sporting吧 关注:15贴子:452
Starting a New Project 开始一个新项目
Overview 概述
The basic tracking workflow in our tools is:
我们工具的基础跟踪流程是:
1. Import your footage
导入素材
2. Draw a loose spline around the shape you want to track. Track the spline
在你要跟踪的形状轮廓周围绘制松散的曲线,跟踪曲线
3. Set the ‘Surface’, or corner pin where you want the inserted image
设置曲面,在你要潜入图像的区域边角固定
4. Adjust track if necessary
必要的时候调整跟踪
5. Export the completed track
导出完成的跟踪
The basic rotoscoping workflow is very similar:
基础rotoscoping工作流程与之非常相似
1. Import your footage
导入素材
2. Draw a loose spline around the shape you want to track. Track the spline
在你要跟踪的形状轮廓周围绘制松散的曲线,跟踪曲线
3. Adjust track if necessary
必要时调整跟踪
4. Add new shapes for rotoscoping that are linked to your track
为rotoscoping连接到跟踪添加新的图形
5. Export the rendered mattes or the shape data
导出渲染蒙版或形状数据
The Workspace 工作空间
Take a few minutes to familiarize yourself with the workspace:
花点时间去熟悉你的工作空间
In the center is a canvas,
中间位置的是画布
where most of the work is done.
在画布上进行大部分工作的操纵
At the top, we have a
toolbar, where commonly used tools are accessed.
顶端是工具栏,使用各种工具的快捷方式
A number of dockable panels
are on the left side.
左边有些悬停面板
At the bottom is a panel which contains the parameter
controls and a curve editor.
底部是包含参数控制和曲线编辑的面板
Many of the controls will probably be obvious to you,
大部分控制命令是显见的
such as Edge Properties,
如边属性
but others like the Layer Controls should be looked at more closely.
但其余的像图层控制可能需要更仔细地找寻
Creating a New Project 创建一个新项目
When you start the application you are presented with an empty workspace.
当你开始使用时,你现在有一个空的工作空间
No footage is loaded and most of the controls are consequently disabled.
没有素材被读取以及大部分控制因此不可用
To begin working, you must open an existing project or start a new project.
要开始工作,你必须打开一个现有的工程或开始一个新项目
Choose File -> New Project… or select the New Project
icon on the toolbar.
选择 文件--》新建项目 或者点击工具栏中的新项目图标
A step-by-step wizard will guide
you through the process of getting your project set up
properly.
导航框将一步步指导你适当地建立你的项目
Import your footage 导入你的素材
Select the clip to import by clicking on the
Choose… button to the right of the top
line.
在顶栏右侧点击choose...按钮导入
This will bring up a file browser,
where you can select almost any industry
standard file formats.
这时会弹出一个文件浏览器,你可以选择大部分任何工业标准的文件格式
Image sequences
will show up as individual frames.
序列图像将会显示为单独的帧
You can select any one of the frames and the
application will automatically sequence



IP属地:广东1楼2011-12-17 13:40回复
    Tracking Basics 跟踪基础
    Overview 概述
    Imagineer’s Planar Tracker technology can provide the same 2D tracking output
    as a 1-, 2-, 3- or 4-point track, but does so by tracking planes rather than points.
    The key to getting the most out of the Planar Tracker is to learn to find planes
    of movement in your shot which coincide with the object that you want to track
    or roto.
    让平面跟踪发挥最大功效的关键是学会查找与你想要跟踪或者roto物平相一致的动态平面
    Sometimes it will be obvious - other times you may have to break your
    object into different planes of movement.
    经常它是显而易见的,其他时候他可能会再移动的时候分裂你的对象为两个不同的平面
    For instance if you were tracking a
    tabletop, you would want to draw the spline to avoid the flower arrangement
    in the center of the table — it is not on the same plane and will make your track
    less accurate.
    To select a plane you simply draw a spline around it. You can be fairly loose with
    your spline — the Planar Tracker is intelligent enough to discard the pixel
    movement that doesn’t conform to the movement of the majority of the pixels
    within the shape.
    Our tool feature two spline types, X splines and Bezier splines.
    In general X splines work better for tracking, especially with perspective motion.
    Nevertheless the Bezier Spline is versatile and is the industry spline standard.
    Selecting What to Track
    Most tracking applications use small rectangular boxes for selecting what to
    track. Our tools use splines.
    For example if you are tracking the position of mobile phone screen, you would
    normally have to look for a point of high contrast that was relatively stable,
    with no significant brightness changes over time to get a good track. You may
    have to reposition the tracker to another more desirable point half-way through
    the track if your original point moves out of frame. This makes point tracking
    very complicated.
    With the Planar Tracker you simply draw a spline around the screen as shown
    below.
    Try this out on the iPAQ demo clip: Use the shape tool to create a shape
    around the outside edge of the iPAQ.
    You will notice that the shape is not tight
    on the edge but actually has a little space to allow for the high contrast edges to
    show through, as these provide good tracking data.
    Start creating your shape by clicking onto the screen. After the third point, the
    shape will auto-close, but you can continue to add points. After you have added
    all the points you need, right-click to close.


