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回复:伊本·白图泰更新

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很好很好


IP属地:江苏来自Android客户端36楼2022-07-14 15:54
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    只更新了前两个时代吗?


    IP属地:湖北来自Android客户端37楼2022-07-15 02:23
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      翻译:
      [中世纪]
      阿兹特克人:
      象征性区域:计为议事区;提供+10安定度(原为+5);(城市)献祭时提供双倍产出;每有一座正在献祭的城市,为所有单位提供+1战斗力
      蒙古人:
      传承加成:提供25%附庸(战争点数)花费减免
      原文:
      [ERA 3]
      Aztecs:
      EQ now counts as Commons Quater
      EQ now gives +10 Stability (was +5)
      EQ provides double yield while Sacrificing
      EQ provides +1CS to all units per sacrificing city
      Mongols:
      LT: Added -25% Vassalization cost reduction


      IP属地:广东38楼2022-07-15 11:14
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        翻译:
        [近代早期]
        明朝:
        传承加成:不再为每个领土提供+1影响力;改为每项已颁布市政提供+10影响力
        象征性区域:不再提供安定度;计为议事区;每个区域提供+1影响力的效果限制于所处领土的区域总和(而非城市全部领土的区域总和)
        波兰人:
        象征性区域:计为议事区
        威尼斯人:
        传承加成:每条贸易路线提供+1影响力
        象征性区域:提供+2金钱(原为+1);每相邻一个区域,提供+2影响力(原为每相邻一个市场区,提供+1影响力)
        西班牙人:
        象征性区域:提供+5安定度(原为-5安定度);计为议事区
        原文:
        [ERA 4]
        Ming:
        LT: Replaced "+1 Influence on Territory" with "+10 Influence per enacted Civic"
        EQ: No longer provides Stability, but counts as Commons Quarter instead
        EQ: restricted +1 Influence on District effect to local territory
        Poles:
        EQ now counts as Commons Quarter
        Venetians:
        LT: Added +1 Influence per trade route to existing effect
        EQ: +2 Money base yield (was +1)
        EQ: +2 Influence per adjacent District (was +1 per market before)
        Spain:
        EQ now gives +5 stability (was -10)
        EQ now counts as Commons Quarter


        IP属地:广东39楼2022-07-15 11:23
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          翻译:
          [工业时代]
          埃塞俄比亚人:
          传承加成:为要塞提供+10科技(原为+5);领土内敌方单位的战斗力以科技值形式获得
          象征性区域:计为议事区;现已被正确计为要塞
          祖鲁人:
          象征性区域:计为农民区;如同村庄一样,实现建设锚点的效果;为新单位提供+25经验值(原为+10经验值)
          法国人:
          象征性区域:不再提供“集体思想”相关效果;每条贸易线路提供+2科技值
          俄罗斯人:
          传承加成:(完全重做)提供25%创建前哨站花费减免;为定居点提供+10城市防御力
          原文:
          [ERA 5]
          Ethiopia:
          Legacy Trait Effect boosted to +10 Science on Garrisons (was +5)
          Legacy Trait gains "CS of hostile units within borders gained as Science"
          EQ now counts as Commons Quarter
          EQ now properly counts as Garrison
          Zulu:
          EQ now counts as Farmers Quarter
          EQ now serves as construction anchor like Hamlet
          EQ now gives +25XP on new units (was +10)
          French:
          EQ loses "Collective Minds" effect
          EQ gains +2 Science per trade route
          Russians:
          LT loses old effects
          LT gains "-25% outpost creation cost"
          LT gains +10 Fortification on settlements


