                      payday2_win32_release (???) ???
                      KERNEL32 (???) BaseThreadInitThunk
                      -------------------------------
                      Current thread: Main
                      Script stack:
                      change_material_config() lib/managers/dynamicresourcemanager.lua:230
                      activate_callback() core/lib/managers/coresequencemanager.lua:4769
                      activate() core/lib/managers/coresequencemanager.lua:2023
                      activate_callback() core/lib/managers/coresequencemanager.lua:2820
                      activate() core/lib/managers/coresequencemanager.lua:2023
                      run_sequence() core/lib/managers/coresequencemanager.lua:2484
                      run_sequence() core/lib/units/coreunitdamage.lua:1224
                      run_sequence_simple3() core/lib/units/coreunitdamage.lua:1220
                      run_sequence_simple2() core/lib/units/coreunitdamage.lua:1216
                      run_sequence_simple() core/lib/units/coreunitdamage.lua:1212
                      run_sequence_safe() lib/managers/criminalsmanager.lua:514
                      set_character_visual_state() lib/managers/criminalsmanager.lua:561
                      update_character_visual_state() lib/managers/criminalsmanager.lua:444
                      update_character_visual_state() lib/network/base/networkpeer.lua:2494
                      set_unit() lib/network/base/networkpeer.lua:2458


                      IP属地:广东433楼2023-10-21 22:49
                      收起回复

                        想把原本的WOLFHUD换成VANHUD,结果进图就弹出,怎么整啊大佬


                        IP属地:浙江436楼2023-10-27 16:23
                        收起回复
                          大佬,帮忙看看,基本是在各种图都闪退不经常但是很突出的就是随机闪退
                          Application has crashed: single step
                          -------------------------------
                          Callstack:
                          payday2_win32_release (???) ???
                          payday2_win32_release (???) ???
                          payday2_win32_release (???) ???
                          payday2_win32_release (???) ???
                          payday2_win32_release (???) ???
                          payday2_win32_release (???) ???
                          payday2_win32_release (???) zip_error_init
                          payday2_win32_release (???) zip_error_init
                          payday2_win32_release (???) ???
                          payday2_win32_release (???) ???
                          payday2_win32_release (???) ???
                          payday2_win32_release (???) ???
                          payday2_win32_release (???) ???
                          payday2_win32_release (???) ???
                          payday2_win32_release (???) ???
                          payday2_win32_release (???) ???
                          KERNEL32 (???) BaseThreadInitThunk
                          ntdll (???) RtlInitializeExceptionChain
                          ntdll (???) RtlClearBits
                          -------------------------------
                          Current thread: Main
                          Script stack:
                          _create_statics_unit() core/lib/utils/dev/editor/coreworlddefinition.lua:921
                          create() core/lib/utils/dev/editor/coreworlddefinition.lua:522
                          create_world() core/lib/utils/dev/editor/worldholder.lua:110
                          init_game() lib/setups/gamesetup.lua:734
                          core/lib/setups/coresetup.lua:424
                          -------------------------------
                          System information:
                          Application version : 1.143.230
                          CPU : 12th Gen Intel(R) Core(TM) i7-12650H (8 cores); SSE; SSE2; SSE3; SSSE3; SSE4.1; SSE4.2
                          DirectX : 12.0
                          GPU : NVIDIA GeForce RTX 4060 Laptop GPU / nvldumd.dll[31.0.15.3197]
                          Language : schinese
                          Memory : 16087MB 888KB
                          OS : 6.2.9200 () 0x300-0x1 (64 bits)
                          Physics : threaded
                          Renderer : DX9 threaded
                          Sound : Realtek Semiconductor Corp. (扬声器 (2- Realtek(R) Audio))


