Q: Hi , It’s good to see you. Since S_Odidn't answer my questions last time, I would ask it again this time.
The problem of those“Cancer” players. We all know that there are some players who only care abouttheir own damage and never help their teammates. I know you have done a lot tostop this. But these days I found another way from The WOWP 2.0. In the WOWP2.0 there is a rating system for every battle. You can promote your grade bydoing specific work differed by your aircraft type. For example the mission ofthe fighters is to destroy aerial targets, defend the sectors and gain capturepoints. For me, once I caused 14k damage but only to get a grade 3, anothertime I caused 10K but I got a Grade 1. The difference is just whether I did mywork. And this do influence the income(actually, a very strong influence). Ithink this mechanic is very suitable for the WOWS. With the spotting and takingdamage ribbon system you are working on, it can make the players more willingto do their own jobs, cooperate with teammates, and become less “cancer”. Iknow this will take time but can you tell the Dev to consider this idea?
And, asusual, I will translate it as soon as possible, so more people can know this ;)
A: Damage does not necessarily equate directly with XP in ourgame. Capturing points, defending them, spotting are good ways to earn as well.However, there will always be those who need to demonstrate their superiority,independent of whether they earn much for it or not. What I’m saying is, thegame does reward working towards a win, but some individuals are still going tobe peacocking, and while that’s annoying, we don’t feel that behavior should bepunished as lack of reward seems to be an adequate measure. Otherwise we’d movetowards naval communism.
Q:哼,你们上次居然不回答我的提问,这次我还要问。游戏里有很多毒瘤玩家,他们只追求打了多少伤害和人头,对帮助队伍的事情毫不在意。你们能不能学学战机世界2.0,里面的战绩系统很有意思。比如,我开战斗机的任务是击毁对方目标,保卫己方目标和获得更多的占领点数。如果前1.4W伤害我能拿3分,但是之后每1W伤害我只能拿1分的话,我确信能让玩家更专注于自己该干的事情,而不是无脑打伤害,毒瘤。
A:伤害和游戏最后获得经验没有直接关系。占领和防卫点、提供视野都能获得经验。但是,游戏里永远有一群喜欢**的玩家,他们才不在乎游戏结束奖励拿的多还是少,甚至也不在乎输赢。但是,我们觉得并不能因为这些原因就去惩罚他们,更少的收益对他们来说已经是合适的措施了。否则,咱的游戏也太GC主义了。