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纵火狂燃烧弹(超武)

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IP属地:内蒙古1楼2020-12-03 15:03回复
    自制的新火焰粒子,改了伤害,存在数和刷新率,使CPU更热了
    要代码请留言


    IP属地:内蒙古2楼2020-12-03 15:05
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      我今晚下班回家后也改一个去


      IP属地:安徽4楼2020-12-03 15:34
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        竟然有人真的信了


        IP属地:山东7楼2020-12-04 08:46
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          [FireSys]
          HoldsWhat=FirePart;使用这个粒子
          BehavesLike=Smoke;
          Spawns=yes;是否用此系统不停刷出粒子
          SpawnFrames=8;和上一句连用,刷粒子的间隔
          SpawnRadius=11;产生粒子的范围 单位为像素
          SpawnCutoff=10;多长时间后停止产生粒子
          SpawnTranslucencyCutoff=12.5;多长时间后粒子变为半透明
          Slowdown=.0025;系统速率衰减
          ParticleCap=110;最高同时存在的粒子数目
          LightSize=21
          [FirePart]
          Image=FIRE01
          MaxDC=10 ;多少帧造成一次伤害
          MaxEC=800 ;存在时间
          Damage=32 ;伤害
          Warhead=FireWH ;弹头
          StartFrame=0
          EndStateAI=28
          Translucency=0
          WindEffect=0
          BehavesLike=Gas
          StateAIAdvance=4
          Radius=10
          [FireWH]
          CellSpread=1
          PercentAtMax=.5
          Wood=yes
          Wall=yes
          Verses=100%,80%,60%,55%,50%,40%,30%,25%,20%,20%,100%
          InfDeath=4
          Sparky=no
          Fire=no
          ProneDamage=100%
          Malicious=no


          IP属地:内蒙古8楼2020-12-04 09:59
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            [FIREWEAPON] ; missile death
            Damage=1
            Range=30
            Projectile=FIREWEAPONDown
            Speed=10
            Warhead=FIREWEAPONWH
            [FIREWEAPONWH]
            CellSpread=10.5
            PercentAtMax=.4
            Verses=100%,100%,100%,90%,70%,70%,3%,3%,3%,100%,100%
            Versus.wood_b=30%
            Versus.steel_b=35%
            Versus.concrete_b=35%
            Versus.defense=75%
            Versus.tesla=75%
            Versus.risen=75%
            Versus.lrod=75%
            Versus.tbnk=60%
            Versus.garrison_b=60%
            Versus.defense_b=50%
            Versus.bfg=50%
            Versus.garrison_b=50%
            Versus.garrison_c=40%
            Versus.shipyard=70%
            InfDeath=4
            DamageAirThreshold=-1;打击空中单位
            IronCurtain.Duration=-9999 ;铁幕效果,正数加铁幕时间,负数消铁幕(时间:帧)
            Sparky=no
            Tiberium=yes
            Particle=FireSys
            AffectsAllies=no
            AffectsEnemies=yes
            AnimList=Dummy
            AffectsAllies=no
            WallAbsoluteDestroyer=yes
            ;ShakeXlo=5
            ;ShakeXhi=5
            ;ShakeYlo=5
            ;ShakeYhi=5
            [FIREWEAPONDown]
            Arm=2
            Shadow=no
            Image=MISSDOWN
            Acceleration=1
            Vertical=yes
            Cluster=1
            Airburst=yes
            AirburstSpread=.3
            AirburstWeapon=FIREWEAPON2
            DetonationAltitude=30000
            FirersPalette=yes
            IgnoresFirestorm=yes
            [FIREWEAPON2]
            Damage=1
            ROF=300
            Range=1
            Speed=1
            RadLevel=3000
            AreaFire=yes
            Projectile=FIREWEAPON2P
            Warhead=MadEMPWH
            FireWhileMoving=no
            FireOnce=yes
            Anim=MADSUICIDE
            Report=;MADTankStart
            [FIREWEAPON2P]
            Shadow=no
            AA=no
            AG=yes
            Ranged=no
            Proximity=no
            Image=FAKEP
            ROT=100
            Dropping=yes
            SubjectToCliffs=no
            SubjectToElevation=no
            SubjectToWalls=no
            Acceleration=100
            DetonationAltitude=50000
            CourseLockDuration=1
            Airburst=yes
            AirburstWeapon=FIREWEAPON3
            Cluster=1
            AirburstSpread=0.5
            AroundTarget=no
            [FIREWEAPON3]
            Damage=1
            ROF=300
            Range=1
            Projectile=FIREWEAPON3P
            Speed=1
            Warhead=FIREWEAPON3WH
            RadLevel=3000
            ;Suicide=yes
            [FIREWEAPON3P]
            Shadow=no
            AA=no
            AG=yes
            Ranged=no
            Proximity=no
            Image=FAKEP
            ROT=100
            SubjectToCliffs=no
            SubjectToElevation=no
            SubjectToWalls=no
            Acceleration=100
            Airburst=yes
            AirburstWeapon=FIREWEAPON4
            Cluster=9
            DetonationAltitude=50000
            CourseLockDuration=1
            AirburstSpread=12
            AroundTarget=no
            [FIREWEAPON3WH]
            CellSpread=1.3
            PercentAtMax=.5
            Verses=3%,3%,3%,3%,3%,3%,3%,3%,3%,3%,3%
            Conventional=no
            InfDeath=4
            Particle=FireSys
            AffectsAllies=no
            AffectsEnemies=yes
            IronCurtain.Duration=-9999
            AnimList=Dummy
            ;PreImpactAnim=EUREKACHARGE
            [FIREWEAPON4]
            Damage=1
            ROF=35
            Range=8
            Projectile=MadBlastFragP
            Speed=25
            RadLevel=3000
            Warhead=FIREWEAPON4WH
            Bright=no
            [FIREWEAPON4WH]
            Wall=yes
            Wood=yes
            Verses=200%,200%,300%,200%,190%,175%,205%,500%,205%,200%,100%
            AnimList=Dummy
            EMEffect=yes
            InfDeath=4
            AffectsAllies=no
            AffectsEnemies=yes
            CellSpread=2
            Particle=FireSys
            PercentAtMax=.2
            IronCurtain.Duration=-9999
            ;ShakeXlo=2
            ;ShakeXhi=2
            ;ShakeYlo=2
            ;ShakeYhi=2
            WallAbsoluteDestroyer=yes