    IP属地:广东3楼2011-12-17 16:05
    回复
      Dealing With Obstructions or Reflective Surfaces
      处理遮挡或反光曲面
      In some cases there are parts of an image that can influence the effectiveness of
      the Planar Tracker.
      在一些情况中,有一部分图形可能影响平面跟踪的效力
      To handle this, you can create an exclusion zone in the area
      you are tracking.
      要处理这种情况,你可以在你跟踪的区域内创建一个排斥地带
      For instance, in the iPAQ example we are using, there are frames where there
      are strong reflections on the screen.
      例如,在我们使用ipaq的例子中,有一些帧里屏幕有非常亮的反光
      These reflections can make the track jump.
      这些反光可能致使跟踪跳跃
      So what we need to do is isolate that area and tell the tracker to ignore it.
      Here’s how this is done:
      所以我们所需要做的是孤立这些区域以及高速跟踪器忽视这部分
      方法如下:
      1.First select the initial layer you created.
      首先选择你最初创建的图层
      2.Second, select the add shape tool to add an additional shape to the current
      layer, which selects the area you want the tracker to ignore.
      然后,选择加形工具来为当前图层添加你所要忽视区域形状,
      3.Draw this second shape inside the
      screen. Note that both splines have the
      same color, which is an indication that
      they belong to the same layer. Also you
      will notice in the Layer Controls panel
      that you only have a single layer.
      注意所有的样条曲线具有同样的颜色,这表示他们属于同一个图层。
      4。Lastly, using the handles at each point, pull
      them out to create a straight cornered
      shape.
      最后,使用手柄调整使得每个角呈直角形状
      By turning on the Mattes button under
      View Controls you can see the area that
      will be tracked.
      在视图控制栏下方打开mattes按钮,然后你会看到将被跟踪的区域
      


      IP属地:广东4楼2011-12-17 16:29
      回复
        Before You Track 跟踪开始之前的工作
        Various tracking parameters can be accessed by selecting the Track tab.
        各种跟踪参数可以通过选择跟踪标签进行读取
        On the left hand side of the Track tab, you will see two sections:
        在跟踪标签的左手边,你将会看到两部分内容
        Motion and Search Area. 动作和搜索区域
        Motion allows you to define the type of motion the tracker should be
        calculating and whether it should expect large motions (specified in the Search
        Area) or only small motions (up to about 3 pixels shift per frame),
        动作允许你定义将要计算跟踪的动作类型,以及是否期望产生庞大的动作(特指在搜索区域)或只是轻微的动作(多达3像素偏移每帧)
        which is faster and great for tracking small jitters to be stabilized.
        这使得跟踪更快更好,不抖动非常稳定
        The settings under Search Area allow you to control how large a motion the
        tracker should expect, similar to the way you would increase the size of the rectangle for a point tracker to handle faster motion.
        在搜索区域下的设定允许你控制最大期望的跟踪动作量,类似于点跟踪时增加矩形大小来操控快速的动作
        If the object in your shot is moving significantly and you are working on a large 2k–4k image, you may wish to manually enter some large pixel values.
        如果你目标中的物体动作非常明显而且素材高达2k-4k分辨率,你可以手动输入一些大像素值
        1-, 2-, 3- and 4-Point Style Tracking
        If you would like to track just x,y position information, like a traditional point tracker, then select only Translation in the Motion section.
        If you’d also like to track the Scale and Rotation, simply check the Motion mode to include Rotation + Scale.
        Keep in mind, because this is a Planar Tracker, you do not have to track two
        separate splines.
        记住,因为这是平面跟踪,你不需要跟踪两条分离的样线
        Unless they are on the same plane of movement, this will
        actually make for a poor track.
        除非其在一个平面中移动,这会导致跟踪不理想
        Trust the planar tracker to derive the Rotation
        and Scale based on pixel movement within the spline.
        4-point or corner pin tracking is where the Planar Tracker really begins to shine.
        You can achieve more accurate tracks faster than you would think possible.
        


