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回复:【新】[答疑]游戏崩溃及闪退问题的发现和排除贴

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Application has crashed: C++ exception
[string "lib/units/beings/player/states/playerstandard..."]:2592: attempt to concatenate field '_setting_tap_to_interact' (a boolean value)
SCRIPT STACK
_check_action_interact() lib/units/beings/player/states/playerstandard.lua:2791
_update_check_actions() lib/units/beings/player/states/playerstandard.lua:1124
update() lib/units/beings/player/states/playerstandard.lua:464
original() lib/units/beings/player/playermovement.lua:286
@mods/base/req/core/Hooks.lua:260
-------------------------------
Callstack:
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
KERNEL32 (???) BaseThreadInitThunk
ntdll (???) RtlGetAppContainerNamedObjectPath
ntdll (???) RtlGetAppContainerNamedObjectPath
-------------------------------
Current thread: Main
-------------------------------
System information:
Application version : 1.143.246
CPU : AMD Ryzen 5 5600X 6-Core Processor (6 cores); SSE; SSE2; SSE3; SSSE3; SSE4.1
DirectX : 12.0
GPU : NVIDIA GeForce RTX 4060 / nvldumd.dll[32.0.15.6094]
Language : schinese
Memory : 32693MB 888KB
OS : 6.2.9200 () 0x100-0x1 (64 bits)
Physics : threaded
Renderer : DX9 threaded
Sound : Realtek Semiconductor Corp. (扬声器 (Realtek(R) Audio))
进对局一按键就会闪退


IP属地:甘肃783楼2024-12-09 10:59
收起回复
    Application has crashed: C++ exception
    [string "lib/managers/occlusionmanager.lua"]:53: attempt to perform arithmetic on a boolean value
    SCRIPT STACK
    set_active() lib/units/interactions/interactionext.lua:623
    activate_callback() lib/managers/sequencemanager.lua:29
    activate() core/lib/managers/coresequencemanager.lua:2023
    activate_callback() core/lib/managers/coresequencemanager.lua:2820
    activate() core/lib/managers/coresequencemanager.lua:2023
    run_sequence() core/lib/managers/coresequencemanager.lua:2484
    run_sequence() core/lib/managers/coresequencemanager.lua:382
    run_sequence_simple3() core/lib/managers/coresequencemanager.lua:373
    run_sequence_simple2() core/lib/managers/coresequencemanager.lua:368
    _setup_variations() core/lib/utils/dev/editor/coreworlddefinition.lua:1049
    assign_unit_data() core/lib/utils/dev/editor/coreworlddefinition.lua:965
    cel_original_worlddefinition_makeunit() core/lib/utils/dev/editor/coreworlddefinition.lua:925
    _create_statics_unit() @mods/Celer/lua/coreworlddefinition.lua:6790
    create() core/lib/utils/dev/editor/coreworlddefinition.lua:522
    create_world() core/lib/utils/dev/editor/worldholder.lua:110
    init_game() lib/setups/gamesetup.lua:728
    core/lib/setups/coresetup.lua:424
    -------------------------------
    Callstack:
    payday2_win32_release (???) ???
    payday2_win32_release (???) ???
    payday2_win32_release (???) ???
    payday2_win32_release (???) ???
    payday2_win32_release (???) ???
    KERNEL32 (???) BaseThreadInitThunk
    ntdll (???) RtlInitializeExceptionChain
    ntdll (???) RtlGetAppContainerNamedObjectPath
    -------------------------------
    Current thread: Main
    -------------------------------
    System information:
    Application version : 1.143.246
    CPU : 13th Gen Intel(R) Core(TM) i7-13620H (10 cores); SSE; SSE2; SSE3; SSSE3; SSE4.1; SSE4.2
    DirectX : 12.0
    GPU : NVIDIA GeForce RTX 4060 Laptop GPU / nvldumd.dll[32.0.15.6614]
    Language : schinese
    Memory : 32387MB 140KB
    OS : 6.2.9200 () 0x300-0x1 (64 bits)
    Physics : threaded
    Renderer : DX9 threaded
    Sound : Realtek Semiconductor Corp. (扬声器 (Realtek(R) Audio))


