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五仁剧情评价

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话说五仁改版剧情评价到底怎样?反正自从第一次玩,我就觉得美工特别棒,人物设计也很棒,难度控制得非常好,对敌人输出有快感(伤害足),同时又不是虐电脑那种,而且激进打法很容易出事。同时我发现即便在这个难度下,地图也挺大,每一章的战斗也不会花费很长时间。
好了,回到剧情,当年从以上那些方面,判断,认为五仁剧情应该会不错。直到后来改版森林发了一篇五仁死了的帖子,特别批了一遍五仁剧情,下面我贴出来


IP属地:江西1楼2019-10-21 21:35回复
    I'd like to say that I submitted Dream of Five to FEE3 in good faith, and had no idea that Astra had no intention of submitting, given that nothing was ever said to me.
    So yeah, the project's dead, lol. Topic is, too, so I'm posting the scripts here
    (开始了)Dream of Five was a strange project to be on board with, kind of cobbled together by committee. But the reputation it (eventually) got as poorly-written was entirely deserved, if not entirely my fault - the world and characters were built almost exclusively by other people, so was the overall plot, and artifacts of mistakes made by 14-year olds survived through every iteration.
    It was pretty ambitious - and it was, well, pretty, I don't think anyone can criticise the artwork that our spriters lavished it with. But it was a world held together by duct-tape written inexpertly by a teenager. I quit at some point, and Eclipse rewrote the scripts (almost certainly better than I had, but I was never given those scripts) but the hack stalled at, like, chapter 18. Forever
    Anyway, Sakusa - who had more or less been keeping the project alive for, like, years, and scandalously was never properly credited for her role in the hack's survival (she also double-checked the scripts for consistency and was responsible for much of the playable cast's revamped characterisation) - asked me to come back, so I did. And it was a painful experience because, man, I was really shit at writing when I was 16! You should've called me out more on that at the time! But I managed to hack out some things here and there and vastly, vastly improve the story in every single metric, largely because I'm five years older and have a third of a Bachelor of Writing now. Anyway, the plan was that Dream of Five would be submitted to FEE3, our dramatic splash back into relevance, but you'll notice the thing with FEE3; we aren't on it.
    I did my end of the equation. It's linked above. I'm not going to add to it.
    The pacing is still a little weird, since I had to stick to the maps in the order they were played, and it doesn't come to a clean conclusion, but I'm still reasonably happy with it. Just as a little note, the 'Alex Project' was the prototype name for sort of copying the Warren Report mechanic off the Ogre Battle series, so it has backstory for a shitton of characters there.(双线剧情评论开始) Onduris was probably never going to be finished - Onduris was an irredeemable mess, Musain just a hard-to-redeem mess.
    On the whole, I'm happy about it, even if I'm a little sad it couldn't come to a clean finish.
    Feel free to ask any questions if you'd like to, for whatever reason.


    IP属地:江西2楼2019-10-23 07:37
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      IP属地:江西3楼2019-10-23 07:37
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        说实话,我感觉剧情很多地方有些牵强,大的世界观以及逃亡原因,以及Farewell(好像叫这个)追杀的原因,人物策反对话。但一些细节也有处理的不错的地方。


        IP属地:江西4楼2019-10-23 07:41
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          其实一开始我认为是我英语水平不够导致理解错误,但后来看了这篇帖子,可能五仁的剧情真的不是那么好。但是也有不少玩家评价剧情很好的,有点迷糊。


          IP属地:江西5楼2019-10-23 07:43
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