新建C#脚本,命名为Direction,挂载到Direction


并将你的Player拖放进Player.
代码如下
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class Direction : MonoBehaviour {
public Transform player;
RectTransform tr;
void Start () {
tr = GetComponent<RectTransform> ();
}
void Update ()
{
Quaternion rotation = Quaternion.identity;
rotation.eulerAngles = new Vector3 (0f, 0f, player.rotation.eulerAngles.y);
tr.rotation = rotation;
}
}