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即将到来的更新以及更多的饼~~~

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Hello Responders,
We hope that you’re all enjoying our January update, 0.2.4!
As we move one step closer to our bigger February update we’re excited to kick off one of our new initiatives heading into 2025; a newspost after every monthly update that highlights the newest iteration of our roadmap as changes and features move from “in concept” to “in development”, and new additions find their way onto the map. Our first updated roadmap of the year should give players insight into the massive amount of work the development team is doing.
With the launch of Infection (0.2.1) in December and 0.2.4 in January we’ve pushed some big roadmap features to live, including:
Infection
Self Sacrifice
Firefighter Zombie Variant
Ammo Type Rework
The early months of 2025 should bring a lot more excitement to our Community. We’ve spent a lot of time listening over the past couple of months, and have already taken a lot of what we’ve heard and turned it into content that’s gone directly into development.
In DevelopmentThe first thing players might notice is a large number of features that have found their way onto the “in development” bracket of the roadmap. These are features that are currently in production and slated to be released in the coming months. New features in development include:
New Map: Pottsville (formerly Codename: Town)
Map #3
Loadout gear options using match-earned Credits
Weapon Attachments
Multiple Responder Slots & Character Customization
New Weapons (Rochester, MP5, Shovel)
New Zombie Types (Construction Zombie & More)
Melee Rework
Matchmaking Backfill
Maps:New Map: Pottsville (formerly Codename: Town)It’s exciting for us to give you the first glimpse into one of our upcoming maps, Pottsville. Based on a small town in rural Pennsylvania, Pottsville represented quintessential Americana before the outbreak. Our Environment team wanted to make sure that glimpses of that humanity were shown through the active apocalypse.
Power Plant has taught us a lot, and while we’re still extremely proud of “Map 1” we’re excited to integrate those learnings into Pottsville. Pottsville is a lot more compact than its predecessor, and features suburban and urban gameplay.
While deep into production and already being playtested internally, we're expecting Pottsville to be in your hands within the next few months.
Map #3Everything our team learned from creating our first map Power Plant - and from listening to your feedback - has allowed us to rethink the way we create maps. We’re happy to say that a third map is also deep in development, and it does something bold that we hope you all will enjoy. We’re not ready to say too much about Map #3 just yet, but we’re excited to say that it’s on a similar production schedule as Pottsville.
“Give us more maps!” is a constant request from our Community, and our team has made them a major priority.
There’s a lot of meat and potatoes on our newest roadmap, and we’re very excited to dig deeper into everything coming to No More Room in Hell 2 in the near future. Some of the features highlighted on the roadmap are slated to be released in our next monthly update, so stay tuned for more news just around the corner.
大致翻译
我们在2月会有一个较大的更新(希望你们对1月的更新有那么点满意emmmm)
大家可以在游戏里查看我们的更新路线,就是那个,你懂的~~~
我们将会在未来的更新中添加物资使用功能,可以花费物资更换你的初始装备(什么时候可以更换技能啊喂)
会添加武器附件选项(终于要有瞄准镜和下挂手电了嘛)
更多的武器,罗切斯特/MP5/铲子,啊啊啊啊啊,我9毫米要崛起了嘛(罗切斯特/Rochester是个什么玩意儿?我只知道温切斯特
我看到的最劲爆的消息,近战重做!近战重做!近战重做!近战重做!近战重做!近战重做!近战重做!近战重做!近战重做!近战重做!近战重做!近战重做!近战重做!近战重做~~~~~~~只是这么说的,没有额外消息
还有匹配优化~~~~~
正在开发的新地图,代号:城镇,名为:Pottsville现在已经通过内部测试,将在下几次更新中上线
第三张地图已提上日程(第三张地图会完全不同,具体我不知道~~~)


IP属地:江苏1楼2025-01-29 08:25回复