        IP属地:广东5楼2011-12-17 16:46
        回复
          Tracking the Spline 跟踪样条线
          Before we move on to performing the actual track, we first
          need to adjust a couple of settings depending on the
          movement in the clip.
          在我们执行当前跟踪工作之前,我们首先需要调整几个设定
          In this example, keep the default motion settings Translation,
          Rotation + Scale and Shear, which is the equivalent of a 3-
          point track.
          Track the plane selected by pressing the Track Forwards button on the righthand
          side of the transport controls section.
          Stop the track and adjust the shape if it doesn’t seem to be tracking properly.
          You may keyframe the spline shape so that it tracks only the planar region of a
          shape by adjusting the shape and hitting Add Key in the keyframe controls
          menu.
          你可以通过调整形状和在关键帧控制菜单中添加关键点为样条线形状设定关键帧用以仅跟踪形状区域的平面
          Keep in mind that no initial keyframe is set until you first hit Add Key or
          move a point with Auto-Key turned on.
          记住当自动记录帧打开时没有初始帧设定直到你第一次添加关键点或移动点
          Checking Your Track 检查你的跟踪
          The spline should be tracked in addition to the clip being cached to RAM.
          You can play it back and get an idea as to how the track went. Feel free to change the playback mode in the transport controls to loop or ping-pong your track.
          Another trick you can do to check your track is hit the Stabilize button in the
          View Controls.
          Turning on Stabilize will lock the tracked item in place, moving the image to
          compensate.
          In the track module, stabilize view is a preview mode to check your track. Actual
          stabilization output is handled by the Stabilize Module, explained in the
          Stabilize Overview chapter.
          You can check the accuracy of your planar track by turning on the Surface and
          Grid overlay in the View Control panel. Drag the corners of the Surface overlay
          (the dark blue rectangle) to match the perspective of your tracked plane. If you
          play the clip, you should see the surface or grid line up perfectly with the plane you tracked.
          IMPORTANT CONCEPT
          The Surface and Grid have no keyframes; they are
          simply guides that let you check the accuracy of your
          track. Note that the position of the Surface WILL affect
          the exported tracking data, so you MUST position the
          corners of the Surface before exporting tracking data.
          Next click on the Surface button under View Controls.
          When you turn on the surface
          you will see the blue box that
          represents the 4 points of the
          corner-pin. Right now you will
          see that it is not lined up with
          the screen.
          By selecting each corner one at a
          time you can adjust the surface
          area to cover the area of the
          screen.
          The Grid overlay should line up with the
          plane you’re tracking and move with it as
          you cycle through the clip.
          网格覆盖将会在你跟踪的平面排列以及跟你的裁剪一起运动
          You can change
          the density of the grid by adjusting the X
          and Y grid values in View | Viewer
          Preferences:
          The grid overlay can give you a quick
          representation of the accuracy of the track.
          The Trace feature allows you to
          see the position of the planar
          corners over time. Skip allows
          you to work with only every nth
          frame, useful on particularly
          long roto shots where the
          movement is predictable.
          IMPORTANT CONCEPT
          When you track a layer, the mattes of any active layers
          above the layer itself are subtracted from the matte of
          the layer and hence influence the area being tracked.
          To keep your tracking predictable, it is recommended
          that you keep your tracking layers on the top of the
          stack unless you specifically wish to use other layers to
          subtract from the tracking area of layers beneath it.
          To monitor what the tracker “sees” as a tracking area, select the Track Matte
          button in the view control.
          Importing Mattes
          There may be instances where you have already created mattes for one or more
          objects in the shot, for example using a keyer or another roto tool that would
          help you isolate areas to track. You can import such mattes by creating a new
          layer and then using the Matte Clip setting under Layer Properties to assign it to
          the layer.


