Mythics
Blood Magic changed to - Converts Resource system to HP. Replaces all MP, MP Regen, and MP Leech with HP equivalents. Doubles Spell cost. Increases DMG by 200% of missing HP
Fury changed to - Converts Resource system to Fury. Makes Primary skills recover 25% Fury and Specials cost 40% Fury. Lose 5% Fury every second. Increases Specials' DMG by Fury % ( more to change later )
Alchemy changed to - Reduces the highest of HP/MP when losing them and increases the lowest of either when recovering. Increases DMG by 50% of your lowest current HP/MP %
Draught's duration increased from 3 to 5 seconds
Fleeting now gives 100% MP regen (up from 25%) while moving and no longer has a penalty
Sanctuary now only gives 1 second of immunity, down from 2
Recover now increases all healing by 100% of missing HP after not taking damage for 2 seconds
Redirect now properly applies in PvP and now increases Reflect Damage from dodge/block by 100%
Equivalence increased from 60% to 65%
Dauntless increased from 1% to 5%
Sureshot now triggers Deadly Strike instead of Critical Strike
Bug Fixes
Fix for Defense and Withstand
Blood Magic changed to - Converts Resource system to HP. Replaces all MP, MP Regen, and MP Leech with HP equivalents. Doubles Spell cost. Increases DMG by 200% of missing HP
Fury changed to - Converts Resource system to Fury. Makes Primary skills recover 25% Fury and Specials cost 40% Fury. Lose 5% Fury every second. Increases Specials' DMG by Fury % ( more to change later )
Alchemy changed to - Reduces the highest of HP/MP when losing them and increases the lowest of either when recovering. Increases DMG by 50% of your lowest current HP/MP %
Draught's duration increased from 3 to 5 seconds
Fleeting now gives 100% MP regen (up from 25%) while moving and no longer has a penalty
Sanctuary now only gives 1 second of immunity, down from 2
Recover now increases all healing by 100% of missing HP after not taking damage for 2 seconds
Redirect now properly applies in PvP and now increases Reflect Damage from dodge/block by 100%
Equivalence increased from 60% to 65%
Dauntless increased from 1% to 5%
Sureshot now triggers Deadly Strike instead of Critical Strike
Bug Fixes
Fix for Defense and Withstand