
维多利亚人们你们好!
我们刚刚放出了1.7版本的最新热更新,校验和为0942。此热更新包含提升、平衡性改动与错误修复,请不要在本帖下方报告你发现的任何问题,请前往bug反馈区进行反馈(最好能带上存档与复现步骤哦),谢谢!
改进
u 为波斯与阿富汗增加赢得大博弈的事件。
u 英国与法国开局时不再是宿敌;这并不符合历史。
u 奥地利、普鲁士与俄罗斯开局时态度友好,以反映历史上的神圣同盟。
u 巴西与阿根廷开局时互为宿敌。
u 英国与俄罗斯开局时互为宿敌。
u 明治维新日志难度降低;现在,只需要将幕府踢出政府,并保持中等合法性,持续10年;日志会在幕府重回政府时失败。
u 强制推行宗教国家集团行动现在会转化非首都地区的2%人口。
u 促进研究、殖民部、警察合作原则分别有助于集团领袖推行教育、殖民、警察法律。
u 促进研究、殖民部、警察合作原则阻止集团成员拥有对应法律组的一级法律。
u 促进研究、殖民部、警察合作原则降低对应机构10%/25%/50%的行政力消耗;升级对应机构的速度提升25%/40%/50%。
u 新增动态布尔修正,用于禁止特定法律。
u 促进研究I为学校机构提供+5%科技扩散速度,不再提供定值加成。
u 促进研究III为学校机构提供-5%超前研究惩罚,不再提供定值加成。
u 促进研究III为学校机构提供+15创新力上限,不再提供定值加成。
u 警察合作II为警察机构提供政治运动激进度降低效果,不再提供权威力。
u 警察合作III为殖民机构提供7%针对未受认可国家的恶名生成降低效果。
u 离开国家集团现在会降低与其他成员间的关系,并被视为一个负面外交诱因。
u 独立倾向等级会显示其解锁的战争目标。
u 未受认可的主要国家可以成立国家集团,但成立时,受认可的国家集团领袖会降低更多关系;其获得对受认可国家的影响的速度为正常速度的10%。
u 建立贸易条约时进行检测,防止两个无法相互连接的市场间缔结条约;游说团的协助同样进行此检测。
u 在韶州增加港口,以便韶州条约港生效的不那么突兀。
u 北海道开局时的水稻农场替换为自给牧场,以反映当地的阿依努主体人群的情况。
u 为生产方式的国家集团类型需求增加缺失的本地化文本。
u 恢复中国虔信者利益集团的苦修主义特质。
u 增加某些语言中缺失的concept_unrecognized_major_power本地化。
AI
u 调整AI国家间的初始态度和关系,并增补若干新条目,以更好地反映1836年的外交形势,以便游戏发展更符合历史。
u 增加了AI建造金矿的倾向。
u 拥有开化使命或殖民部原则的AI对未受认可的国家更激进。
u 未受认可的国家相互之间更激进,尤其是在非洲。
u 埃塞俄比亚诸国和中国军阀现在更致力于完成统一。
u 希腊更激进的追求完成希腊民族主义日志。
u 东印度公司不再那么追求征服西藏,转而倾向将印度地区的小国与缅甸作为目标。
u 在研究人权后,AI更倾向于废除奴隶制。
u 列强更倾向于介入早期的奥斯曼埃及领土争端。
u 美国和英国试图友好解决俄勒冈边界争端。
u 法国在触发自然疆界日志时,可能放弃追求。
u 修复了一个问题,曾导致AI热衷于获得它们本不感兴趣的条约港。
u 美国更倾向获取相邻的墨西哥地区,如科罗拉多。
u 修复一个与新态度系统相关的问题,曾导致AI不会开放日本市场。
u 尝试完成赢得认可日志的AI更倾向于与列强建立友好关系。
u 为日本增加定制战略与AI权重,以帮助其更好的处理明治维新日志。
u 修复了一个问题,曾导致AI在计算战略分数时采取专横态度,但由于缺少希望追求的战争目标而不采取任何行动。
u AI更严格的计算战争目标之间的相容性,如征服地区与投资权。
u AI不会因为与内战国家拥有停战协议,而更倾向于在其他国家的内战中保持中立。
u AI不那么倾向于介入德意志领导权战争,除非战争的某一方开始索取领土;AI倾向于加入领导权战争中不索取领土的那一方。
u 统一博弈/领导权博弈中的主要参与方AI会更谨慎的增加战争目标。
u 增加获得/失去接壤领土的外交诱因,以使AI更倾向于蚕食未受认可国家的领土。
u AI会在同时陷入多场小规模冲突时更好的规划动员等级,以使AI更擅长处理附属国叛乱。
u 近期破产的国家对投资权提案增加50接受度加成;它们同样也更倾向于邀请其他国家投资。
u 修复了一个问题,曾导致AI错误计算支出,并因此不提升军事力量。
u 对宗主国持挑衅或叛逆态度的附属国会增加对其他附属国的请求支持独立时的接受度。
u 修复了一个问题,曾导致较大的国家(如奥西塔尼亚)在被释放为附属国时会独立。
u 修复了一个问题,曾导致新释放的国家的AI没有正确初始化,导致无法自主投资等问题。
平衡性改动
u 奥斯曼帝国在追求坦齐马特改革时,知识分子的接受度与势力提高。
u 完成坦齐马特军队改革所需的军队规模从150减少到100。
u 金矿的铸币和产出减少了约三分之一。
u 现在,无视鸦片禁令会激怒东印度公司。
u 研究人权后,受教育人群更倾向于强烈支持废除奴隶制运动。
u 降低给予太平天国的军事和厌战度加成,以防大清永远无法取胜。
u 殖民部III提供的针对未受认可国家时的恶名降低比例降低为25%(此前为50%)。
u 殖民与开化使命提供针对未受认可国家时的恶名降低。
u 完成坦齐马特改革的时间提高至30年(此前为20年)。
u 调整了德克萨斯的军队配置和军事加成,以增加它的存活可能。
u 特许公司不再能改变政府原则。
u 奴隶制法律不再增加地主的影响力。
u 领导权战争目标将任意已整合地区被占领视为争夺条件。
