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更新日志 r4042——r4165 2024.6.30——2024.12.17

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2024年12月27日更新r4165steam创意工坊下载
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IP属地:河北1楼2025-01-06 13:10回复
    Scenes场景
    r4042
    ⚫Greatly improve ambient sound system for town scenes, with many directional sounds for better immersion大大改进城镇场景的环境音,加了一些指向性音效来提高沉浸感
    ⚫New scene props, implement a few of Mark7's animated scene props新增场景杂物,加了一些Mark7的动态场景杂物
    ⚫Improved town walkers: carrying goods, speed variation改进城镇场景的路人:携带货物、移速不同
    ⚫Implement a number of discoverable secrets in town scenes新增一些城镇场景里可发现的小秘密
    ⚫Add a new menu entry for unlocking town NPCs, at a slight influence cost新增解锁城镇NPC的方法,只要花费一点点影响力就可以
    ⚫Make healers unlockable to town menu, if discovered在场景里发现医师后,会在城镇菜单解锁
    ⚫Make important town NPCs subtly wave at player城镇里重要的NPC会朝玩家微微挥手
    ⚫New/overhauled town scenes for Minas Morgul and Dol Amroth重制米纳斯魔窟和多尔安罗斯
    ⚫Minor scene improvements: Dale, Umbar Camp, Rhun Camp, Rivendell Camp, Edhellond, Gundabad, Dol Guldur, Edoras, Emyn Muil, and others略微改进以下场景:河谷镇、海盗营地、卢恩营地、瑞文戴尔营地、艾德西隆得、刚达巴山、多尔哥多、伊多拉斯、艾明穆尔等
    r4074
    ⚫New Cair Andros scenes (siege and town visit)新的凯尔安卓斯场景(围城和日常)
    ⚫New Ithilien crossroads landmark; fix displaced props in Osgiliath siege battles; town walkers adjustments新的伊西力安十字路口地标;修复奥斯吉利亚斯围城场景中错位的道具;调整城镇行人
    ⚫New scene props, implement a few of Mark7's animated scene props新场景杂物,引入一些Mark7的动画场景道具
    ⚫Overhauled West Osgiliath scenes (town and siege), based on old scene pack version基于旧版场景包,全面改造西奥斯吉利亚斯场景(围城和日常)
    ⚫New Harad camp scenes, based on Khand camp新的哈拉德营地场景,基于侃德营地
    ⚫Improve a bunch of town center scenes (not sieges) for better ambiance and visuals改进多个据点的日常场景,提升氛围和视觉效果
    r4131
    ⚫New Edoras center and siege scenes新的伊多拉斯场景(日常+围城)
    ⚫Implement "ask town walker to lead you to a location" mechanic. Thanks to Madsci!实装“请路人带路前往某地”机制,感谢Madsci
    ⚫Improve custom lighting in a number of scenes改善一些场景里的光源


    IP属地:河北2楼2025-01-06 13:13
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      Gameplay
      游戏性
      r4042
      ⚫Make companions' leadership affect party size; rallies give some xp
      同伴NPC的统御技能会影响部队人数了;战斗里进行集结能获得一些经验
      ⚫Tactics skill now influences battle join distance of friendly and enemy parties
      战术技能会影响敌我双方在大地图上加入战斗的距离
      ⚫Add a few explanatory notes to TLD options menu; clean up options, move some to cheats menu
      为TLD选项菜单新增一些说明文本;清理旧选项,将一些移到了作弊菜单里
      r4074
      ⚫Rebalance throwing weapons' accuracy and troops' throwing proficiencies
      重新平衡投掷武器的精度,及士兵的投掷熟练度
      ⚫Rebalance troop level on t6 troops
      重新平衡6阶兵的等级
      ⚫Reassign bargainer and wildcraft to INT, trainer to CHA; add a cheat to respec companions if necessary (credit: RamonNZ)
      将交易技能和荒野求生技能重新分配给智力属性,教练技能分给魅力属性;新增重置NPC伙伴属性的作弊按钮(鸣谢:RamonNZ)
      ⚫Disable Nazgul attacks for now, until replacement is finished
      暂时禁用戒灵攻击,直到替代方案完成
      r4131
      ⚫Add optional war start mode by day instead of player level, can only be chosen at game start新增根据游戏天数开战的选项,只能在开档时选择
      ⚫Add option to disable tutorial pop-ups in game start menu在开档菜单里,新增取消教程浮窗的选项
      ⚫Make player speed buff in towns adjustable in mod options (also increasing visibility of the feature)在扎营菜单里,新增玩家在据点逛街时移速上升的选项
      ⚫Rank and influence cheats now increment in 20% steps for easier adjusting. Also, both now work independently.作弊菜单里增加军功和影响力的选项,现在拆分开来并且以20%递增方便精细操作【PS:但是我没找到选项】
      ⚫Tweak chance for spawning advance camp, so it is lower initially but increases over time; increase cooldown after destruction and increase fac str threshold and cost调整了生成前线营地的几率。现在初始几率比较低,但会随时间流逝而增加,并且提高了被摧毁后的重建CD、派系势力值要求和势力值消耗
      ⚫Tweak kill/wounded and prisoner management formulas, edit skill description调整了死/伤和俘虏管理数量公式,修改了技能描述【PS:俘虏管理变成了队伍技能】
      r4165
      ⚫Implement final fellbeast model and animation, re-activate Nazgul attacks; great thanks to Giles and Swyter!戒灵攻击回归。实装了凶恶巨兽(堕落飞兽,戒灵的坐骑)的模型和动作,特别感谢Giles和Swyter!
      ⚫Theoden starts passive in new games, Eomer starts as Marshall (WIP future minor lore event)(新档)希优顿开局会摆烂,元帅改由伊欧墨来担任(半成品的原著小事件)
      ⚫Disable Orthalion and Angbor for new games; they will be re-added in a different way(新档)欧萨里昂和安格柏暂时隐藏,他们之后会以别的方式回归
      ⚫Replace Gamling with Theodred in new games(新档)用希优德替换掉了加姆林
      ⚫Adjust remaining attackers/defenders despawn in sieges调整了攻城时残余进攻方/防守方的消失机制
      ⚫Add a chance to recruit single troops when asking for rumors新增机制,问路人传言时,有几率能招募到士兵
      ⚫Make Mordor captain helm purchasable again (new games only)(新档)又可以买到魔多队长盔了