          IP属地:广东6楼2011-12-17 17:43
          回复
            situations. Simply click the New Ref button to create a new reference point for
            the selected corner.
            You cannot keyframe the Surface — only the Reference
            Points. The original track and any refinements you
            make in AdjustTrack cause the Surface to move
            however.
            Working Backwards
            Every so often a shot will come along that is easier to track backwards than
            forwards. This is fairly simple when running the tracker backwards, but
            introduces some rather obtuse concepts when keyframing is involved. This is
            why there are two “New Ref” buttons provided. If you are working backwards
            and wish to set a new reference point, you will probably want to use the “<-
            New Ref” button instead of the forward-thinking “New Ref ->” button.
            Because keyframing “thinks”
            forward, hitting “<-New Ref” will
            not create new Master Reference
            points on the current frame, but will go backwards in time, looking for any
            existing keyframes and set new Master Reference points on the frame directly
            after. For example, if you decide to create a new backwards reference point at
            frame 20, a new master reference will be created at frame 21.
            Some people may be more comfortable doing this manually by moving the
            playhead themselves and using the traditional “New Ref ->” button. Others who
            do a lot of tracking and find themselves working backwards often may find the
            backwards-thinking New Ref button helpful.
            About Master Reference Points (the red X)
            Every Reference Point has one frame in which its initial placement is determined
            without causing any adjustment to the track. This is called the Master Reference
            Point; if you step forward or backward in time you will notice the red X change
            to a red dot.
            The red X indicates that this particular frame is the
            starting point for calculating adjustments. Moving a
            Master Reference Point will NOT change the tracking
            data.
            Go ahead and experiment - move the Reference Point
            when it is a red X (a Master Reference Point). You will
            notice the Surface isn’t adjusted at all. Step forward a
            frame and move the same point - this time the surface
            will move because you are now adjusting the track.
            Changing the Master Frame for a Reference Point
            By default, the frame in which you create a Reference
            Point is its Master Reference frame. This Master
            Reference can occur on a different frame for each
            reference point. You can change the Master Reference
            frame by selecting a Reference Point, going to the
            appropriate frame and hitting the “Set Master” button.
            You may set a new Master Reference Frame for all active
            points by hitting the Set Master All button.
            Selecting Different Reference Points
            One method for selecting different reference
            points is to hit the “Next” button.
            The next button simply cycles through the
            active reference points for that frame. More
            fine-grained control of reference points can be
            obtained through the Nudge control panel,
            


            IP属地:广东8楼2011-12-18 15:59
            回复
              described below.
              Deleting Reference Points 删除参考点
              Deleting Reference Points is done by selecting the point you wish to remove and
              hitting the delete key. If there are multiple Reference points on a particular
              corner, the preceding Reference Point will be extended through your time line
              until a new Reference point is encountered.
              Nudging Reference Points
              The Nudge section allows you to move Reference points in 0.1 pixel increments,
              much more fine grained than would be possible by dragging the points
              manually. You can easily select any active Reference
              Point by selecting one of the corner buttons in the
              Nudge section.
              If you hit the Auto button, a tracker will attempt to
              line up the selected Reference Point based on its
              position in the Master Reference frame. The Search
              Region Size and Maximum Motion parameters can
              be set in pixels in the Auto Nudge section.
              You can quickly select any corner by using the Corner selector buttons in the
              Nudge control panel. In the image below, the user is selecting the upper right
              corner in preparation for nudging operations.
              View Options
              The AdjustTrack tab has a View section for cleaning up your
              AdjustTrack workspace. Deselecting the Inactive Traces
              button will cause the display to hide the traces of the
              inactive Reference Points. This is helpful if you have a corner
              with numerous Reference Points offsetting it.
              Deselecting the Unselected Traces button will hide any
              Reference Point that is not selected.
              Finally, deselecting the Search Area button will hide the
              Search Region Size (in Yellow) and the Maximum Motion
              search area (in Pink).
              AdjustTrack Keyframing
              The AdjustTrack tab has a setting that determines
              whether keyframes are per corner point or per
              surface.
              Normally, you would want to keep your corner
              adjustments discrete, so that adjusting one would
              not automatically set a keyframe on another
              corner. In this case, you would want to keyframe by
              points. There are some special cases where you
              want to create a keyframe on every active
              Reference Point when any one of them is
              manipulated. For this case, choose the Corner Pin
              keyframing method.