u 将任意地区被占领视为争夺条件的战争目标,如今将任意已整合地区被占领视为争夺条件。
u 增加阿富汗国家对奇特拉尔的侵略性。
u 阿富汗小国现在可以在上次获得援助的二十年后向大国请求更多援助。
u 为迈马纳增加塔吉克主流文化,允许其成立阿富汗。
u 非普什图阿富汗国家相互之间更加激进。
u 大博弈的被动进度偏移取决于国家对中亚和波斯地区的直接或间接控制的程度。
u 宣布破产会立即将所有机构级别重置为1。
u 移除中国的济贫法法律。
u 修改平定草原日志,以使之更可行。
u 附属国必须用有外交权,才能给予投资权,或签订投资协议。
u 孤立主义国家无法成立国家集团或加入国家集团。
u 至高帝国从附属国高独立倾向中损失的凝聚力减半;至高帝国的附属国独立倾向仅计算集团领袖的附属国。
u 调整松散国家的自给建筑的收入和吞吐量,以防止其生活水平领先世界。
u 显著降低了爱立信公司的受教育机会加成。
u 人口数量对国家集团获得影响的阻力降低50%。
u 移除自然疆界的政府中的军队利益集团或威权主义者利益集团领导人的开启条件。
u 减少了AI法国对完成自然疆界的倾向。
界面
u 当建筑因移民而失去员工时,会提供一个专属的提示说明,而非提示其被解雇。
u 在邀请潜在成员加入国家集团时,会给出此操作对集团凝聚力的影响的预测。
u 为退出国家集团添加二次确认弹窗。
u 当成员国离开国家集团时,其他成员会收到通知。
u 市场界面(商品页签)顶部的过滤器现在会固定在界面顶部。
u 建筑注册表过滤器改为一系列按钮。
性能
u 提高建筑注册表界面滚动时的帧率。
模组制作
u 新增触发器army_power_projection。
u 建筑组标记always_self_owning,使相关建筑永远被工人所有。
错误修复
● Fixed an issue with foreign investment that could cause invalid elements to appear and stay around in the Construction Queue permanently, however this will only prevent the issue from appearing in new saves. We are planning to introduce a save-game validation fix for old saves in 1.7.3.
● The Pamir Delimitation JE tooltips no longer lags the game. A tooltip for the JE activation has been added for clarity.
● Tibet Expedition JE now ends when subjugation demand is refused by other countries.
● Fixed an issue that would cause Formations to sometimes travel towards a Front they cannot join.
● Fixed an issue in the code that handles the relationship between interest groups and political lobbies, which caused misleading error messages to be logged.
● Fixed a bug where using a create_country effect in global history files would lead to blocs being disbanded during initialization
● Unrecognized powers no longer get any benefit from infamy reduction against unrecognized modifier
● Fixed a bug where a number of AI countries (such as Greece) did not pursue their Journal Entries because the catalyst for Journal Entry was incorrectly firing on JE creation instead of JE activation
● Fixed a bug where Journal Entries that were created in an inactive state before the start of the game did not notify the player about their activation due to a rather bizarre (and entirely unnecessary) boolean set on creation
● Fixed column header broken loc in map list panel for inviting countries to your bloc
● Fixed a bug where half of the screen sometimes turned orange during the start of diplomatic plays.