            IP属地:内蒙古9楼2020-12-04 10:00
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              [FIRESpecial]
              UIName=Name:ARSO
              Name=Missile Strike
              IsPowered=false
              RechargeTime=0.01
              Type=MultiMissile
              SidebarPCX=mstricon.pcx
              Action=Custom
              SW.AlwaysGranted=yes
              SW.RequiredHouses=Guild4
              WeaponType=MissileCarrier
              ShowTimer=no
              DisableableFromShell=no
              AIDefendAgainst=yes
              EVA.Ready=EVA_BattlePowerReady
              EVA.Activated=none
              EVA.Detected=none
              Range=4
              LineMultiplier=2
              Nuke.SiloLaunch=yes
              SW.Damage=1
              SW.Warhead=<none>
              SW.ActivationSound=MissileLaunch
              SW.AITargeting=None
              Nuke.Payload=FIREWEAPON
              Money.Amount=+1500
              Cursor=Missile
              NoCursor=NoCanDo
              SW.FireIntoShroud=yes
              SW.CreateRadarEvent=yes
              FlashSidebarTabFrames=0
              Light.Enabled=no


              IP属地:内蒙古10楼2020-12-04 10:02
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                以上一切要注册
                1062=FIREWEAPON
                1063=FIREWEAPON2
                1064=FIREWEAPON3
                1065=FIREWEAPON4
                ;武器注册


                IP属地:内蒙古11楼2020-12-04 10:03
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                  748=FIREWEAPON3WH
                  749=FIREWEAPON4WH
                  ;弹头注册


                  IP属地:内蒙古12楼2020-12-04 10:09
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                    [ParticleSystems]
                    ;粒子系统注册
                    61 = FireSys
                    [Particles]
                    ;离子注册表
                    68 = FirePart


                    IP属地:内蒙古13楼2020-12-04 10:17
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                      ;超武注册
                      xxxx = FIRESpecial
                      对了,如果想用无源超武必须要安装ARES3.0,记得吧纵火狂超武中的SW.RequiredHouses = Guild4去掉,这是ARES3.0的自定义专属国家,然后随便找个建筑写上SuperWeapon = FIRESpecial


                      IP属地:内蒙古14楼2020-12-04 10:21
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                        Cpu更热了


                        IP属地:刚果民主共和国来自Android客户端15楼2020-12-04 12:55
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                          最近买果冻橙,总是买到酸的,大概是买早了?


                          IP属地:北京来自Android客户端16楼2020-12-04 14:19
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                            cpu撑得住吗


                            IP属地:山东来自Android客户端17楼2020-12-04 14:56
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                              天冷了也不能拿CPU当烤箱啊


                              IP属地:广东来自iPhone客户端18楼2020-12-04 17:20
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