    IP属地:江西785楼2024-12-09 21:21
    收起回复
      Application has crashed: C++ exception
      [File] Cannot read from file "D:\steam\steamapps\common\PAYDAY 2\assets\all_66.bundle" => error code 998: ڴ λ ÷ Ч (d:\jenkins\shared-workspace\diesel\engine\dieselx\dieselx\blobs\../utility/Archive.cpp:2482)
      SCRIPT_STACK
      _update_materials() lib/units/weapons/_apply_cosmetics() lib/units/weapons/done_cb() lib/units/weapons/clbk() lib/managers/lib/managers
      -------------------------------
      Callstack:
      payday2_win32_release (???) ???
      payday2_win32_release (???) ???
      payday2_win32_release (???) ???
      payday2_win32_release (???) ???
      payday2_win32_release (???) ???
      payday2_win32_release (???) ???
      payday2_win32_release (???) ???
      payday2_win32_release (???) ???
      payday2_win32_release (???) ???
      payday2_win32_release (???) ???
      payday2_win32_release (???) ???
      payday2_win32_release (???) ???
      payday2_win32_release (???) ???
      payday2_win32_release (???) zip_error_init
      payday2_win32_release (???) zip_error_init


      IP属地:广西来自Android客户端786楼2024-12-11 12:09
      收起回复

        应用程序已崩溃:断点
        -------------------------------
        调用堆栈:
        D3D9 (???) ???
        atiu9pag (???)XopOpenAdapters9
        阿图姆达格 (???)XdxInitXopAdapterServices
        阿图姆达格 (???)XdxInitXopAdapterServices
        阿图姆达格 (???)XdxInitXopAdapterServices
        阿图姆达格 (???)OpenAdapter
        阿图姆达格 (???)OpenAdapter
        atiu9pag (???)OpenAdapter
        D3D9 (???) ???
        D3D9 (???) ???
        D3D9 (???)序数23
        D3D9 (???)序数23
        GameOverlayRenderer (???)覆盖钩D3D3
        payday2_win32_release (???) ???
        payday2_win32_release (???) ???
        payday2_win32_release (???) ???
        payday2_win32_release (???) ???
        payday2_win32_release (???) ???
        payday2_win32_release (???) ???
        payday2_win32_release (???) ???
        payday2_win32_release (???) ???
        payday2_win32_release (???) zip_error_init
        payday2_win32_release (???) zip_error_init
        KERNEL32 (???)BaseThreadInitThunk
        ntdll (???)RtlGetAppContainerNamedObjectPath
        ntdll (???)RtlGetAppContainerNamedObjectPath
        -------------------------------
        当前线程:Renderer
        -------------------------------
        系统信息:
        应用程序版本 : 1.143.246
        处理器 : Intel(R) Xeon(R) CPU E3-1270 v3 @ 3.50GHz(2 核);SSE (上海证券交易所);SSE2;上证3;SSSE3;上学 4.1;上证 4.2
        DirectX的 : 12.0
        GPU : Radeon RX 590 系列 \ aticfx32.dll[31.0.21921.1000]
        语言 : 中文
        内存 : 16320MB 976KB
        操作系统 : 6.2.9200 () 0x100-0x1 (64 位)
        物理 : threaded
        渲染器 : DX9 threaded
        声音 : Realtek Semiconductor Corp. (扬声器 (Realtek High Definition Audio))
        epic能玩但steam一启动黑屏就闪退


        IP属地:湖北787楼2024-12-14 23:26
        回复
          Application has crashed: access violation
          -------------------------------
          Callstack:
          payday2_win32_release (???) zip_error_init
          payday2_win32_release (???) ???
          payday2_win32_release (???) ???
          payday2_win32_release (???) ???
          payday2_win32_release (???) ???
          payday2_win32_release (???) ???
          payday2_win32_release (???) zip_error_init
          payday2_win32_release (???) zip_error_init
          KERNEL32 (???) BaseThreadInitThunk
          ntdll (???) RtlGetFullPathName_UEx
          ntdll (???) RtlGetFullPathName_UEx
          -------------------------------
          Current thread: Effects
          -------------------------------