● Fixed a crash that occurred when collecting unit distribution data
● Resolved an issue which caused null objects to occasionally appear in exiles events.
● Power bloc statues are now prevented from being transferred when states change hands to countries that shouldn't have them.
● Fixed a bug where employees would switch jobs without taking potential dividends into account
● Fixed a bug causing government owned buildings to have a hard time filling their employment
● Fixed a bug where the country religion link was referencing the country definition's religion instead of the country's state religion, resulting in the Impose State Religion bloc action being repeatable on the same country
● Remove the duplicated Overlord Actions button for Subjects that appeared when you are not a Power Bloc leader.
● Fixed a bug where cohesion for ideological unions was inexplicably trending towards 0
● Removed the placeholder Manul culture from the game.
● Fixed an issue where the relief option in the STATE Crop Failure event would apply the wrong modifiers.
● Conquering a split state now applies the 'State Liberated' rather than 'State Conquered' modifier, as the latter ended up giving tax penalties to a state you already owned, which could be devastating for tiny nations
● Amended the description for the I'm the Captain now achievement.
● Reduce the freeze during annexation caused by diplomatic catalysts
● Gold Fields are now always worker owned
● Fixed fleets being stuck in ally HQs after losing military access to them
● Fixed invalid travel destination options for formations after switching between interactions
● Fixed an issue that caused the game to try to localize the null country when showing the peace treaty popup when one of the displayed wargoals is a wargoal to conquer a split state and the winner is a country that has a different split state in the same region
● Fixed a bug where it was possible to accept a diplomatic proposal that had become invalid in the time between it was proposed and when it was accepted
● Removed Clergymen from Cotton Plantations' default Production Method and replaced them with Farmers.
● Blocs led by a major power which turns into a great power will now lose the weak bloc modifier as intended
● The Cohesion prediction when kicking a member out of your Power Bloc now takes the per-member modifier impact into account correctly
● Fixed a bug where the reinvestment fraction of Government Dividends was not correctly calculated for buildings unless they had 100% government ownership
● Persia and Afghanistan will now properly get the "Great Game, no re" achievement for winning the Great Game
● Fixed autonomous investment constructing too many levels of the same building
● Fixed a bug where the Commander Order tooltip was not showing requirements to activate orders
● Fixed a bug where the wrong production method for Power Bloc statues was shown in the UI
● Homesteading law now also affects the ranching category buildings in addition to agriculture buildings.
● Fixed a bug where the expedition cost in Tibet was still active after the journal entry ended.
● Fixed a construction queue tooltip to indicate that the constructing country is paying the cost
● Added a missing collectivization modifier to collectivized agriculture.
● Fixed a bug for Tibet Expedition Events so it doesn't result in the possibility of Tibet's diplomatic play against itself.
● Fixed a bug where sometimes Treaty Port status would get 'dropped' by markets, resulting in the Treaty Port having no effect despite showing up properly in the state
● Most hills in Japan, North China and Manchuria no longer display as jungle hills in the state panel
● Fixed an issue where Russia would start the game with three landlocked naval bases.
● Fixed a bug where the AI would not use certain actions such as grant own market due to a missing evaluation_chance value
● Fixed an issue with an unlocalized, dynamic name for Azerbaijan.
● Diplomatic Plays can no longer start if the initiator or the target country has no passable provinces
● Fixed an issue where throughput was not correctly updated during building initialization
● Academic caps and glasses are now restricted to characters with relevant traits, even within power blocs with the level III Advanced Research principle.
● Cuirasses are now restricted to characters with either a royal or military affiliation.
● Fixed a bug where it was possible to oppose the subjects of your allies in plays where it would not be possible to object the ally themselves
● Fixed the missing text for the currently enacting Law under the specific Law Group.
● Fixed an issue where the AI would sometimes not construct ports to connect isolated states to its market
● Fixed an issue in how some principle groups were displayed in the principle groups chooser window
● The indicators for what production method is selected in each category for buildings in your country no longer takes foreign buildings into account, so if all your domestic buildings use the same PM it will show that rather than the "mixed" indicator if some of your overseas buildings are using a different PM
● Fixed a rare crash when hosting in Multiplayer
● Fixed a major issue that would prevent upgrading power bloc principles under some circumstances
错误修复部分由社长代为翻译,正在进行中,稍后更新。特此致谢!