

我圈出来的这段就是技能call结构体了
结构如下
指针 阵营 代码 代码伤害系数
保留 保留 X轴 Y轴
Z轴 保留 保留 参数数1(未知)
保留 **10101 保留 保留
保留 保留 保留 保留
保留 FFFFFFFF 0101 14
技能大小 FFFF FFFF 未知
保留 保留 保留 保留
保留 保留 保留 保留
保留 保留 保留 保留
翻译成VB源代码形式是
'结构体
Private Type SkillStruct
pBase As Long
Team As Long
SkillID As Long
SkillLevel As Long
Reserve1 As Long
Reserve2 As Long
X As Long
Y As Long
Z As Long
Reserve3 As Long
Reserve4 As Long
Reserve5 As Long '1
Reserve6 As Long
Reserve7 As Long '&H10101
Reserve8 As Long
Reserve9 As Long
Reserve10 As Long
Reserve11 As Long
Reserve12 As Long
Reserve13 As Long
Reserve14 As Long
Reserve15 As Long '&Hffffffff
Reserve16 As Long '&H180101
Reserve17 As Long '&H14
Size As Single
Reserve18 As Long '&Hffff
Reserve19 As Long '&Hffff
Reserve20 As Long
Reserve21 As Long
Reserve22 As Long
Reserve23 As Long
Reserve24 As Long
Reserve25 As Long
Reserve26 As Long
Reserve27 As Long
Reserve28 As Long
Reserve29 As Long
Reserve30 As Long
Reserve31 As Long
End Type
新建一个模块名为 SkillClass并添加