PS:这个Spawn rate还会被怪物的数量影响。当所在区域的怪物越少时,怪物刷新率越高。
Wiki原话如下:Additionally, the spawn rate will be modified by the number of active enemies in the area. The fewer active enemies there are, the faster they will spawn. If there are fewer than 20% of the enemies the maximum number of spawns allows, the spawn rate will be multiplied by 0.6. If fewer than 40% of the enemies exist, the spawn rate is multiplied by 0.8, 65% of the max spawns correspond to the multiplier 0.8 and 80% of the enemies means that the spawn rate is multiplied by 0.9. That means that if the player is in an area where the spawn rate is 600 and the max spawns are 10, but there are only 2 or less enemies, the new spawn rate is 360 until more enemies spawn.
这个翻译起来实在有点困难,但总结下来就是上面的那句话。
注:当玩家站在屏幕的左边缘或右边缘时,怪物可能会在屏幕内生成,但至少离玩家左右34格,上下24格(在不同尺寸的屏幕上范围会大小不一样)
关于Spawn rate(一下简写为sr):在每个环境中的sr大小都不一样,一次sr代表一次刷怪尝试。例如600次代表1秒钟有600次刷怪尝试。(尽管每次不一定会成功)
注意:当一次刷怪尝试最终落在岩浆上时,这次刷怪尝试被取消,但实际上是被浪费掉了,所以使用岩浆某种程度上是降低了效率。
Wiki原话如下:Additionally, the spawn rate will be modified by the number of active enemies in the area. The fewer active enemies there are, the faster they will spawn. If there are fewer than 20% of the enemies the maximum number of spawns allows, the spawn rate will be multiplied by 0.6. If fewer than 40% of the enemies exist, the spawn rate is multiplied by 0.8, 65% of the max spawns correspond to the multiplier 0.8 and 80% of the enemies means that the spawn rate is multiplied by 0.9. That means that if the player is in an area where the spawn rate is 600 and the max spawns are 10, but there are only 2 or less enemies, the new spawn rate is 360 until more enemies spawn.
这个翻译起来实在有点困难,但总结下来就是上面的那句话。
注:当玩家站在屏幕的左边缘或右边缘时,怪物可能会在屏幕内生成,但至少离玩家左右34格,上下24格(在不同尺寸的屏幕上范围会大小不一样)
关于Spawn rate(一下简写为sr):在每个环境中的sr大小都不一样,一次sr代表一次刷怪尝试。例如600次代表1秒钟有600次刷怪尝试。(尽管每次不一定会成功)
注意:当一次刷怪尝试最终落在岩浆上时,这次刷怪尝试被取消,但实际上是被浪费掉了,所以使用岩浆某种程度上是降低了效率。