[12:36:20] Running on GenuineIntel[063C03] Intel(R) Core(TM) i7-4770K CPU @ 3.50GHz [12:36:20] Set process CPU affinity to CPU0 CPU2 CPU4 CPU6 [12:36:20] Using AES-NI for filesystem decryption [12:36:28] Loading .rpx -> Map "C:/games/cemu/Zelda/v1.0.0/content/" to /vol/content/ [12:36:28] TitleId of launched game: 00050000101c9300 [12:36:28] Mounting local storage (updates): .\mlc01\usr\title\00050000\101C9300\ [12:36:29] Loading game profile "gameProfiles\00050000101c9300.ini" [12:36:29] saveDir and shaderCache name: dcac9927 [12:36:30] Using OpenGL version 4.5 [12:36:30] OpenGL extensions: [12:36:30] ARB_clip_control: available [12:36:30] ARB_get_program_binary: available [12:36:30] ARB_clear_texture: available [12:36:30] ARB_copy_image: available [12:36:30] GL_VENDOR: NVIDIA Corporation [12:36:30] Recompiler initialized. CPU extensions: LZCNT MOVBE AVX ,求助无解
[13:28:05] Using AES-NI for filesystem decryption [13:30:15] Loading .rpx -> Map "F:/WiiU/GAME/DATA/The Legend of Zelda Breath of the Wild [ALZE01]/content/" to /vol/content/ [13:30:15] TitleId of launched game: 00050000101c9400 [13:30:15] Mounting local storage (updates): .\mlc01\usr\title\00050000\101C9400\ [13:30:16] Loading game profile "gameProfiles\00050000101c9400.ini" [13:30:16] saveDir and shaderCache name: dcac9927 [13:30:17] Using OpenGL version 4.5 [13:30:17] OpenGL extensions: [13:30:17] ARB_clip_control: available [13:30:17] ARB_get_program_binary: available [13:30:17] ARB_clear_texture: available [13:30:17] ARB_copy_image: available [13:30:17] GL_VENDOR: NVIDIA Corporation [13:30:17] Recompiler initialized. CPU extensions: LZCNT MOVBE AVX 头疼,吃了文化的亏啊,啥都看不懂