[11:55:02] Loading .rpx -> Map "F:/[2017-04-25]The.Legend.Of.Zelda.Breath.Of.The.Wild.v1.1.2.CHS.Green(1).Edition-ALI213/The.Legend.Of.Zelda.Breath.Of.The.Wild.v1.1.2.CHS.Green.Edition-ALI213/The Legend Of Zelda Breath Of The Wild/game/00050000101C9500/content/" to /vol/content/ [11:55:02] TitleId of launched game: 00050000101c9500 [11:55:02] Mounting local storage (updates): .\mlc01\usr\title\00050000\101C9500\ [11:55:03] Loading game profile "gameProfiles\00050000101c9500.ini" [11:55:03] saveDir and shaderCache name: 1bc499ed [11:55:03] Using OpenGL version 4.5 [11:55:03] OpenGL extensions: [11:55:03] ARB_clip_control: available [11:55:03] ARB_get_program_binary: available [11:55:03] ARB_clear_texture: available [11:55:03] ARB_copy_image: available [11:55:03] GL_VENDOR: NVIDIA Corporation [11:55:03] Recompiler initialized. CPU extensions: LZCNT MOVBE AVX
[16:44:03] Running on GenuineIntel[065E03] Intel(R) Core(TM) i7-6700HQ CPU @ 2.60GHz [16:44:03] Set process CPU affinity to CPU0 CPU2 CPU4 CPU6 [16:44:03] Using AES-NI for filesystem decryption [16:44:09] Loading .rpx -> Map "D:/Games/WII U/game/00050000101C9500/content/" to /vol/content/ [16:44:09] TitleId of launched game: 00050000101c9500 [16:44:09] Mounting local storage (updates): .\mlc01\usr\title\00050000\101C9500\ [16:44:09] Loading game profile "gameProfiles\00050000101c9500.ini" [16:44:09] saveDir and shaderCache name: 1bc499ed [16:44:12] Using OpenGL version 4.5 就闪退了,这怎么回事