写了个icbm的ini,攻击用的是超级武器逻辑,发现攻击时导弹模型时无法隐藏
ProjectileBoneFeedbackEnabledSlots = PRIMARY
; *** PACKED STATE -- ready to move ***
DefaultConditionState
Model = NVTopolM
Animation = NVTopolM.NVTopolM
AnimationMode = MANUAL
Flags = START_FRAME_FIRST
WeaponLaunchBone = PRIMARY MISSILE
WeaponFireFXBone = PRIMARY MISSILE
ParticleSysBone = EXHAUST01 DozerSmokeLight
;HideSubObject = MISSILE
End
WeaponSet
Conditions = None
Weapon = PRIMARY DFMissileWeapon
AutoChooseSources = PRIMARY NONE
;Weapon = SECONDARY NukeCannonNeutronWeapon
;AutoChooseSources = PRIMARY FROM_PLAYER FROM_SCRIPT FROM_AI
;AutoChooseSources = SECONDARY FROM_SCRIPT FROM_AI
;ShareWeaponReloadTime = Yes
End
模型骨骼也正常绑定,发射位置是正确的,但是导弹还是无法掩藏
ProjectileBoneFeedbackEnabledSlots = PRIMARY
; *** PACKED STATE -- ready to move ***
DefaultConditionState
Model = NVTopolM
Animation = NVTopolM.NVTopolM
AnimationMode = MANUAL
Flags = START_FRAME_FIRST
WeaponLaunchBone = PRIMARY MISSILE
WeaponFireFXBone = PRIMARY MISSILE
ParticleSysBone = EXHAUST01 DozerSmokeLight
;HideSubObject = MISSILE
End
WeaponSet
Conditions = None
Weapon = PRIMARY DFMissileWeapon
AutoChooseSources = PRIMARY NONE
;Weapon = SECONDARY NukeCannonNeutronWeapon
;AutoChooseSources = PRIMARY FROM_PLAYER FROM_SCRIPT FROM_AI
;AutoChooseSources = SECONDARY FROM_SCRIPT FROM_AI
;ShareWeaponReloadTime = Yes
End
模型骨骼也正常绑定,发射位置是正确的,但是导弹还是无法掩藏