Bad things to do in the title demo: Enter a door or a pipe, activate a P-switch or a star, complete the level, hit a message block, or die. These will either glitch the music, or force the player into an endlessly looping title level until they reset the game. 标题的背景演示不要让马里奥钻管道或者进门,踩开关或者吃星星,过关,顶对话框或者死掉。因为这些会让音乐出错或者让玩的人无限打背景演示关(除非重置游戏)
When determining a time limit, remember that players won't be as familiar with the level as you are. If you normally complete the level with the timer around 100, others might run out of time on their first try. 确定关卡时间多少的时候注意玩家没你那么熟练(嗯。)。你在100个单位能过关,别人第一次玩可能会用光时间
Avoid "item babysitting". Do not force the player to drag P-Switches or springboards all around the level. This is not fun, nor does it make for interesting "puzzles". 不要让马里奥整关都拿着P开关,跳板这样的东西。这很无聊,就算是解谜关也很无聊。(其实本宅一直有玩的时候整关拿东西的习惯怎么办.....)