                          IP属地:广东437楼2023-10-27 19:33
                          收起回复
                            每次玩洛克的图,在准备界面时,点准备就绪就有机率崩溃
                            Application has crashed: access violation
                            -------------------------------
                            Callstack:
                            payday2_win32_release (???) ???
                            payday2_win32_release (???) ???
                            payday2_win32_release (???) ???
                            payday2_win32_release (???) zip_error_init
                            payday2_win32_release (???) zip_error_init
                            payday2_win32_release (???) ???
                            payday2_win32_release (???) ???
                            payday2_win32_release (???) ???
                            payday2_win32_release (???) ???
                            payday2_win32_release (???) ???
                            payday2_win32_release (???) ???
                            payday2_win32_release (???) ???
                            payday2_win32_release (???) ???
                            payday2_win32_release (???) ???
                            payday2_win32_release (???) ???
                            payday2_win32_release (???) ???
                            KERNEL32 (???) BaseThreadInitThunk
                            ntdll (???) RtlGetAppContainerNamedObjectPath
                            ntdll (???) RtlGetAppContainerNamedObjectPath
                            -------------------------------
                            Current thread: Main
                            Script stack:
                            set_switch() @mods/base/req/core/Hooks.lua:264
                            original() core/lib/managers/coremusicmanager.lua:83
                            check_music_switch() @mods/base/req/core/Hooks.lua:264
                            sync_start() lib/states/ingamewaitingforplayers.lua:98
                            _start() lib/states/ingamewaitingforplayers.lua:76
                            start_game_intro() lib/states/ingamewaitingforplayers.lua:568
                            check_start_game_intro() lib/network/base/basenetworksession.lua:1668
                            on_set_member_ready() lib/network/base/hostnetworksession.lua:986
                            on_ready_pressed() lib/managers/menu/missionbriefinggui.lua:3610
                            mouse_pressed() lib/managers/menu/missionbriefinggui.lua:3486
                            original() lib/managers/menu/menucomponentmanager.lua:1635
                            mouse_pressed() @mods/base/req/core/Hooks.lua:264
                            mouse_pressed() lib/managers/menu/menurenderer.lua:375
                            mouse_press() lib/managers/menu/menuinput.lua:662
                            lib/managers/mousepointermanager.lua:345
                            -------------------------------
                            System information:
                            Application version : 1.143.230
                            CPU : Intel(R) Core(TM) i5-9300H CPU @ 2.40GHz (2 cores); SSE; SSE2; SSE3; SSSE3; SSE4.1; SSE4.2
                            DirectX : 12.0
                            GPU : NVIDIA GeForce GTX 1650 / nvldumd.dll[31.0.15.2656]
                            Language : schinese
                            Memory : 7999MB 872KB
                            OS : 6.2.9200 () 0x300-0x1 (64 bits)
                            Physics : threaded
                            Renderer : DX9 threaded
                            Sound : Realtek Semiconductor Corp. (Speaker / Headphone (Realtek(R) Audio))


                            IP属地:广东438楼2023-10-28 23:08
                            收起回复
                              Application has crashed: access violation
                              -------------------------------
                              Callstack:
                              payday2_win32_release (???) ???
                              payday2_win32_release (???) ???
                              payday2_win32_release (???) zip_error_init
                              payday2_win32_release (???) ???
                              payday2_win32_release (???) ???
                              payday2_win32_release (???) ???
                              payday2_win32_release (???) ???
                              payday2_win32_release (???) ???
                              payday2_win32_release (???) ???
                              payday2_win32_release (???) ???
                              payday2_win32_release (???) ???
                              payday2_win32_release (???) ???
                              payday2_win32_release (???) ???
                              KERNEL32 (???) BaseThreadInitThunk
                              ntdll (???) RtlGetAppContainerNamedObjectPath
                              ntdll (???) RtlGetAppContainerNamedObjectPath
                              -------------------------------
                              Current thread: Main
                              Script stack:
                              update() lib/units/enemies/cop/actions/upper_body/copactionreload.lua:94
                              _upd_actions() lib/units/enemies/cop/copmovement.lua:773
                              update() lib/units/enemies/cop/copmovement.lua:736
                              lib/units/player_team/teamaimovement.lua:451
                              -------------------------------
                              System information:
                              Application version : 1.143.230
                              CPU : Intel(R) Core(TM) i7-10510U CPU @ 1.80GHz (2 cores); SSE; SSE2; SSE3; SSSE3; SSE4.1; SSE4.2
                              DirectX : 12.0
                              GPU : NVIDIA GeForce MX350 / nvldumd.dll[31.0.15.3713]
                              Language : schinese
                              Memory : 16212MB 500KB
                              OS : 6.2.9200 () 0x100-0x1 (64 bits)
                              Physics : threaded
                              Renderer : DX9 threaded
                              Sound : Realtek Semiconductor Corp. (扬声器 (Realtek High Definition Audio))


                              IP属地:广东439楼2023-11-03 22:34
                              收起回复