直到黎明吧 关注:9,394贴子:36,275

回复:【认真向】说说直到黎明的各种小细节,你可能没有注意到的

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http://kotaku.com/how-until-dawn-ended-up-with-a-10-000-page-script-1732405938 发个链接,游戏制作人称until dawn有10000页手稿,感兴趣的可以看看


IP属地:青海来自iPhone客户端36楼2015-09-24 02:53
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    Mike and Jess’s cabin romp was responsible for Reznick and Fessenden joining Until Dawn, actually. The two were asked with writing a scene before they were hired, and much of what they worked into that original pitch carried over into the game that shipped earlier this year.
    What attracted them to Until Dawn was a growing frustration with modern horror audiences. Fans today, they argued, have grown up in an age of genre deconstruction—Scream, Cabin in the Woods—and, as a result, feel smugly superior to the characters they’re watching.
    “Good horror movies are like a magic trick,” said Reznick, “and once you know the magic trick, the first thrill you have is gone. The magic of the trick gets more complicated each time.”
    “It [Until Dawn] brings responsibility back to the player,” said Fessenden. “You’re no longer laughing at the choices the characters make, you’re actually making them. It almost subverts the subversion by making you responsible for the choices—you can’t just laugh at them in that safe place.”
    To pull this off, the game had to make you care about the characters. Until Dawn’s archetype rolodex runs deep: There’s the dumb blonde (Jessica), the final girl (Sam), the token minority (Matt), and many others. If you’ve watched a few horror movies, you’ve seen this lineup before.


    IP属地:青海来自iPhone客户端38楼2015-09-24 02:55
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      2025-06-06 17:12:42
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      There are some mild Until Dawn spoilers that follow.
      Emily, for example, is set up as the crabby woman who makes everyone else’s life miserable. The general consensus amongst fans is that Emily is that most difficult character to like, but a smaller group has rallied around Emily, especially given how her arc plays out later in the story.
      “We set up these cliched characters, but you get to watch them deepen as you go along,” said Fessenden. “ [...] She [Emily] does have some redeeming qualities at the end. Mostly, that she’s just proactive. She takes her bitchiness and uses it. But you have to witness that to see if she makes it that far. Each of the characters have a component of that, where the cliche is stripped away and exposed as something a little more interesting.”
      “It mirrors, in some ways, the way we all act as teenagers when we’re still finding ourselves,” said Reznick. “We role play our way through high school—at least, I did, and I know a lot of people I grew up with did, as well. Then, you leave high school and go out into the real world and go ‘oh, wait, I’m really not that kind of person at all. I thought that was the kind of person I needed to be to get through this.’ When you take people who are all doing that and throw them into a situation like the one in Until Dawn, you have those masks fall away very quickly.”
      This was my experience with Jessica. When I realized the reason she was strutting her body around was to mask her own insecurities, I realized she was more interesting than your average sexpot cliche, and I wanted her to live. Reznick said the game’s choose-your-own adventure setup is what allowed for these nuances to be explored. In a more traditional slasher film, you might never give the character a chance to express these feelings; the film’s momentum might not allow it.
      “We’ve written 10,000 pages of dialogue,” he said. “You’re bound to, just by default, have some more sincere [experiences] and contemplate what someone might say in a more vulnerable position. You get that kind of variation. It may not be [in] the number one script, but when you realize ‘Well, what else might happen in the scene? Well, how about something truthful?’”
      I actually managed to keep Jessica around for a while, until one wrong move—why did I think it was OK to walk down a hallway alone?—put her in danger and her jaw was forcibly removed.
      “I think it’s more powerful if you grow to like a character because of your influence on them,” said Reznick. “If they die at that point, that’s a much more powerful moment than if you just like them from the get go, and then it’s ‘oh, too bad, they’re gone.’”