          IP属地:广东40楼2022-07-15 11:34
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            翻译:
            [现代]
            苏联人:
            (疑似指武器)资源仅为补给充足的单位提供战斗力加成
            美国人:
            象征性区域:不再为相邻单位提供战斗力加成;不再减少安定度;提供与要塞的金钱协同(疑似指与要塞相邻会提供金钱);计为市场区;计为议事区?(原文有此问号);提供+3轰炸战斗力(是的,全球适用)
            日本人:
            象征性区域:不再提供与制造区和科研区的直接协同效果(通过“计为”字样,由基础设施提供)(此句翻译不一定准确);每个科研/制造区提供+2科技/工业值的效果限制于所处领土的科研/制造区总和(而非城市全部领土的科研/制造区总和)
            土耳其人:
            传承加成:每人口提供+3食物(原为+1)
            巴西人:
            象征性区域:每相邻一个农民区,提供+3科技值;提供+1研究者工作格位;计为科研区
            原文:
            [ERA 6]
            USSR:
            Resource now only applies CS bonus if unit is Supplied
            Americans:
            EQ loses "strength on adjacent units"
            EQ no longer reduces Stability
            EQ gains gold synergy with Garrisons
            EQ counts as Market Quarter
            EQ counts as Commons Quarter?
            EQ gives +3 Bombardment Strength (Yes, this is global.)
            Japan:
            EQ loses explicit synergy effect with Makers and Research quarters (provided by infrastructures through "counts as")
            EQ: Restricted +2 Science and +2 Industry effects to local territory
            Turks:
            LT buffed to +3 Food per pop (was +1)
            Brazil:
            EQ: gains "+3 Science per adjacent Farmers Quarter"
            EQ: gains +1 Researcher slot
            EQ now counts as research quarter


            IP属地:广东41楼2022-07-15 11:47
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              翻译:
              宗教区域与信条:
              我们为宗教区域提供了直观的“计为(宗教区域)”表达。现在,宗教区域列表包括全部圣地(“常规”圣地和文化奇观,但这可能还没有显示),以及下列(文化的)象征性区域:
              阿兹特克人;玛雅人;江户日本人;西班牙人;俄罗斯人;倭玛亚人;孔雀王朝人;凯尔特人;哥特人;阿克苏姆人;条顿人;奥斯曼人;纳斯卡人
              (是的,我们知道这份列表并不完整。请指出任何遗失区域,如此我们便可在后续发布的版本中将它们收录)
              原文:
              Religious Districts and Tenets:
              We've added an explicit line in the "counts as" section for religious districts. Currently, the list of Religious Districts includes all Holy Sites ("normal" and cultural wonders, but this may not be displayed yet), and the the following Emblematic Quarters:
              Aztec;Maya;Edo Japanese;Spanish;Russian;Umayyads;Maurya;Celts;Goths;Aksumites;Teutons;Ottomans;Nazca
              (Yes, we know the list isn't complete. Feel free to point out any missing ones so we can include them in the post release patch.)


              IP属地:广东42楼2022-07-15 11:56
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                省流:几乎所有信条都新增了额外效果,即宗教区域提供+2该信条对应的产出类别(可通过信条图标判断产出类别)。例如,上善如水除了为河流格位提供安定度外,还将为宗教区域提供+2安定度;消除懒惰除了为市中心提供生产力外,还将为宗教区域提供+2生产力,以此类推,下不赘述。
                原文:
                In addition to that, we have added an additional effects to the following Tenets:
                Tier 1:
                Respect the seas’ bounties : +2 Food on Religious District
                Abstain from Intoxicants: +2 Industry on Religious District
                Seek Wisdom: +2 Science on Religious District
                Shelter the True Oracles: +2 Influence on Religious District
                Be virtuous as Water: +2 Stability on Religious District
                Reject Luxury: +2 Money on Religious District
                Tier 2 :
                Undertake Pilgrimage: +2 Influence on Religious District
                Bear not False Witness: +2 Science on Religious District
                Give Alms: +2 Money on Religious District
                Observe Fasts : +2 Food on Religious District
                Protect the Weak: +2 Stability on Religious District
                Tier 3 :
                Develop the Intellect: +2 Science on Religious District
                Purge Idleness: +2 Industry on Religious District
                Mandate Patronage: +2 Money on Religious District
                Proselytize Daily: +2 Influence on Religious District
                Tier 4 :
                Raise Monuments: +2 Science on Religious District
                Donate Generously: +2 Money on Religious District
                Sustain the Faithful: +2 Stability on Religious District


                IP属地:广东43楼2022-07-15 12:03
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                  什么时候实装呢


                  IP属地:贵州来自Android客户端44楼2022-07-23 16:40
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                    大明这个文化砍得有点厉害啊


                    IP属地:上海来自Android客户端45楼2022-07-25 10:34
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