class CampioneProfile:
"""弑神者个人特质档案"""
def __init__(self, personality: dict, skills: list, combat_style: str):
"""
:param personality: 性格特征字典(示例:{"谨慎度":0.8, "攻击性":0.3})
:param skills: 生前掌握的技能列表(如[lbk]"剑术", "战术指挥"[rbk])
:param combat_style: 战斗风格标签("近战特化"/"策略至上"等)
"""
网页链接= personality
网页链接= skills
self.combat_style = combat_style
class DivineAuthority:
"""神性权能实体"""
def __init__(self, base_effect: str, god_attributes: list):
"""
:param base_effect: 基础权能效果(由神明特性决定)
:param god_attributes: 神明属性标签(如[lbk]"火", "锻造"[rbk])
"""
self.base_effect = base_effect
self.god_attributes = god_attributes
class CampioneAuthority:
def __init__(self, slain_god: str, mythology: str, profile: CampioneProfile):
"""
:param profile: 个人特质档案
"""
self.slain_god = slain_god
网页链接= mythology
网页链接= profile
sel
"""弑神者个人特质档案"""
def __init__(self, personality: dict, skills: list, combat_style: str):
"""
:param personality: 性格特征字典(示例:{"谨慎度":0.8, "攻击性":0.3})
:param skills: 生前掌握的技能列表(如[lbk]"剑术", "战术指挥"[rbk])
:param combat_style: 战斗风格标签("近战特化"/"策略至上"等)
"""
网页链接= personality
网页链接= skills
self.combat_style = combat_style
class DivineAuthority:
"""神性权能实体"""
def __init__(self, base_effect: str, god_attributes: list):
"""
:param base_effect: 基础权能效果(由神明特性决定)
:param god_attributes: 神明属性标签(如[lbk]"火", "锻造"[rbk])
"""
self.base_effect = base_effect
self.god_attributes = god_attributes
class CampioneAuthority:
def __init__(self, slain_god: str, mythology: str, profile: CampioneProfile):
"""
:param profile: 个人特质档案
"""
self.slain_god = slain_god
网页链接= mythology
网页链接= profile
sel