          IP属地:黑龙江788楼2024-12-15 17:36
          回复
            大佬帮忙看看 布鲁克林银行即死 跟朋友联机的 试了几次都闪退





            IP属地:河南789楼2024-12-16 01:30
            收起回复
              可以帮忙解决一下吗
              玩布鲁克庄园的时候刚卡局没一会就闪退了 这个就是
              我玩别的潜入图基本不闪退 只要一玩布鲁克庄园就闪退


              IP属地:北京790楼2024-12-18 14:25
              收起回复
                救命大佬
                Application has crashed: C++ exception
                [string "lib/units/enemies/cop/actions/full_body/copac..."]:355: attempt to perform arithmetic on local 'duration' (a table value)
                SCRIPT STACK
                new() core/lib/utils/coreclass.lua:35
                original() lib/units/enemies/cop/copmovement.lua:1353
                action_request() @mods/base/req/core/Hooks.lua:260
                clbk() lib/units/enemies/cop/copmovement.lua:2299
                call() lib/utils/eventlistenerholder.lua:34
                original() lib/units/enemies/cop/copdamage.lua:4511
                _call_listeners() @mods/base/req/core/Hooks.lua:260
                kpr_original_copdamage_ondamagereceived() lib/units/enemies/cop/copdamage.lua:4456
                _on_damage_received() @mods/Keepers/lua/copdamage.lua:6
                damage_explosion() lib/units/enemies/cop/copdamage.lua:2430
                _chk_apply_dmg_to_char() lib/units/equipment/ecm_jammer/ecmjammerbase.lua:617
                _detect_and_give_dmg() lib/units/equipment/ecm_jammer/ecmjammerbase.lua:627
                clbk() lib/units/beings/player/playerinventory.lua:1774
                _update_queued_tasks() lib/managers/enemymanager.lua:656
                update() lib/managers/enemymanager.lua:52
                original() lib/setups/gamesetup.lua:807
                update() @mods/base/req/core/Hooks.lua:260
                update() lib/setups/networkgamesetup.lua:21
                core/lib/setups/coresetup.lua:559


                IP属地:江苏792楼2024-12-21 21:43
                收起回复
                  麻烦大佬看看,都是简报页面进去游戏或进入劫案数秒内闪退


                  IP属地:陕西来自Android客户端793楼2024-12-28 20:48
                  收起回复
                    Mon Dec 30 21:40:20 2024
                    Application has crashed: C++ exception
                    [string "lib/units/enemies/cop/actions/full_body/copac..."]:201: attempt to call method 'base' (a nil value)
                    SCRIPT STACK
                    new() core/lib/utils/coreclass.lua:35
                    action_request() lib/units/enemies/cop/copmovement.lua:1353
                    action_request() lib/units/enemies/cop/huskcopmovement.lua:47
                    lib/units/enemies/cop/copmovement.lua:3197
                    -------------------------------
                    Callstack:
                    payday2_win32_release (???) ???
                    payday2_win32_release (???) ???
                    payday2_win32_release (???) ???
                    payday2_win32_release (???) ???
                    payday2_win32_release (???) ???
                    KERNEL32 (???) BaseThreadInitThunk
                    ntdll (???) RtlInitializeExceptionChain
                    ntdll (???) RtlGetAppContainerNamedObjectPath
                    -------------------------------
                    Current thread: Main
                    -------------------------------
                    System information:
                    Application version : 1.143.246
                    CPU : AMD Ryzen 9 7945HX with Radeon Graphics (16 cores); SSE; SSE2; SSE3; SSSE3; SSE4.1
                    DirectX : 12.0
                    GPU : NVIDIA GeForce RTX 4060 Laptop GPU / nvldumd.dll[32.0.15.6636]
                    Language : schinese
                    Memory : 16064MB 540KB
                    OS : 6.2.9200 () 0x300-0x1 (64 bits)
                    Physics : threaded
                    Renderer : DX9 threaded
                    Sound : Realtek Semiconductor Corp. (耳机 (Realtek(R) Audio))


                    794楼2024-12-30 21:46
                    收起回复
                      能打开游戏但是进不去劫案,大佬帮忙看一下,感激不尽