      IP属地:青海来自iPhone客户端39楼2015-09-24 02:55
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        我翻译个大概吧,信息量挺大的,全英文估计大家看着费劲
        1.写剧本的两个叫Graham Reznick和Larry Fessenden,Until Dawn是2011年就开始创作的,他们最终写了10,000页对话
        2.Until Dawn经历了漫长的发展过程,本来是准备2012年作为第一款真人互动电影游戏在PS3上登录的
        3.Sony本来打算砍了这款游戏的,Fessenden从第七章开始有改动,而且加入了许多QTE和解谜元素【记得大家讨论untildawn像两款游戏,前面悬疑后期打怪,确实是有改动!要不改会被砍,我们也玩不到咯】
        4.Until dawn最原始的版本是偏向玩家的视角(galgame?),并且带有讽刺意味;第二版本是通过Mike和Jess前往小木屋(开始的)。这段游戏的对话跟原始版本几乎没有改动,而且本来是写给PS3版本的并且移植到了PS4上,原始(版本)的游戏就像这样。
        5.Mike和Jess小木屋之旅是由这两制作人负责的,事实上,这两人在受雇until dawn之前就在Sony写场景了。Until Dawn最初受挫于现代恐怖的观众们,后来两人决定了恐怖故事的框架:尖叫、林中小木屋等元素。Reznick认为好的恐怖电影就像魔术表演,一旦你解密魔术,恐怖就不存在了。
        6.Fessenden说:“你再也不会安全地坐在电视机前嘲笑那些演员做的选择了,现在要你自己来做选择,玩家要为自己的选择负责”【这不正是宣传语咩】玩家会在意游戏中的演员,游戏中有金发女郎Jess和Sam,还有少数名族的马修。
        7.游戏里有温和的破坏者,比如说Emily就是设定为让其他人不幸的狂躁执拗女【这设定带感】,大众一致认为Em是最难让人喜欢的角色,不过有小部分人支持Emily,尤其是被她在游戏后期中的表现打动。Fessenden认为如果你能玩到最后你会发现Emily也有可取之处,她是积极主动的,她会利用她的坏脾气【bitchiness】达到目的;但作为玩家你需要玩的足够远的游戏历程来亲眼见证Emily的全部特质,事实上每个角色都有这样的成分在,这使得游戏角色去除了老套的印象,变得更好玩了。
        8.虽然游戏中演员都是在扮演高中生,但你仍然可以从他们身上找到自己的影子,你可以在游戏中扮演任意一个角色,Reznick举了个Jess的例子,当你用这种方式体验了Jess的经历,你会明白Jess用趾高气扬的身材美貌来掩饰自己的不安全感,Jess比你想象中要有趣,你会想要她活下去。


        IP属地:青海42楼2015-09-24 09:37
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          好厉害嗯楼楼


          来自Android客户端43楼2015-09-24 10:31
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            来自Android客户端44楼2015-09-25 00:18
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              写的很好,赞,还更么?


              IP属地:上海来自iPhone客户端45楼2015-09-25 18:26
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                我觉得那个猪头的其他部分被搅屎做了自己的假身体╮(╯▽╰)╭,不然为什么找到猪头时会有特殊提示呢,它应该不会只是在结尾搅屎的幻想里冲出来吓他吧╮(╯▽╰)╭……还有那些肠子。。。。。


                IP属地:吉林46楼2015-09-27 01:15
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                  2025-06-06 17:06:42
                  广告
                  一开始我以为是被温迪哥吃的。。。


                  IP属地:吉林47楼2015-09-27 01:15
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                    楼主真心牛逼


                    48楼2015-09-27 12:00
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                      楼主玩的时候,那个狼结局是什么?


                      来自Android客户端50楼2015-09-27 16:43
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                        那么问题来了,萨曼莎洗完澡逃跑过程中浴巾一直没掉!还有,她遇见麦克时干嘛不在先前那个房间换衣服,而是走到麦克那个房间再换,还叫他转过头去,真是!


                        51楼2015-09-27 19:50
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                          太屌了楼主


                          IP属地:加拿大来自iPhone客户端52楼2015-09-28 10:19
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                            补充一点 不知道有没有人注意到Josh是个有些好色的人
                            最直观的感受就是他在怂恿Chris表白的时候说Ash脱光了身材肯定很好
                            后来恶作剧结束他即使被绑起来还念叨了一句,是说Jess还是Ash忘了
                            并且在一开始的缆车上,chris向Sam介绍他和josh怎么认识的时候说josh一直弹他前面那个女生bra的带子才被老师换到chris旁边,两人才认识
                            并且在恶作剧中josh拿走了Sam的衣服,并拍下她洗澡,这显然是预谋好的
                            而且他在邀请函(游戏开头Sam手机看了一遍)中说lets party like fucking porn stars!他在某一次和mike&jess打招呼的时候也用到了porn star这个表述,可见他是常常把这些挂在嘴上的


                            IP属地:美国来自iPhone客户端55楼2015-09-29 23:59
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