[12:24:58] Using AES-NI for filesystem decryption [12:25:12] Loading .rpx -> Map "E:/BaiduNetdiskDownload/1.2.0/content/" to /vol/content/ [12:25:12] TitleId of launched game: 00050000101c9500 [12:25:12] Mounting local storage (updates): .\mlc01\usr\title\00050000\101C9500\ [12:25:13] Loading game profile "gameProfiles\00050000101c9500.ini" [12:25:13] saveDir and shaderCache name: 2c2fb6e8 [12:25:14] Using OpenGL version 4.5 [12:25:14] OpenGL extensions: [12:25:14] ARB_clip_control: available [12:25:14] ARB_get_program_binary: available [12:25:14] ARB_clear_texture: available [12:25:14] ARB_copy_image: available [12:25:14] GL_VENDOR: NVIDIA Corporation [12:25:14] Recompiler initialized. CPU extensions: LZCNT AVX
[03:57:11] Using AES-NI for filesystem decryption [03:57:13] Loading .rpx -> Map "E:/GAME1/2/THE LEGEND OF ZELDA Twilight Princess HD [AZAJ01]/content/" to /vol/content/ [03:57:13] TitleId of launched game: 000500001019c800 [03:57:13] Mounting local storage (updates): .\mlc01\usr\title\00050000\1019C800\ [03:57:13] Game profile "gameProfiles\000500001019c800.ini" does not exist [03:57:13] saveDir and shaderCache name: 58301fb2 [03:57:13] Using OpenGL version 4.5 [03:57:13] OpenGL extensions: [03:57:13] ARB_clip_control: available [03:57:13] ARB_get_program_binary: available [03:57:13] ARB_clear_texture: available [03:57:13] ARB_copy_image: available [03:57:13] GL_VENDOR: NVIDIA Corporation [03:57:14] Recompiler initialized. CPU extensions: LZCNT MOVBE AVX 楼主怎么看log.txt文件里的错误信息, E:/GAME1/2/THE LEGEND OF ZELDA Twilight Princess HD [AZAJ01]这是游戏路径 mlc01\usr\title\00050000\1019C800\是升级档路径 其它啥意思就不知道了
[04:54:25] Using AES-NI for filesystem decryption [04:54:31] Loading .rpx -> Map "F:/Downloads/3DM-cemu_1.8.0/Kamen Rider - Battride War II [ABWJAF]/content/" to /vol/content/ [04:54:31] TitleId of launched game: 0005000010170700 [04:54:31] Mounting local storage (updates): .\mlc01\usr\title\00050000\10170700\ [04:54:32] Game profile "gameProfiles\0005000010170700.ini" does not exist [04:54:32] Using OpenGL version 4.4 [04:54:32] OpenGL extensions: [04:54:32] ARB_clip_control: available [04:54:32] ARB_get_program_binary: available [04:54:32] ARB_clear_texture: available [04:54:32] ARB_copy_image: available [04:54:32] GL_VENDOR: Intel [04:54:32] Recompiler initialized. CPU extensions: LZCNT MOVBE AVX 怎么解?
[08:40:51] Using AES-NI for filesystem decryption [08:41:07] Loading .rpx -> Map "D:/The Legend Of Zelda Breath Of The Wild JPN/game/00050000101C9500/content/" to /vol/content/ [08:41:07] TitleId of launched game: 00050000101c9500 [08:41:07] Mounting local storage (updates): .\mlc01\usr\title\00050000\101C9500\ [08:41:07] Loading game profile "gameProfiles\00050000101c9500.ini" [08:41:07] saveDir and shaderCache name: 2c2fb6e8 [08:41:08] Using OpenGL version 4.5 [08:41:08] OpenGL extensions: [08:41:08] ARB_clip_control: available [08:41:08] ARB_get_program_binary: available [08:41:08] ARB_clear_texture: available [08:41:08] ARB_copy_image: available [08:41:08] GL_VENDOR: ATI Technologies Inc. [08:41:09] Recompiler initialized. CPU extensions: LZCNT AVX