              IP属地:广东9楼2011-12-18 15:59
              回复
                Stabilization Overview 固定概述
                Overview
                The stabilize feature in Mocha V2 uses the data you have tracked to lock down a
                moving shot.
                You can think of it as the inverse of what tracking does: It moves
                the footage around an area rather than an area around the footage.
                Stabilization is useful for:
                • Removing camera jitter and bumps
                • Locking off a shot so it is easier to work with, before restoring the motion
                back into the final composition
                The Interface Stabilization is a fairly straightforward operation. Once you have selected the
                tracked layer you wish to work with you have options to restrict the stabilization
                to key details.
                Input Tab: Select the clip that you wish to use to stabilize here.
                Range Tab: Select the frame range for the stabilization.


                IP属地:广东10楼2011-12-18 18:56
                回复
                  Rotoscoping Basics 转描技术基础
                  Choosing Tracking Parameters 选择跟着参数
                  Next we choose our tracking parameters, specifically making sure we are
                  tracking the right type of motion, for example we need to select Perspective for
                  the side of the car as there is a reasonable amount of perspective change on this
                  plane.
                  接下来我们选择我们的跟着参数,特别是确定我们采取了正确的动作跟踪类型,例如,我们需要为车的侧面选择透视跟踪因为这个平面有大量的透视变化。
                  Select Perspective motion model for the'BMW side track' layer.
                  为‘BMW side track’图层选择透视动作模式
                  Select the Shear motion model for the 'BMW front track' layer.
                  为‘BMW front track’图层选择剪切动作模式
                  Note: The Track | Motion parameters work
                  in a hierarchical order i.e. selecting
                  Rotation + Scale forces Translation to be
                  selected and subsequently selecting
                  Perspective forces all Motion parameters
                  to be selected. Additionally it’s worth
                  mentioning that the Motion parameters
                  are keyframable as it can be useful to change the settings for part of the clip.
                  Tracking
                  Ensure that tracking is enabled for both
                  layers, then click the Track Forwards button.
                  


                  IP属地:广东11楼2011-12-20 13:23
                  回复
                    Turning Layers On and Off 打开关闭图层
                    Once tracking is complete and we have a satisfactory track, we deactivate the
                    mattes of the tracking layers as we do not want them used in our renders.
                    One method is to keyframe the Layer
                    Active/Inactive state in the Curve Editor.
                    The layer curve in the curve editor is a
                    constant value of 0 or 1. 0 indicates that
                    the layer is inactive and 1 indicates that
                    it is active.
                    Keep in mind that the Layer
                    Properties allow you to turn off layer
                    visibility in the canvas, but don’t affect
                    the layer Active/Inactive state in any way.
                    The second method is to set the In and Out
                    range of that specific layer in the Layer Controls
                    panel.
                    The layer will become inactive
                    automatically before and after the In and Out
                    points (though you won’t see any keyframes
                    created in the Curve Editor).
                    The final method is to right click on
                    the layer in the Layer Controls panel
                    or to right-click on the actual spline
                    itself.
                    If you right-click on the layer in the
                    Layer Controls panel you can select to
                    Deactivate or Activate the layer.
                    Right-clicking on a spline
                    brings up a contextual
                    menu, giving you the ability
                    to Deactivate the layer
                    directly from the canvas.
                    Once a layer has been made
                    inactive, it will not be
                    visible in the canvas. To
                    make it active again, you
                    must either right-click the
                    Layer in the Layer Controls
                    panel and activate it or
                    change the active value in
                    the Curve Editor.
                    Keep in mind that if you have multiple splines on a single layer individual splines
                    cannot be made active and inactive independently - only the layer on which they
                    reside has this control.
                    COMMON ERROR
                    Deactivating the layers is not the same as merely hiding
                    the layers using the 'eye' in the Layer Controls menu; it
                    literally switches the layers off. This is a keyframable
                    parameter so make sure the value is set for the entire
                    project.
                    Adding Your Roto Spline
                    Once you have a track for a layer we recommend that you add a new layer to
                    use for the actual roto spline, rather than refining the spline you used for the
                    actual track as you might need to do more tracking with it later.
                    NOTE: Autokey should be on such that we are creating a keyframe for the spline
                    on the frame we add the spline on. This is relevant as we will be refining the
                    spline on other frames and need to ensure it is locked off on the frame we start
                    on.
                    Select the X spline or Bezier spline tool and draw a tight spline around the
                    object you are rotoscoping. Ctrl/Cmd+drag the Bezier tangents if you wish to
                    break them. You will see that a new layer is automatically created.
                    Tip: You don’t want to inadvertently track with this layer, so disable tracking for
                    the layer by turning off the tracking button (the cog) for the layer in the Layer
                    Properties panel.
                    You can also hide the spline use for tracking by turning off the display button
                    (the eye) for that layer.
                    


