- Fixed more battle issues since battles always have issues:
- 修复了很多战斗问题(都是战斗的错!)
Fixed battles being updated twice as fast as we wanted, causing some lag when a lot of battles are happening.
修复了战斗会被刷新两次的情况,在许多战斗开始的情况下造成了不少滞后现象
Fixed Baneful Bunker not having a Priority of +4.
修复了碉(吊)堡(爆)技能的优先度并不是+4的问题
Fixed the move Transform being able to transform into a Pokémon behind a substitute or a Pokémon that is currently transformed. That last one is really funny in Ditto v Ditto.
修复了技能变身能够变成替身背后的宝可梦以及已经使用过变身的宝可梦的问题。第二个问题在百变怪遇上百变怪的情况下相当好玩
Fixed the Impostor ability not copying the target's moves.
修复了变身者特性不复制变身目标技能的问题
Fixed a race condition that caused temporary levels to not show correctly on the first Pokémon in battle.
修复了规则中的某些错误会导致出战的第一只宝可梦等级显示不正确的问题
Fixed Pokémon coming out at the end of a battle due to Exp. Shares.
修复了在学习装置影响下的宝可梦会在战斗结束时从球中跑出来的情况
Fixed Strength Sap being a Ground-type move.
修复了吸取力量的属性变成了地面属性的问题
Fixed Belch, Brutal Swing, Draco Meteor, Dragon Claw, Dragon Pulse, Dragon Rush, Dragon Tail, Dual Chop, Infestation, Night Shade, Outrage, Power-Up Punch, Roar of Time, Seismic Toss, Spacial Rend, Steam Eruption, and Twister not being able to become Z-Moves.
修复了打嗝、狂舞挥打、流星群、龙爪、龙息、龙之俯冲、龙尾、二连劈、死缠烂打、黑夜魔影、逆鳞、增强拳、时光咆哮、地球上投、亚空裂斩、蒸汽爆炸、龙卷风无法作为Z招式使用的问题
Fixed Beast Boost raising the wrong stat. Again. Someone at some point will test their fixes.
修复了特性异兽提升提升错误的属性的问题,再一次。某些人在某些地方又会说他们修复了这问题(疯狂暗示)(对没错,就是指世代了)
Fixed not being able to Mega-Evolve Rayquaza.
修复了烈空坐无法mega进化的问题
Fixed incorrect effects with Lunge and Trop Kick.
修复了猛扑和热带踢的效果错误问题
Fixed incorrect accuracy on Smart Strike.
修复了修长之角命中率的问题
Fixed some battle issues caused by stat changes when they aren't caused by moves.
修复了一些由于能力值变化而不是招式导致的问题