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回复:2017年最后一份Q&A(应该不会再有了吧)

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Q: Is Asashio a premium ora tech tree ship and if she's a premium why Asashio instead of Shigure,Yuudachi, Yukikaze, Hibiki, T8 Fubuki ?
Q:朝潮能不能作为金币船加入?如果可以的话,那时雨,poi,亲王,响爷呢?
A: 私たちはすぐに知るでしょう!
A:我们马上就知道了吧。(机翻不知道对不对,不过似乎这次QA的官方人员是女性?)


IP属地:北京19楼2017-12-30 11:58
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    Q: Sincethe Kii was released I've been wondering about her torpedoes. They haveidentical stats to the ones used by the Yubari, called Type8, except on the Kiithey are instead called Type93 mod. 2 despite having almost nothing in commonwith the Type93 mod. 2 torpedoes already on other ships (Akizuki, Kagero, Ibukietc).
    Whythis strange naming decision?
    Q:纪伊的鱼雷数据和蜜瓜的同款,在蜜瓜那叫Type8,而到了纪伊就改叫93式mod2了,然而其他的日驱日巡也有一个不同的93mod2(秋月,阳炎,伊吹等)。这命名规则好奇怪。
    A: Forwarded this to theright people(®), they’ll give it a look, if it turns out to be an error, expectit to be fixed in one of the coming updates.
    A:已经把问题递交给相关人员了,他们会看看的,如果有问题的话,未来某个版本会修复的


    IP属地:北京20楼2017-12-30 11:58
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      Q: Any progress on BB AP vs DDs and whatkind of solution are you guys looking at for the issue?
      Thisisn't a question but thanks for T8 ranked and smoke changes. Its much more funthis season thanks to these 2 changes.
      A: The work is being done as we speak and we hope to keep the2018 timeline.
      Q:有关于大口径ap对DD伤害调整的更多信息吗?
      同时,非常感谢把排位调成8级,并且对烟雾做了调整。这让这个赛季的游戏体验好了太多(7级排位雾霾世界)。
      A:我们之前说过已经在做了,2018会有结果。


      IP属地:北京22楼2017-12-30 11:59
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        Q:Is there areason why the flag reward for “First Blood” is only 1 flag, where it is 10 forall the other (epic) achievements.
        A: That’s because of the nature of achievement.99,9999999(999999)% of battles will have it happen, therefore it’s nearly guaranteed,hence the lower reward.
        Q:为啥第一滴血就给一面奖励旗子,其他成就给10面?
        A:因为每场游戏几乎都会有这个成就,获得率有保障,所以奖励就低了。(什么逻辑啊!)


        IP属地:北京23楼2017-12-30 11:59
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          Q: Hi , It’s good to see you. Since S_Odidn't answer my questions last time, I would ask it again this time.
          The problem of those“Cancer” players. We all know that there are some players who only care abouttheir own damage and never help their teammates. I know you have done a lot tostop this. But these days I found another way from The WOWP 2.0. In the WOWP2.0 there is a rating system for every battle. You can promote your grade bydoing specific work differed by your aircraft type. For example the mission ofthe fighters is to destroy aerial targets, defend the sectors and gain capturepoints. For me, once I caused 14k damage but only to get a grade 3, anothertime I caused 10K but I got a Grade 1. The difference is just whether I did mywork. And this do influence the income(actually, a very strong influence). Ithink this mechanic is very suitable for the WOWS. With the spotting and takingdamage ribbon system you are working on, it can make the players more willingto do their own jobs, cooperate with teammates, and become less “cancer”. Iknow this will take time but can you tell the Dev to consider this idea?
          And, asusual, I will translate it as soon as possible, so more people can know this ;)
          A: Damage does not necessarily equate directly with XP in ourgame. Capturing points, defending them, spotting are good ways to earn as well.However, there will always be those who need to demonstrate their superiority,independent of whether they earn much for it or not. What I’m saying is, thegame does reward working towards a win, but some individuals are still going tobe peacocking, and while that’s annoying, we don’t feel that behavior should bepunished as lack of reward seems to be an adequate measure. Otherwise we’d movetowards naval communism.
          Q:哼,你们上次居然不回答我的提问,这次我还要问。游戏里有很多毒瘤玩家,他们只追求打了多少伤害和人头,对帮助队伍的事情毫不在意。你们能不能学学战机世界2.0,里面的战绩系统很有意思。比如,我开战斗机的任务是击毁对方目标,保卫己方目标和获得更多的占领点数。如果前1.4W伤害我能拿3分,但是之后每1W伤害我只能拿1分的话,我确信能让玩家更专注于自己该干的事情,而不是无脑打伤害,毒瘤。
          A:伤害和游戏最后获得经验没有直接关系。占领和防卫点、提供视野都能获得经验。但是,游戏里永远有一群喜欢**的玩家,他们才不在乎游戏结束奖励拿的多还是少,甚至也不在乎输赢。但是,我们觉得并不能因为这些原因就去惩罚他们,更少的收益对他们来说已经是合适的措施了。否则,咱的游戏也太GC主义了。


