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对了,顺带一提,如果从演员区分角色的人种,Em算是亚裔(日裔),而Josh算是埃及裔


IP属地:甘肃30楼2015-09-21 10:24
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    14.雪怪wendigo传说
    wendigo是因为人吃人产生的怪物,喷火大叔曾经说过一句很重要的话:“当他们吃人的那一刻,已经放弃自己的人性了”(大意)。
    事实上,我国古代也有吃人的史实,大家可百度“两脚羊”:宋 庄绰《鸡肋编》卷中:“老瘦男子廋词谓之‘饶把火’,妇人少艾者,名为‘不羡羊’,小儿呼为‘和骨烂’,又通目为‘两脚羊’。” 明 李时珍《本草纲目·人一·人肉》:“古今乱兵食人肉,谓之想肉,或谓之两脚羊。此乃盗贼之无人性者,不足诛矣。”鲁迅《准风月谈·抄靶子》:“ 黄巢造反,以人为粮,但若说他吃人,是不对的,他所吃的物事,叫作‘两脚羊’。”


    IP属地:甘肃32楼2015-09-22 11:08
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      http://kotaku.com/how-until-dawn-ended-up-with-a-10-000-page-script-1732405938 发个链接,游戏制作人称until dawn有10000页手稿,感兴趣的可以看看


      IP属地:甘肃来自iPhone客户端36楼2015-09-24 02:53
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        Mike and Jess’s cabin romp was responsible for Reznick and Fessenden joining Until Dawn, actually. The two were asked with writing a scene before they were hired, and much of what they worked into that original pitch carried over into the game that shipped earlier this year.
        What attracted them to Until Dawn was a growing frustration with modern horror audiences. Fans today, they argued, have grown up in an age of genre deconstruction—Scream, Cabin in the Woods—and, as a result, feel smugly superior to the characters they’re watching.
        “Good horror movies are like a magic trick,” said Reznick, “and once you know the magic trick, the first thrill you have is gone. The magic of the trick gets more complicated each time.”
        “It [Until Dawn] brings responsibility back to the player,” said Fessenden. “You’re no longer laughing at the choices the characters make, you’re actually making them. It almost subverts the subversion by making you responsible for the choices—you can’t just laugh at them in that safe place.”
        To pull this off, the game had to make you care about the characters. Until Dawn’s archetype rolodex runs deep: There’s the dumb blonde (Jessica), the final girl (Sam), the token minority (Matt), and many others. If you’ve watched a few horror movies, you’ve seen this lineup before.


        IP属地:甘肃来自iPhone客户端38楼2015-09-24 02:55
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          There are some mild Until Dawn spoilers that follow.
          Emily, for example, is set up as the crabby woman who makes everyone else’s life miserable. The general consensus amongst fans is that Emily is that most difficult character to like, but a smaller group has rallied around Emily, especially given how her arc plays out later in the story.
          “We set up these cliched characters, but you get to watch them deepen as you go along,” said Fessenden. “ [...] She [Emily] does have some redeeming qualities at the end. Mostly, that she’s just proactive. She takes her bitchiness and uses it. But you have to witness that to see if she makes it that far. Each of the characters have a component of that, where the cliche is stripped away and exposed as something a little more interesting.”
          “It mirrors, in some ways, the way we all act as teenagers when we’re still finding ourselves,” said Reznick. “We role play our way through high school—at least, I did, and I know a lot of people I grew up with did, as well. Then, you leave high school and go out into the real world and go ‘oh, wait, I’m really not that kind of person at all. I thought that was the kind of person I needed to be to get through this.’ When you take people who are all doing that and throw them into a situation like the one in Until Dawn, you have those masks fall away very quickly.”
          This was my experience with Jessica. When I realized the reason she was strutting her body around was to mask her own insecurities, I realized she was more interesting than your average sexpot cliche, and I wanted her to live. Reznick said the game’s choose-your-own adventure setup is what allowed for these nuances to be explored. In a more traditional slasher film, you might never give the character a chance to express these feelings; the film’s momentum might not allow it.
          “We’ve written 10,000 pages of dialogue,” he said. “You’re bound to, just by default, have some more sincere [experiences] and contemplate what someone might say in a more vulnerable position. You get that kind of variation. It may not be [in] the number one script, but when you realize ‘Well, what else might happen in the scene? Well, how about something truthful?’”
          I actually managed to keep Jessica around for a while, until one wrong move—why did I think it was OK to walk down a hallway alone?—put her in danger and her jaw was forcibly removed.
          “I think it’s more powerful if you grow to like a character because of your influence on them,” said Reznick. “If they die at that point, that’s a much more powerful moment than if you just like them from the get go, and then it’s ‘oh, too bad, they’re gone.’”


