真女神转生吧 关注:19,157贴子:235,034

回复:手游周年好像已经解包--

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又一个对其他角色效果封印的灵锁--感觉把被动封完算了


IP属地:重庆17楼2024-12-24 15:20
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    这不大哥大嘛


    IP属地:江苏来自iPhone客户端18楼2024-12-24 17:32
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      这手游就一直在出强无敌的技能,然后这个技能被无效化这样的周期轮回--


      IP属地:重庆19楼2024-12-24 17:42
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        生放送什么时候开始?


        IP属地:广东20楼2024-12-24 17:42
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          半周年--奎师那没了加强血量直接秒人,巴风特更是免弱点必上保护
          只有胖鸟完蛋--


          IP属地:重庆21楼2024-12-24 18:12
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            这新锁能不能锁住虚空的大招?


            IP属地:广东22楼2024-12-24 18:32
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              [忘却の鎖]
              効果: パッシブスキルの連携効果を除き、味方または敵に影響を与えるすべての効果を防ぐ。
              特徴: 忘却の鎖のカウント(最大5)は行動終了時に1減少する。カウントが0になると効果が終了する。
              備考: 一部の強力な敵により「忘却の鎖」は無効化される場合がある。
              新标记应该能消除那些疯狂堆防御堆到超过100减伤的肉队==感觉我要抽个爽爽


              IP属地:重庆23楼2024-12-26 10:53
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                **Danu**
                Weak: Dark
                Resist: Fire, Ice, Elec, Force, Light
                Light Survivor
                Mother Goddess Embracing the Earth
                Adds Light Pierce.
                Adds Null Mortal/Bind.
                +50% to Max HP.
                Stops HP at 1 upon receiving the first killing blow.
                Activates the following Chain Effect when, during battle, a Chain Effect is activated or an Active Skill is used: Deploys an Earth Field: Mercy for 3 turns. (Once per battle)
                While the one with this skill is alive, all party members will receive the following effect: +20% to damage dealt, and stops HP at 7,500 upon receiving the first killing blow.
                While an Earth Field is active: Adds Null Bind/Charm to all party members, and reduces the count of Spirit Chains of Indignation/Intimidation/Corrosion applied to all party members by 1.
                Earth Field: Mercy: While active, all demons will be protected from the following damage-modifying effect: Ignores all death prevention skills.
                *For more information about Field Effects, go to: How to Play
                Noble Bright (MP Cost: 6 MP)
                Inflicts Light damage (Magic, Power: 140) with a Bulwark-piercing effect and Remnants on all enemies.
                Activates the following Chain Effect if the attack is successful: Restores 2MP to all party members, restores 20% HP to all party members, and increases their ATK, DEF, and EV/AC by 20%. (1 turn)
                Lv 2: +5% to damage dealt using this skill.
                Lv 3: +10% to damage dealt using this skill.
                Lv 4: +15% to damage dealt using this skill.
                Lv 5: +20% to damage dealt using this skill.
                Lv 6: +20% to damage dealt using this skill. MP cost of this skill -1.
                Red: Mahamabarion
                Yellow: Goddess' Embrace
                Purple: Light Vital
                Teal: Null Dark
                P1: Spirit: Enemy All Status Decrease+20% to Max HP.Activates the following Chain Effect when the enemy goes first at the start of battle: Decreases the ATK, DEF, and EV/AC of all enemies by 20%. (1 turn)
                P2: Spirit: Party All Status IncreaseActivates the following Chain Effect at the start of the 1st turn: Restores 2MP to the skill holder.Activates the following Chain Effect when a party member is downed: Increases the ATK, DEF, and EV/AC of all party members by 20%. (1 turn)
                P3:+20% to Max HP.+20% to Light damage.


                IP属地:重庆24楼2024-12-27 17:19
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                  **Fionn mac Cumhaill**
                  Weak: Elec
                  Null: Phys, Fire, Light
                  Epitome of Valor
                  Proof of Determination
                  Adds Phys Pierce.
                  +50% to Max HP.
                  +40% to hit rate.
                  +100% to Critical hit rate.
                  +25% to Phys damage.
                  Reduces the count of Spirit Chains of Indignation/Intimidation applied to the skill holder by 1.
                  Activates the following Chain Effect when striking first at the start of battle: Restores 3MP to the skill holder, then places all party members into a state of Zenith (1 turn) and casts Tarukaja+ on them. (1 turn)
                  While the one with this skill is alive and all party members are in a state of Zenith, all enemies will receive the following effect: +40% to all damage received.
                  Moon-White Blade (Base acc: 1.0, MP Cost: 6 MP)
                  Inflicts Phys damage (Physical, Power: 140) 2 times on a single enemy. (Total Power: 280)
                  Activates the following Chain Effect if the attack is successful: Removes Gloom from all party members, then places all party members into a state of Zenith. (1 turn)
                  Inflicts Phys damage (Physical, Power: 30) 4 times to all enemies (Total Power: 120), then decreases the Phys Attribute Affinity of all enemies by 1 level. (1 turn)
                  Grants the party an additional Press Turn Icon. (Once per turn)
                  *All damage inflicted by this skill, including the Chain Effect, will have a Bulwark-piercing effect and will ignore all counter/death prevention skills. Furthermore, enemies downed by this skill will be unable to revive.
                  Lv 2: +5% to damage dealt using this skill.
                  Lv 3: +10% to damage dealt using this skill.
                  Lv 4: +15% to damage dealt using this skill.
                  Lv 5: +20% to damage dealt using this skill.
                  Lv 6: +20% to damage dealt using this skill. MP cost of this skill -1.
                  Red: Titanomachia
                  Yellow: Auto-Debilitate
                  Purple: Phys Accele
                  Teal: Null Elec
                  P1:+15% to Phys damage.Decreases the cost of Moon-White Blade by 1MP.
                  P2: Spirit: Party ATK UP / Enemy DEF DOWN+20% to Critical hit rate.Activates the following Chain Effect when a party member downs a demon: Increases the ATK of all party members by 20% (1 turn), and decreases the DEF of all enemies by 20%. (1 turn)
                  P3:+20% to Max HP.+20% to Phys damage.


                  IP属地:重庆25楼2024-12-27 17:21
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                    技能跟初版不一样==不要介意


                    IP属地:重庆26楼2024-12-27 17:23
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                      大哥大好像被延后了==果然是大奖


                      IP属地:重庆27楼2024-12-27 17:23
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                        奇怪--为什么这个会出,好像强度一般


                        IP属地:重庆28楼2024-12-27 17:30
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                          280的单体,120的群体,40%易伤--


                          IP属地:重庆29楼2024-12-27 17:31
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                            danu那个三回合的7500血强忍场地魔法是什么鬼--结界不知道有没有特效,是新技能类型


                            IP属地:重庆30楼2024-12-27 17:35
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                              受到第一次致命一击后,HP 降至 1。战斗中,发动连锁效果或使用主动技能时,发动以下连锁效果:部署地之力场:慈悲,持续 3 回合(每场战斗一次)。当拥有该技能的人活着时,所有队员都会获得以下效果:造成的伤害+20%,并在受到第一击必杀时将生命值降至7500。当地力场激活时:为所有小队成员添加无效束缚/魅力,并将应用于所有小队成员的愤怒/恐吓/腐蚀精神锁链数量减少 1。大地领域:慈悲:激活时,所有恶魔都将受到以下伤害修正效果的保护:忽略所有死亡预防技能。*有关场效应的更多信息,请访问:如何玩


                              IP属地:重庆31楼2024-12-27 17:36
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