          IP属地:北京24楼2017-12-30 11:59
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            Q: I didn't mean a specific single playermode.
            What I meant are some trainingscenarios that give the players maybe a one-time reward as a incentive to playthem. I forgot to mention the one-time part.
            This is rather common also inMMOs. And these should explain core game mechanics to them by playing them.
            Viewingsome youtube vid or reading some text about game mechanics is a whole differentthing as to play it in game. WoWs currently lacks good tutorials. In my opinionthe training room would be a good platform to offer the players some pre-madescenarios. For the single purpose of teaching them how to play.
            A: Ah,tutorials. Now I see your point. This is a painful topic internally. We'vetried different prototypes and haven't seen a good lift in onboarding stats.Sometimes the stats were even damaged. In the best cases, we saw no impact. Sowe eventually decided to focus on other areas of game improvement, where ROI ismore obvious. We'll definitely get back to this topic at some point because theproblem of the first impression and learning curve still exists.
            Q:你们能不能给教学模式一点小奖励,让新手玩家更有兴趣体验一下这个模式。要知道,其他大型多人网游,教学模式可是很重要的,它们对新手玩家的指导作用可比在油管看个视频或者读一篇攻略要多得多。
            A:我们懂你的意思。这是一个痛苦的话题。我们以前在新手教学上投入过精力,但是收效太差,所以我们把精力集中在了游戏内容的改良上。未来,我们会改善在这个方面,毕竟第一印象和引导问题依然存在。
            (这段前面还有一问一答,不过由于官方人员没理解提问者的问题,也是答非所问,这段是追问的内容)


            IP属地:北京25楼2017-12-30 11:59
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              Q: Regarding the ‘collector club’ in RU server, last time youguys said that: ‘So the best solution I can offer is that I will take thisquestion to regional teams, help with sharing this idea and they willinvestigate whether collectors are needed, viable and how it can be done, ifneeded.’ However, I think this should be brought to all servers to make it morefair, don’t you think? Also unlike NA’s developers, EU and ASIA devs don’t havevery good communication between them and their playerbase, which makes yoursuggestion-where you suggested to brought this up with regional teams-reallydifficult to do in reality.
              A: No worries, /u/HarunaKai, thesuggestion was brought up on our radar. We know the RU Collectors Club causes adisparity between servers, which we prefer to avoid and will address it in thenext year. Same way, as we already addressed some other unfair disparities:in-game missions, premium ship offerings, contributors program, supertestprogram, etc.
              Q:只有毛服有“收集者俱乐部”,而且上次你们的意思是其他服不要想了。我觉得这样不行,你们应该公平对待所有区服的玩家。并且除开美服,其他服务器(欧服、亚服,没有国服)的玩家和运营之间的交流很不通畅,这导致玩家的意见很难被你们知道。
              A:不用担心,玩家的意见会出现在我们的“雷达”上。我们知道收集者俱乐部造成了区服之间的不对等,我们打算在明年改变这一现象。同时,我们会改正其他不平等现象,包括游戏任务,上架的金币船型号,捐助项目和超测项目。


              IP属地:北京26楼2017-12-30 11:59
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                Q: Hi,
                When can we expect to have allthe ships and gun infos/stats ingame?
                I find it really bothering thati don't get Penetration values, Overmatch values, HE blast radius, He Penthresholds , Sigma and the like inside the client.
                I should be able to see ,insidethe game client, that German CA HE is 1/4 of caliber and not 1/6th, That US APhas improved penetration angles etc.
                Because without that we have noway, from the game client, to see that musashi has poorer gun characteristicsthan yamato.
                Or thatAkizuki HE is useless without IFHE because it will shatter on everything.
                A: Hey there. We hear you and mostly agree with your pointhere. I can’t tell you when exactly, but is something that we want to implement(hopefully).
                Q:你好,咱啥时候能把一些关于战舰性能的细节数据反映在游戏里呢?比如,我们无法在游戏里得知火炮的穿深和过穿数据,也不知道he的爆炸半径和穿深,火炮西格玛值等等。
                同时,我也认为游戏里应该反映德国巡洋的he穿深是1/4的口径,而其他国家是1/6的口径,美国ap有更好的跳弹角度。还有武藏的火炮不如大和,秋月不点ifhe用he打不穿任何人。这些都应在客户端有所反应,不然我们去哪里得知这些信息呢?
                A:我同意你的想法,我们也想去改变,但是就是不知道啥时候了.....


                IP属地:北京27楼2017-12-30 11:59
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                  emmmmm看看有没有被吞的,有的话再补发一遍


                  IP属地:北京28楼2017-12-30 12:00
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                    啥时候给老娘加个AA大保健啊


                    IP属地:广东来自Android客户端29楼2017-12-30 12:02
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                      应该是没有了,那本次QA就到这里吧
                      祝大家新年交好运,海妖秒杀成就天天拿到手软~


                      IP属地:北京30楼2017-12-30 12:03
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                        IP属地:四川34楼2017-12-30 12:25
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                          IP属地:北京36楼2017-12-30 12:26
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                            应该不会再被吞了吧
                            @列夫克拉夫琴科


                            IP属地:北京37楼2017-12-30 12:27
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