          IP属地:甘肃来自iPhone客户端39楼2015-09-24 02:55
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            我翻译个大概吧,信息量挺大的,全英文估计大家看着费劲
            1.写剧本的两个叫Graham Reznick和Larry Fessenden,Until Dawn是2011年就开始创作的,他们最终写了10,000页对话
            2.Until Dawn经历了漫长的发展过程,本来是准备2012年作为第一款真人互动电影游戏在PS3上登录的
            3.Sony本来打算砍了这款游戏的,Fessenden从第七章开始有改动,而且加入了许多QTE和解谜元素【记得大家讨论untildawn像两款游戏,前面悬疑后期打怪,确实是有改动!要不改会被砍,我们也玩不到咯】
            4.Until dawn最原始的版本是偏向玩家的视角(galgame?),并且带有讽刺意味;第二版本是通过Mike和Jess前往小木屋(开始的)。这段游戏的对话跟原始版本几乎没有改动,而且本来是写给PS3版本的并且移植到了PS4上,原始(版本)的游戏就像这样。
            5.Mike和Jess小木屋之旅是由这两制作人负责的,事实上,这两人在受雇until dawn之前就在Sony写场景了。Until Dawn最初受挫于现代恐怖的观众们,后来两人决定了恐怖故事的框架:尖叫、林中小木屋等元素。Reznick认为好的恐怖电影就像魔术表演,一旦你解密魔术,恐怖就不存在了。
            6.Fessenden说:“你再也不会安全地坐在电视机前嘲笑那些演员做的选择了,现在要你自己来做选择,玩家要为自己的选择负责”【这不正是宣传语咩】玩家会在意游戏中的演员,游戏中有金发女郎Jess和Sam,还有少数名族的马修。
            7.游戏里有温和的破坏者,比如说Emily就是设定为让其他人不幸的狂躁执拗女【这设定带感】,大众一致认为Em是最难让人喜欢的角色,不过有小部分人支持Emily,尤其是被她在游戏后期中的表现打动。Fessenden认为如果你能玩到最后你会发现Emily也有可取之处,她是积极主动的,她会利用她的坏脾气【bitchiness】达到目的;但作为玩家你需要玩的足够远的游戏历程来亲眼见证Emily的全部特质,事实上每个角色都有这样的成分在,这使得游戏角色去除了老套的印象,变得更好玩了。
            8.虽然游戏中演员都是在扮演高中生,但你仍然可以从他们身上找到自己的影子,你可以在游戏中扮演任意一个角色,Reznick举了个Jess的例子,当你用这种方式体验了Jess的经历,你会明白Jess用趾高气扬的身材美貌来掩饰自己的不安全感,Jess比你想象中要有趣,你会想要她活下去。


            IP属地:甘肃42楼2015-09-24 09:37
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              系统自带属性


              IP属地:甘肃来自iPhone客户端57楼2015-09-30 16:18
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                今天突然玩到一个Em正面看我的option画面,吓了一跳


                IP属地:甘肃来自iPhone客户端64楼2015-10-06 18:08
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                  Josh做的对twin sister的缅怀版


                  IP属地:甘肃来自iPhone客户端65楼2015-10-06 18:09
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                    18.真希尔医生给Josh的短信,Josh私自停药了


                    IP属地:甘肃来自iPhone客户端66楼2015-10-06 18:23
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                      索尼老大称直到黎明为黑马作,翻个标题先


                      IP属地:甘肃来自iPhone客户端69楼2015-10-07 01:12
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                        哈哈今天玩最后一章,如果sam一直选择“什么都不做”,她和mike都会死,一个是被穿腹,mije是自杀死


                        IP属地:甘肃来自iPhone客户端74楼2015-10-17 21:23
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