                      IP属地:广东795楼2025-01-07 08:58
                      收起回复
                        大佬可以帮我看一下吗,从圣马丁银行接取合约后的准备界面,等一会儿就卡住了,然后闪退。


                        IP属地:浙江来自Android客户端796楼2025-01-12 01:09
                        收起回复
                          Application has crashed: C++ exception
                          mods/WolfHUD-master/lua/TabStats.lua:1139: attempt to index global 'Steam' (a nil value)
                          SCRIPT STACK
                          _process_damage() @mods/WolfHUD-master/lua/TabStats.lua:1204
                          _on_damage_received() @mods/WolfHUD-master/lua/TabStats.lua:1169
                          damage_bullet() lib/units/enemies/cop/copdamage.lua:975
                          give_impact_damage() lib/units/weapons/raycastweaponbase.lua:3199
                          on_collision() lib/units/weapons/raycastweaponbase.lua:3076
                          _fire_raycast() lib/units/weapons/raycastweaponbase.lua:1110
                          fire() lib/units/weapons/raycastweaponbase.lua:644
                          fire() @mods/BeardLib/Hooks/Fixes.lua:367
                          fire_original() lib/units/weapons/newraycastweaponbase.lua:2086
                          fire() @mods/WolfHUD-master/lua/BurstFire.lua:89
                          original() lib/units/weapons/raycastweaponbase.lua:532
                          trigger_held() @mods/base/req/core/Hooks.lua:264
                          fired_func() lib/units/weapons/newraycastweaponbase.lua:2071
                          _check_action_primary_attack() lib/units/beings/player/states/playerstandard.lua:5861
                          _update_check_actions() lib/units/beings/player/states/playerstandard.lua:1091
                          update_original() lib/units/beings/player/states/playerstandard.lua:464
                          update() @mods/WolfHUD-master/lua/BurstFire.lua:228
                          original() lib/units/beings/player/playermovement.lua:286
                          @mods/base/req/core/Hooks.lua:264
                          -------------------------------
                          Callstack:
                          payday2_win32_release (???) ???
                          payday2_win32_release (???) ???
                          payday2_win32_release (???) ???
                          payday2_win32_release (???) ???
                          payday2_win32_release (???) ???
                          KERNEL32 (???) BaseThreadInitThunk
                          ntdll (???) RtlInitializeExceptionChain
                          ntdll (???) RtlClearBits
                          -------------------------------
                          Current thread: Main
                          -------------------------------
                          System information:
                          Application version : 1.143.246
                          CPU : AMD Ryzen 7 7840H w/ Radeon 780M Graphics (8 cores); SSE; SSE2; SSE3; SSSE3; SSE4.1
                          DirectX : 12.0
                          GPU : NVIDIA GeForce RTX 4060 Laptop GPU / nvldumd.dll[32.0.15.6103]
                          Language : schinese
                          Memory : 15554MB 372KB
                          OS : 6.2.9200 () 0x300-0x1 (64 bits)
                          Physics : threaded
                          Renderer : DX9 threaded
                          Sound : Realtek Semiconductor Corp. (耳机 (Realtek(R) Audio))
                          打小怪就闪退


