Application has crashed: C++ exception
[string "lib/managers/occlusionmanager.lua"]:41: attempt to index local 'obj' (a number value)
SCRIPT STACK
destroy() lib/units/interactions/interactionext.lua:666
lib/units/interactions/interactionext.lua:796
unload_all_units() =[C]
core/lib/setups/coresetup.lua:648
-------------------------------
Callstack:
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
KERNEL32 (???) BaseThreadInitThunk
ntdll (???) RtlInitializeExceptionChain
ntdll (???) RtlClearBits
-------------------------------
Current thread: Main
-------------------------------
System information:
Application version : 1.141.213
CPU : AMD Ryzen 9 7945HX with Radeon Graphics (16 cores); SSE; SSE2; SSE3; SSSE3; SSE4.1
DirectX : 12.0
GPU : NVIDIA GeForce RTX 4060 Laptop GPU / nvldumd.dll[31.0.15.3152]
Language : schinese
Memory : 16064MB 540KB
OS : 6.2.9200 () 0x300-0x1 (64 bits)
Physics : threaded
Renderer : DX9 threaded
Sound : Realtek Semiconductor Corp. (耳机 (Realtek(R) Audio))
[string "lib/managers/occlusionmanager.lua"]:41: attempt to index local 'obj' (a number value)
SCRIPT STACK
destroy() lib/units/interactions/interactionext.lua:666
lib/units/interactions/interactionext.lua:796
unload_all_units() =[C]
core/lib/setups/coresetup.lua:648
-------------------------------
Callstack:
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
KERNEL32 (???) BaseThreadInitThunk
ntdll (???) RtlInitializeExceptionChain
ntdll (???) RtlClearBits
-------------------------------
Current thread: Main
-------------------------------
System information:
Application version : 1.141.213
CPU : AMD Ryzen 9 7945HX with Radeon Graphics (16 cores); SSE; SSE2; SSE3; SSSE3; SSE4.1
DirectX : 12.0
GPU : NVIDIA GeForce RTX 4060 Laptop GPU / nvldumd.dll[31.0.15.3152]
Language : schinese
Memory : 16064MB 540KB
OS : 6.2.9200 () 0x300-0x1 (64 bits)
Physics : threaded
Renderer : DX9 threaded
Sound : Realtek Semiconductor Corp. (耳机 (Realtek(R) Audio))