                    IP属地:广东12楼2011-12-20 16:10
                    回复
                      every point in the spline.
                      Green keyframe markers will be added to the timeline to indicate the presence
                      of a keyframe on that frame. Only keyframes of the selected point will be
                      shown.
                      Try to switch on Autokey mode and go to the last frame of the shot. Refine both
                      the front and side roto splines by moving any points that have drifted away back
                      into position.
                      Now go to a frame in the middle of the shot, say frame 12. Again, reposition
                      points as needed.
                      Note: The idea is to refine the spline on as few keyframes as possible and instead
                      depend on the tracking to drive the interpolation of the point positions
                      between keyframes. The approach we describe here is 'divide and conquer',
                      where you continually insert keyframes halfway between two existing
                      keyframes until the spline is accurate enough between two keyframes for any
                      further refinement not to be necessary. Another approach is to start at the first
                      frame and skip, say 10 frames, forwards for each keyframe.
                      What’s the Überkey? Powerful. And Dangerous.
                      The Überkey is a powerful tool that allows you to offset the positions of control
                      points without destroying their keyframe data.
                      Use this tool with care, as it is not setting any keyframes per se, it is offsetting
                      any and all keyframe data on the points you move while it is on. Überkey will
                      save your life one day, but don't let it ruin your day. Use with care.
                      Überkey affects only those frames between the timeline's In and Out point. If
                      you wish to make adjustments to a particular range, set the In and Out points to
                      that range.
                      Translate, Rotate and Scale your Splines
                      You can translate, rotate and scale selected points as a
                      group by using the corresponding tools listed in the toolbar.
                      An overlay shows the delta change.
                      The center or anchor point of these
                      movements appears where you first
                      click your mouse. Keep in mind that
                      these three tools do not work in
                      conjunction with the Überkey
                      function.
                      Turning On and Off Points
                      You can turn on and off individual points in a spline.
                      When they are off, you can still see the points, they
                      can still be animated, but they are not contributing
                      mathematically to the spline. This allows you to have
                      a complex spline only when you need it, rather than
                      having to deal with superfluous points in parts of the
                      shot when they are not needed.
                      To turn off points, select the points
                      on the spline and hit Shift+Delete.
                      You will see the curve change
                      shapes, but the points will remain.
                      To turn a point back on, right-click
                      on it and select Point->Activate.
                      If the Autokey button is enabled, a
                      keyframe will be created when you
                      change a point’s active status.
                      Add Motion Blur
                      You can use the movement of the
                      individual spline points to determine
                      motion blur. Any movement in the spline,
                      whether through simple X/Y translation or
                      by shape deformation will cause motion
                      blur.
                      