                          IP属地:河北797楼2025-01-12 09:46
                          收起回复
                            Application has crashed: privileged instruction
                            -------------------------------
                            Callstack:
                            payday2_win32_release (???) ???
                            payday2_win32_release (???) ???
                            payday2_win32_release (???) ???
                            payday2_win32_release (???) ???
                            payday2_win32_release (???) ???
                            payday2_win32_release (???) ???
                            payday2_win32_release (???) zip_error_init
                            payday2_win32_release (???) zip_error_init
                            payday2_win32_release (???) ???
                            payday2_win32_release (???) ???
                            payday2_win32_release (???) ???
                            payday2_win32_release (???) ???
                            payday2_win32_release (???) ???
                            payday2_win32_release (???) ???
                            payday2_win32_release (???) ???
                            payday2_win32_release (???) ???
                            KERNEL32 (???) BaseThreadInitThunk
                            ntdll (???) RtlInitializeExceptionChain
                            ntdll (???) RtlClearBits
                            -------------------------------
                            Current thread: Main
                            Script stack:
                            cel_original_worlddefinition_makeunit() core/lib/utils/dev/editor/coreworlddefinition.lua:921
                            cel_original_worlddefinition_makeunit() @mods/Celer/lua/coreworlddefinition.lua:5437
                            _create_statics_unit() @mods/Celer/lua/coreworlddefinition.lua:6797
                            original() core/lib/utils/dev/editor/coreworlddefinition.lua:522
                            create() @mods/base/req/core/Hooks.lua:260
                            create_world() core/lib/utils/dev/editor/worldholder.lua:110
                            init_game() lib/setups/gamesetup.lua:728
                            core/lib/setups/coresetup.lua:424
                            -------------------------------
                            System information:
                            Application version : 1.143.246
                            CPU : 11th Gen Intel(R) Core(TM) i7-1165G7 @ 2.80GHz (2 cores); SSE; SSE2; SSE3; SSSE3; SSE4.1; SSE4.2
                            DirectX : 12.0
                            GPU : NVIDIA GeForce MX350 / nvldumd.dll[32.0.15.6070]
                            Language : schinese
                            Memory : 16118MB 800KB
                            OS : 6.2.9200 () 0x300-0x1 (64 bits)
                            Physics : threaded
                            Renderer : DX9 threaded
                            Sound : Realtek Semiconductor Corp. (扬声器 (Realtek(R) Audio))
                            有的时候在加入结案或者任意时候就闪退了 系统是Win11 24H2


                            IP属地:黑龙江798楼2025-01-14 11:20
                            收起回复
                              大佬可以帮忙看下是什么问题吗?一进保卫安全屋后一刷敌人就闪退


                              Application has crashed: C++ exception
                              [string "lib/managers/playermanager.lua"]:1144: attempt to index a nil value
                              SCRIPT STACK
                              spawned_player_original() @mods/VanillaHUD Plus/lua/GameInfoManager.lua:2910
                              spawned_player() @mods/VanillaHUD Plus/lua/BurstFire.lua:270
                              set_unit() lib/network/base/networkpeer.lua:2433
                              spawn_unit() lib/network/base/networkpeer.lua:2336
                              spawn_players() lib/network/base/basenetworksession.lua:1527
                              update_original() lib/states/ingamewaitingforplayers.lua:310
                              update() @mods/VanillaHUD Plus/lua/MenuTweaks.lua:914
                              update() core/lib/utils/game_state_machine/coregamestatemachine.lua:92
                              original() lib/setups/setup.lua:940
                              update() @mods/base/req/core/Hooks.lua:260
                              original() lib/setups/gamesetup.lua:80
                              update() @mods/base/req/core/Hooks.lua:260
                              update() lib/setups/networkgamesetup.lua:21
                              core/lib/setups/coresetup.lua:559
                              -------------------------------
                              Callstack:
                              payday2_win32_release (???) ???
                              payday2_win32_release (???) ???
                              payday2_win32_release (???) ???
                              payday2_win32_release (???) ???
                              payday2_win32_release (???) ???
                              KERNEL32 (???) BaseThreadInitThunk
                              ntdll (???) RtlGetAppContainerNamedObjectPath
                              ntdll (???) RtlGetAppContainerNamedObjectPath
                              -------------------------------
                              Current thread: Main
                              -------------------------------
                              System information:
                              Application version : 1.143.246
                              CPU : Intel(R) Core(TM) i5-8500 CPU @ 3.00GHz (3 cores); SSE; SSE2; SSE3; SSSE3; SSE4.1; SSE4.2
                              DirectX : 12.0
                              GPU : NVIDIA GeForce GTX 1070 / nvldumd.dll[32.0.15.6603]
                              Language : schinese
                              Memory : 32683MB 996KB
                              OS : 6.2.9200 () 0x100-0x1 (64 bits)
                              Physics : threaded
                              Renderer : DX9 threaded
                              Sound : Sony Corporation (扬声器 (INZONE H5 - Game))


                              IP属地:广东800楼2025-01-14 23:54
                              收起回复