国际象棋吧 关注:23,852贴子:390,030
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苏联棋校练棋从残局开始,中象的谢侠逊也这样教导,故先系统学残局,期间兼学checkmate patterns 和 tactics motifs。
教材用《chess endgame training 》


IP属地:海南1楼2021-04-15 09:14回复


    IP属地:海南17楼2021-04-16 16:21
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      Triangulation - chess
      Triangulation is a tactic used in chess to put one's opponent in zugzwang. That is, it is a tactic, the goal of which is to return to the initial position in such a way that one's opponent is then forced to move first in the position, when it is a disadvantage for that player to move, e.g. he must abandon a blockade and let the other player penetrate his position. Triangulation is also called losing a tempo or losing a move.
      Triangulation occurs most commonly in endgames with only kings and pawns when one king can maneuver on three adjacent squares in the shape of a triangle and maintain the basic position while the opposing king only has two such squares. Thus, if one king triangulates by using three moves to return to the original square and the opposing king cannot do the same, he has lost a crucial tempo and reached the same position with the other player to move. Triangulation can occur in other endgames and even in some middlegames (Flear 2004:15).


      IP属地:海南22楼2021-04-17 08:40
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        IP属地:海南23楼2021-04-17 08:41
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          Triangulation in chess is an endgame related tactic to put the opponent in zugzwang by explicitly losing a tempo. Triangulation performs an artificial null move, a piece (except pawn and knight) uses three moves to return to its original square, while the defending side is not able to do so.
          Most often triangulation occurs with the king in pawn endings to "win" the opposition. Queen-triangulation is a theme in KQKR, as demonstrated in Philidor's KQKR position [2], while rook-triangulation [3] is a motive in rook endgames, and bishop-triangulation happens rarely in bishop versus knight endings [4]. In blocked pawn endgames, triangulation and opposition is incorporated in the general concept of corresponding squares.
          Triangulation, like any other zugzwang related motives, requires some care in search using null move pruning. Most programs either disable null move pruning completely in such late endgames, or at least perform a verification search.


          IP属地:海南24楼2021-04-17 10:06
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            关于zigzag见https://www.chess.com/forum/view/general/going-in-zig-zag
            局面:7K/8/k1P5/7p/8/8/8/8 w - - 0 2,走法:2. Kg7 h4
            3. Kf6 Kb6
            4. Ke5 h3
            5. Kd6 h2
            6. c7 Kb7
            7. Kd7 h1=Q
            8. c8=Q+ 1/2-1/2


            IP属地:海南25楼2021-04-17 11:48
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              白棋能和吗?how?


              IP属地:海南26楼2021-04-17 11:52
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                Body Check - Chess.com https://www.chess.com/blog/dragon60/body-check


                IP属地:海南27楼2021-04-17 15:05
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                  IP属地:海南28楼2021-04-19 20:17
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