                      IP属地:广东14楼2011-12-20 16:10
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                        You can control the amount of blur by
                        changing the motion blur value in the Edge
                        Properties panel.
                        Changing the Matte Blend Mode
                        Although not necessary in this example, note
                        that you can change how mattes are blended
                        in the Layer Properties panel. You may make
                        each layer’s matte Add or Subtract and you
                        can also invert the matte.
                        Note that this can't be keyframed and that
                        these settings apply to the entire layer, not to
                        individual splines of the same layer.
                        Viewing your Mattes
                        In the View Controls, several options are offered for viewing your mattes. The
                        Matte drop down is has options to view all mattes, just the mattes you have
                        selected or no mattes.
                        Select the Matte button and you will see your rotoscoped object against a flat
                        background.
                        Changing the Background Color
                        You may wish to rotoscope against a
                        particular color. Select View -> Canvas
                        Color… and a color picker will allow
                        you to choose a particular background
                        color.
                        Colorize your Matte Overlay
                        When you have your Mattes turned on, you may
                        choose for the matte to be filled with a color instead
                        of cutting out the object, using Colorize.
                        You can adjust the opacity of the color fill by changing the blend
                        value to the right of the Colorize button.
                        The color used by Colorize is derived
                        from the Selected and Unselected
                        properties of the Overlay Colors
                        panel, which can be changed per
                        layer.
                        This is only a preview and will not
                        affect how your mattes are rendered
                        when exporting.
                        Preview Rendered Mattes
                        In the View Controls panel, you will find a drop-down menu for selecting the
                        clip to view.
                        This allows you to view the actual rendered mattes, which can be especially
                        useful when tweaking motion blur. The motion blur you normally see in your
                        canvas is an OpenGL preview and can differ slightly from the actual render.
                        If you’d like to see what the actual motion blur render looks like, switch to
                        viewing the layer whose matte you
                        wish to see.
                        Because you can choose specific
                        layers for export when you render,
                        a render pass is created for each
                        layer.
                        Switch the View Clip drop-down
                        back to your source clip to continue
                        working with that clip.
                        To actually render your matte for use in a composite, read the instructions in the
                        chapter on exporting mattes.
                        


                        IP属地:广东15楼2011-12-20 16:10
                        回复
                          Switch back to your After Effects window and locate and select the item on the
                          time line that is the insert object. Paste the data to the selected layer. You can
                          do this by selecting the ‘paste’ option in the edit menu or by typing “commandv”
                          (Mac) or “ctrl-v” (Windows).
                          Using Tracks For Stabilizing In After Effects
                          You can use the tracking data created to stabilize a shot in After Effects. The
                          process is simple.
                          Track your footage as normal, then turn
                          on the Surface button and center the
                          surface box on the area you wish to use
                          as the stabilize center.
                          Export the tracking data in the After Effects Transform format. Switch to After
                          Effects, select the layer you wish to apply the stabilize data to and paste it to
                          that layer.
                          Now delete the Position key frames. You can skip this step if you first delete this
                          information from the saved text file before copying it to After Effects.
                          Select the Rotation channel and click Animation | Add Expression. In the
                          expression box enter the formula rotation*-1.
                          Select the scale channel and click Animation | Add Expression. In the expression
                          box enter the formula:
                          x = 10000/scale[0];
                          y = 10000/scale[1];
                          [ x, y ];
                          You should now have a stabilized image.


                          IP属地:广东17楼2011-12-20 20:19
                          回复
                            1. Introduction
                            Welcome to mocha, tracking and rotoscoping tools that make your tracking and rotoscoping work
                            much easier.
                            Our tools are based on our proprietary Planar Tracking technology, an awesome approach to 2D tracking
                            which will help you to generate accurate corner-pins and track and transform your roto splines
                            in a powerful way.
                            Please note: This manual covers all products in the mocha family. Export and interface features may
                            differ between mocha Pro and mocha AE. Legacy applications such as mokey and monet will have
                            significant interface difference to the current versions. Please refer to their offline manuals.


                            18楼2015-07-17 21:13
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                              The Art of Tracking
                              Tracking and rotoscoping are part of almost any visual effects project. For 2D tracking, point trackers
                              are most commonly used, but to get good point tracks requires a mix of experience and luck. You often
                              have to “prime” a clip for optimum tracking using color correctors and other image manipulations.
                              If the point being tracked exits frame, you get into offset tracking, which presents its own set of
                              challenges. If it all fails, you are into hand tracking, which is time consuming and very hard to get
                              accurate.
                              Mocha is a 2D tracker that requires less experience and luck to be successful with, does not require
                              the image to be primed and is less likely to require a lot of tricks or hand tracking on difficult shots.


                              19楼2015-07-17 21:16
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