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回复:【小型·长期活动】smwc左上角小建议收集

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Use palettes that don't burn the eyes. A blazing bright yellow and a night-black are not pleasant.
请选用用了不会瞎眼的配色。晃眼的黄色配午夜黑这样的就很瞎眼好嘛


IP属地:浙江47楼2016-08-29 15:31
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    If you're using the original SMW ending, remember that level 104 (Yoshi's House) will appear during it.
    如果你用的是原版SMW的结局,不要忘了关卡104(耀西小屋那关)会在中途出现。


    IP属地:湖北48楼2016-08-30 08:04
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      Use Gopher Popcorn Stew to insert custom blocks into your hack.
      使用Gopher Popcorn Stew来将自定义的块打入你的改版中。
      (这是在强行安利GPS么)


      IP属地:湖北49楼2016-08-30 08:05
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        When making your overworld, mix the terrain up! Angled land and multiple colors looks much more interesting than square land and plain colors.
        当你在制作大地图的时候,让(多种)地形混合起来!看起来倾斜的大陆以及五彩缤纷的颜色都比方方正正的大陆和平原颜色要有趣的多。
        (美工玄学www)


        IP属地:湖北50楼2016-08-30 08:08
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          Yoshi wings take you to level C8 or 1C8. Which one you get depends on the overworld level you're in.
          耀西翅膀(一个道具)将你带入关卡C8还是1C8,取决于你现在正在的关卡。
          (比如你在关卡0~FF,就会进入C8,同理100~1FF就会进入1C8)


          IP属地:湖北51楼2016-08-30 08:09
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            Don't just modify the original SMW overworld; start from scratch.
            不要在原版SMW的大地图上修改;从零开始(做大地图)。
            (完了我基本上每次都是拿原版大地图改的怎么办)


            IP属地:湖北53楼2016-08-30 08:13
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              If it's possible to carry a tileset-specific sprite (such as a Buzzy Beetle or Bob-omb) through a pipe, make sure it has the correct graphics and sprite palette on the other side!
              如果能把一些物品精灵(比如钢盔头或者炸弹)带过水管,确认到了水管的另一边这些玩意的调色板还是正常的!


              IP属地:湖北55楼2016-08-30 08:16
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                Never put a Hammer Brothers Sprite near lava. After being killed, it will still throw hammers until it sinks or goes off-screen.
                别把扔锤子的放在岩浆旁边。它们被打下去的时候还会在那丢锤子直到掉出屏幕外。


                IP属地:湖北58楼2016-08-30 08:21
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                  Don't remake levels from other Mario games, especially popular ones (SMB1/3 1-1, for example).
                  不要从别的版本的马里奥里面复刻关卡,尤其是比较出名的(例如SMB1/3的1-1)


                  IP属地:湖北59楼2016-08-30 11:26
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                    Try to make a hack that is both hard enough to be challenging and easy enough to be fun.
                    要做就做难能难得让人想去试简单能简单得有趣的改版


                    IP属地:浙江60楼2016-08-30 16:23
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                      F2 on the level editor to see sub-screen boundaries. This will help you avoid glitching Dragon Coins by putting them on the sub-screen boundaries
                      戳F2来查看分屏幕的边界。这能用来防止把要吸币放在屏幕分界处而产生的bug(老bug不解释)


                      IP属地:浙江61楼2016-08-30 16:29
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                        Only use a few different kinds of enemies per level. Overdoing it can make your level feel disjointed and clunky.
                        每关用一些不同种类的敌人。用太多种则会让关卡有不协调,累赘之感


                        IP属地:浙江63楼2016-08-30 21:51
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                          The first column of the palettes list is the transparency. Don't change it.
                          调色板第一列是透明色,不要改


                          IP属地:浙江65楼2016-09-01 00:25
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                            无声胜有声 III


                            IP属地:浙江66楼2016-09-06 22:55
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                              You can edit the properties of the original sprites using Tweaker.
                              你能用Tweaker编辑原版里精灵的属性(原文Tweaker有链接,你们懂的)


                              IP属地:浙江68楼2016-09-08 12:09
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