翻译:
[古典时代]
罗马人:
传承加成:不再提供军队维护费用减免和研究花费减免;改为提供50%单位经验获得加成(因为军队维护费用几乎不需要玩家操心)
象征性单位:减少1战斗力(现为29战斗力)
象征性区域:每相邻一个区域,提供+5影响力和+5安定度;计为议事区;建造完成时若城市处于“胜利”状态,则+50名望
哥特人:
传承加成:不再提供劫掠战斗力加成;改为每有一个军队单位,劫掠时提供25%收益加成,以科技值形式获得(现存在bug,实际提供50%收益加成)(此句翻译不一定准确)
象征性区域:不再减少安定度;提供5%总体劫掠赏金加成;计为议事区

游牧文化(匈人&蒙古人):
不再通过战斗获取食物;改为能够收集平原和草原上生成的特殊“牧场”奇珍

匈人:
传承加成:敌对领土中的每个单位提供+5科技
加拉曼特人:
象征性区域:为所在领土的开发利用格位提供+1食物;每相邻一个贫瘠土地格位,提供+2食物;必须建造在贫瘠土地、石地和岩地旁
原文:
[ERA 2]
Romans:
EQ now permanently gives +5 Influence, +5 Stability for each adjacent district
EQ now counts as Commons Quarter
EQ gives +50 Fame if completed while city is Victorious
LT –30% upkeep reduction replaced with +50% experience gain on unit (as army upkeep seems to rarely be a concern for players)
LT lost -30% Research Cost for Imperial Power
Praetorian Guard lose 1CS (now 29)
Goths:
LT: Removed Ransack Combat Strength Bonus (difficult to understand for players)
LT: Added "+25% of Ransack Gains earned as Science per Army Unit" Currently bugged: Provides 50% bonus instead
EQ Base Yields unchanged, but no Stability penalty
EQ also increases overall ransack bounty by +5%
EQ now counts as Commons Quarter
Era 2+ nomads (Huns, Mongols):
Lose food as combat spoils
Now can collect special “Pasture” curiosities that spawn on plains and grasslands which give food
Huns:
LT: Added +5 science per Unit on hostile territory
Garamantes:
EQ now provides +1 food on exploitation on local territory
EQ provides +2 food per adjacent sterile tile
EQ now must be build next to Sterile, Stony Field, or Rocky Field