**Danu**
Weak: Dark
Resist: Fire, Ice, Elec, Force, Light
Light Survivor
Mother Goddess Embracing the Earth
Adds Light Pierce.
Adds Null Mortal/Bind.
+50% to Max HP.
Stops HP at 1 upon receiving the first killing blow.
Activates the following Chain Effect when, during battle, a Chain Effect is activated or an Active Skill is used: Deploys an Earth Field: Mercy for 3 turns. (Once per battle)
While the one with this skill is alive, all party members will receive the following effect: +20% to damage dealt, and stops HP at 7,500 upon receiving the first killing blow.
While an Earth Field is active: Adds Null Bind/Charm to all party members, and reduces the count of Spirit Chains of Indignation/Intimidation/Corrosion applied to all party members by 1.
Earth Field: Mercy: While active, all demons will be protected from the following damage-modifying effect: Ignores all death prevention skills.
*For more information about Field Effects, go to: How to Play
Noble Bright (MP Cost: 6 MP)
Inflicts Light damage (Magic, Power: 140) with a Bulwark-piercing effect and Remnants on all enemies.
Activates the following Chain Effect if the attack is successful: Restores 2MP to all party members, restores 20% HP to all party members, and increases their ATK, DEF, and EV/AC by 20%. (1 turn)
Lv 2: +5% to damage dealt using this skill.
Lv 3: +10% to damage dealt using this skill.
Lv 4: +15% to damage dealt using this skill.
Lv 5: +20% to damage dealt using this skill.
Lv 6: +20% to damage dealt using this skill. MP cost of this skill -1.
Red: Mahamabarion
Yellow: Goddess' Embrace
Purple: Light Vital
Teal: Null Dark
P1: Spirit: Enemy All Status Decrease+20% to Max HP.Activates the following Chain Effect when the enemy goes first at the start of battle: Decreases the ATK, DEF, and EV/AC of all enemies by 20%. (1 turn)
P2: Spirit: Party All Status IncreaseActivates the following Chain Effect at the start of the 1st turn: Restores 2MP to the skill holder.Activates the following Chain Effect when a party member is downed: Increases the ATK, DEF, and EV/AC of all party members by 20%. (1 turn)
P3:+20% to Max HP.+20% to Light damage.