      IP属地:河北3楼2025-01-06 13:16
      回复
        Fixes
        修复
        r4042
        ⚫Fix surgery formula; implement orc malus修复手术技能公式;实装半兽人惩罚
        ⚫Disable wages for troops from defeated factions不用再向被击败的派系的士兵支付维护费
        ⚫Tweak commoness and price of some item modifiers调整一些物品前缀出现的几率和价格
        ⚫Fix a bug that could prevent Gandalf from appearing修复甘道夫可能不会出现的bug
        ⚫Fix a potential bug where Ent party does not despawn if Isengard is defeated due to faction strength修复艾辛格因派系势力值被击败,导致树人队伍可能不出现的bug
        r4074
        ⚫Fixed an error in tactics skill description which caused crashes in the Polish translation修复了战术技能描述中的错误,这导致了波兰语翻译中的崩溃
        ⚫Fix missing dialog state for healers (resulted in not being able to leave healer dialog); fix speaking to healer from town menu修复导致无法退出与城镇医生对话的问题;修复从城镇菜单与医生对话的问题
        ⚫Fix conditions for Helms Deep quest, because there was the rare chance the quest would trigger after Isengard is destroyed修复号角堡系列任务的条件,因为有极小的几率该任务会在艾辛格被摧毁后触发
        r4131
        ⚫Maybe fix a rare chance that newly spawned parties have the "looted your items" tag修复新生成的队伍会显示“抢走了你的物品”的罕见bug
        ⚫Fix talk context after speaking to secret guardian, so no more "Surrender or die" from town guards修复跟守卫的对话文本,避免出现“投降或者去死”
        ⚫Experimental fix that hopefully helps avoid parties continuing to siege destroyed centers; reduce minimal party size for sieges尝试修复了部队会继续围攻已被摧毁的据点的bug(但愿如此)降低围城最小队伍人数
        ⚫Added a faction strength and siegeability check for sieges in individual lord AI script, which was missing before. Maybe helps avoid rogue sieges and Henneth Annun sieges.补上了之前遗漏的代码,现在各个将领AI都会检测派系势力值和可围攻几率了。希望能避免不合理的围城和对落日之窗的围攻
        ⚫Restructure game start menu, so players only get gear notifications for the latest selected starting troop重构开档菜单,只会显示玩家获得了所选兵种的装备的提示了
        ⚫Tweak enemy encounter menu to correctly show friendly numbers if allied parties have joined the player. Also make autocalc correctly count friendly parties. Give player a boost in autocalc by letting them attack the first round.调整遇敌菜单,现在会正确显示友军数量了坐镇指挥能正确计入友军数量了让玩家在第一轮坐镇指挥里有额外buff
        ⚫Fix the region names on the overland map修复大地图上的地区名
        ⚫Improve town walkers spawned by props, so they can interact the same way as regular walkers改进由杂物道具生成的据点场景路人,能跟普通路人一样正常交互了
        ⚫Fix a bug in the Night Bandit quest that would disable spawning if center entered from the castle修复了夜匪任务的bug,之前如果是进领主大厅触发的话,是不会生成夜匪的
        r4165
        ⚫Fix a bug where a dead player agent could still block an enemy spawn point in sieges
        修复围城时,玩家被击倒后留下的躯体仍然能算夺取了敌军刷新点的bug
        ⚫Hopefully fix an exploit where slaughtering prisoners would not remove them from the party, thanks to Madsci for improved code!
        但愿修复了扎营进营地杀俘虏,没有真杀掉的bug,感谢Madsci优化了代码!
        ⚫Fix Helm's Deep quest conditions so it doesn't trigger again if failed
        修复了圣盔谷任务的触发条件,避免失败后再次触发


        IP属地:河北4楼2025-01-06 13:18
        回复
          Siege Improvements and Fixes
          围城改进和修复
          r4131
          ⚫Improved team assignment, so players always have a small contingent of troops following them改进分队,确保始终有一小队士兵能跟随玩家
          ⚫Add possibility to capture and disable defender spawn points新增能占领防守方出生点的机制
          ⚫Fix player team assignment in sieges, so now the flag markers correctly show the agents that the player can command修复玩家分队,让玩家能指挥的士兵的旗帜标识正确显示
          ⚫fix siege archer script, so player team archers are not reassigned to infantry if out of ammo修复围城射手代码,让玩家分队的射手不会在弹药用尽后被编入步兵组
          ⚫Tweak siege spawn numbers调整围城出生点数量


          IP属地:河北5楼2025-01-06 13:19
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