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New Affixes
Double Strike - Chance for enemies to take DMG twice on hit
Double Mitigate - Chance to mitigate DMG dealt twice when hit
Execute DMG - Increases DMG by (rank)% when enemy is below 25% HP
Hyper Armor - Reduces DMG taken by (rank)% while attacking
Ally Healing - Gives an additional (rank)% of your Base HP in Ally Healing when you hit an enemy
Immolation DMG - Increases the DMG dealt by Immolation
Shock Effect Max - Increases the max amount of Shock Effect Stacks on enemies by (rank)
Pet Crafting - Can now apply Diamond through Flourite and Topaz to any pet for 5 crystals of that type
Gold Purchases - All Gold purchases give dramatically more Gold
New Feats
Slay Enslavers - Kill Epic ( orange ) Enslavers above map floor 400
Slay Legend Enslavers - Kill Legend ( red ) Enslavers above map floor 400
Slay Mythic Enslavers - Kill Mythic ( purple ) Enslavers above map floor 400
Season 4 - Ranking Reset, Earn Season 1 Vanity
Proc Changes - All Procs now have an Internal CD that matches the skill's cooldown.


IP属地:吉林58楼2019-08-06 09:42
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    Stats
    Reducing the amount of stat points gained per level from 3 to 1
    Tripling the amount given by each stat
    Updating Stats screen to show DMG min-max properly
    Increasing speed of spending Stat points
    Free stat respec for all characters
    Class bonuses are increased by 3x per point


    IP属地:吉林59楼2019-08-06 09:43
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      Design
      Sets
      Iceburn changed to - Damages nearby enemies {0146} (rank)% MH every 2s while Mana Shield is active.
      Overload deals shock damage
      Reactor's effect range is now dependent on Reactor's rank. Now adds AoE Range to Reactor Range
      Arcanist changed to: - Weakened also applies Arcane Debuff. Increases {0032} ED% by (rank)% for each enemy with the Arcane Debuff.
      Dropping Cerebral Vortex's Spell Duration from 2 seconds to 1 second
      Hunger/Masochism Checks now happen before Alchemy Checks
      Permafrost increased from 10 to 15% per rank
      Scoundrel changed to - Increases Balance by (rank)% and Dodge by (rank2)%. Changes MH Skills to Quick Attack and BlinkStrike.


      IP属地:吉林60楼2019-08-06 09:43
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        Affixes
        Raising Caps for CC Resists from 100 to 200
        Changing "Slow Projectile" affix to "Slow Orb", only affects Orb Spells
        Summon HP affix changed to: Offering - Minion's Heal (rank)% of your missing HP on death
        Desc update for Weaken
        Weapon % Affix values increased by 100%
        Resource Cost values increased from 2.5-10 to 5-25
        Strength, Dexterity, Intelligence, and Fortune affixes increased Max from 5 to 10
        Strength/Intelligence min range changed to from 1 to 0.01
        Clearcast affix value range increased from 2.5-12.5 to 5-25
        MP Absorb affix values changed from 2.5-10 to 2-20
        Balance affix max value increased from 25 to 50
        HP/MP Total affixes changed to 7500 (from 10000/5000)
        AoE range affix range changed from 0.25-1.25 to 0.2-2


        IP属地:吉林61楼2019-08-06 09:44
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          Talents
          Infusion changed from 5 to 10 resist per rank
          Cosmic changed from 10 to 25 resist per rank
          Sacrifice increased from 2.5 to 10% DMG per rank
          Fester changed to - (rank)% Element DoT duration and Speed for 4 seconds on Hit
          Skills
          Lowering Storm's CD from 8 seconds to 7
          Changing Storm's Hero Skill cost reduce stat to +Elemental Crit
          Increasing Storm's CD reduce from Hero Skill from -1% per rank to -1.5%
          Storm now covers entire Spell Effect range
          Orb is no longer considered a projectile


          IP属地:吉林62楼2019-08-06 09:44
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            Mythics
            Blood Magic changed to - Converts Resource system to HP. Replaces all MP, MP Regen, and MP Leech with HP equivalents. Doubles Spell cost. Increases DMG by 200% of missing HP
            Fury changed to - Converts Resource system to Fury. Makes Primary skills recover 25% Fury and Specials cost 40% Fury. Lose 5% Fury every second. Increases Specials' DMG by Fury % ( more to change later )
            Alchemy changed to - Reduces the highest of HP/MP when losing them and increases the lowest of either when recovering. Increases DMG by 50% of your lowest current HP/MP %
            Draught's duration increased from 3 to 5 seconds
            Fleeting now gives 100% MP regen (up from 25%) while moving and no longer has a penalty
            Sanctuary now only gives 1 second of immunity, down from 2
            Recover now increases all healing by 100% of missing HP after not taking damage for 2 seconds
            Redirect now properly applies in PvP and now increases Reflect Damage from dodge/block by 100%
            Equivalence increased from 60% to 65%
            Dauntless increased from 1% to 5%
            Sureshot now triggers Deadly Strike instead of Critical Strike
            Bug Fixes
            Fix for Defense and Withstand


            IP属地:吉林63楼2019-08-06 09:45
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              先贴着,有时间翻译一下。。。。


              IP属地:吉林64楼2019-08-06 09:45
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                三转,还是没石头弄装备,等吧……


                IP属地:吉林来自Android客户端67楼2019-08-07 08:36
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                  关于ignore effectiveness和weaken,论坛上已经说的明明白白,有条件打俩weaken


                  IP属地:吉林来自Android客户端69楼2019-08-07 13:17
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                    7. Conclusion (the TLDR Part)
                    The first crystal Weaken is the most efficient crystal damage boost. Way more damage than Crit% and Crit DMG%.
                    You will want to have at least one slot of it, and then a second one (if you already have Crit% and Crit DMG%) or, if crystal slots are otherwise used up, get 1x Abyss/epic Weaken to trigger Weaken always.
                    If you can’t afford a crystal slot for Weaken you may have built your char wrong. In the very rare and special cases where you didn’t, you may use Effective or Ignore Resist.
                    If for some strange reason you don’t or can’t use crystal Weaken, you can use Effective or Ignore Resist. Effective will average almost 25% more damage than Ignore Resist, but in special cases you’ll deal a lot less.
                    Ignore Resist cancels Weaken and Effective; they won’t work with it.
                    Effective is not worth it if you use (crystal) Weaken. The more Weaken you have, the less effective (pun intended) it gets. You will want to have a look at the new Dauntless instead ;).
                    Crystal Weaken >> Mythic Effective > Legend Ignore Resist - just the way it should be


                    IP属地:吉林来自Android客户端70楼2019-08-07 13:20
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                      洗装备不满意啊,到底可不可以洗出来berserker啊


                      IP属地:吉林来自Android客户端72楼2019-08-08 08:09
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                        搬运点论坛的东西吧,storm用冰不击退


                        IP属地:吉林来自Android客户端74楼2019-08-08 16:51
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                          cb是干掉当前血量的25%,一直以为是总血量,所以才搭配dem啊


                          IP属地:吉林来自Android客户端75楼2019-08-09 08:17
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                            用ascendent与arcanist,必须用奥术元素


                            IP属地:吉林来自Android客户端76楼2019-08-09 08:50
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                              多么痛的领悟,不是红色的宠物再怎么洗也打不上set


                              IP属地:吉林来自Android客户端78楼2019-08-11 10:56
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