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蛇人的剑术第一式:可能为事 "Event éventuel"

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蛇人之剑道,异乎寻常也。
其必佩双剑:一刀为长刀,一刀为短刀,二者同持,未曾例外。
其罕有以格挡为守,更不使盾牌、圆盾——此类招法非其所好。
而乃以所谓“招架”之法,反击来袭之剑,直击而摧之。
然蛇人以其肌肉易形之术,常得速之先。
其剑势如皮肤之再生,实则,其击剑之时,即敌人心中生斩意之际。,反应若出自真铭核之本能。
然其身形依皮膜之音调震动之限度,故其法仍可数理见证。
例如,若其预先之斩招如下,则皆能完全化解汝之一切攻势:
(除非汝力过人,或身法胜于蛇人,
若如此则数法亦失其准)
斩一:必然。
斩二:必然。
斩三:必然。
斩四:必然。
斩五:必然,或——
其末之击必为刺,
然以长刀或短刀而定(其人绝非不知寐境之反照),
依其身与敌人之最终方位、最佳之距离、最省力之斩法而施,
多以刺敌心为主,
使尽余力,求与敌人两相消弭,
且其角度常避于目力所不及之处,是谓“可能为事”("Event éventuel")之无形一击。
此术曾见于博爱西亚之枕册,谓之寒息索命之法,創乃北地巫女前生所传之技。
——斩无:不定也。
此乃其古老之记忆存续之技,斩之力与繁琐核心融合(the cleaving power in pedantic fusion),
乃蛇人国中水慈之源,亦为其族之动态密度所在。
其国之暗地,有谚曰“露润鳞击,叶上无声”。
“苏醒吧,瑞斯达(Resdayn),时节已成山下主!
一星成矛形。”
其术防御之法,非后撤可挡,盾牌虽可暂阻其韵,但不可久守。
除非以超乎蛇人之力或身法取胜,余以为最佳乃背心刺杀,且模仿其术,使其所有前式皆无用。
可携任何兵刃,即使赤手亦可,
(但诗意与否,恐须两手同使)。然此法亦不过是蛇人无形一击之镜像。汝应明白,凡人实无所主,故以求息、求星光为终。
另有数法可选:
弓矢直射,蛇人虽速难挡,若直来,箭道甚难被拒。然若对群蛇人刀手,箭雨或能扰乱双方之阵,或致其缩形绕于丛林之间,则战无所向;长枪则使阵成环。呼喝水中无声,魔法与其变速争锋。
除此之外,唯有速过蛇人、匿于无形,行背刺之宴,
或携重锤轰其身。
若如此,数已无所证,斩式或失声而绝。此乃武道之极限也:
“吾等诸式乃彼此往来之所作,
以赤手谎言回响于星之黑核中,
因受命之光谱变动而生。
或为狩猎、交媾之二名计,
置荒原于严冬兽鸣之寂寞中,
于深寒之冬寂寞中。”


IP属地:上海1楼2024-10-13 16:04回复
    tsaesi's sword art 1: "Event éventuel"
    tsaesi's sword style is considered most aberrant.
    they wear a pair of swords: a katana and a tanto at the same time, always two of them.
    they seldom block, and never use shields or bucklers---all these cuts are not within their nature.
    instead they actively strike the incoming cuts away by what we term as "parrying",
    but they always have speed advantage due to them being skin-turners and sword's trajectory are like a second skin to them.
    in fact, they strike at the same time that a sword stroke is conceived by their foe's mind. it is simply reflex from their nymic nuclei level.
    however, their motions observe the certitude limit of tonal oscillation in skin, and thus could still be summed up with number witness.
    for example, if their preliminary cuts are like following, which annul all of your strikes completely
    (unless your power is overwhelming or is capable of greater dexterity than snake-men.
    in which case mathematics do not apply)
    cut1: certain
    cut2: certain
    cut3: certain
    cut4:certain
    cut5: certain, or--
    it is predictable their last strike will always be a piercing attack,
    however with either katana or tanto (they are not stupid enough to not reflect state of sleep),
    depending on the final positioning of them and their enemies, the best distance and the most economic cut, usually a stabbing to the heart,
    with the remnants of the rest of all their force (so to reach mutual nullhood with their opponents), and from an angle that escapes the focus of eyes. which is termed unseen strike of "Event éventuel".
    this was reflected in the pillowbook of Boethiah, as a cold breath-begging technique once known to Northen clever women from this wound' last life.
    --cut null: uncertain.
    this is their ancient art of memory preservation, the cleaving power in pedantic fusion,
    which is all source of mercy in water in the kingdom of tsaesi, and dynamics of their population density.
    in darkness of their homeland, the idiom strike of dew-fed scales on leaves.
    "wake up, Resdayn, Age is too sharmat!
    a star in the shape of a spear"
    the ward against this is not a backstep, shield can block its intonation for a while but cannot be held.
    apart from overwhelming power or dexterity greater than Serpent, my advise is a backstab to the heart while keeping all of their preliminary strikes in place through copying their technique.
    bring any weapon you can, even bare hands,
    (and you will very likely need to use both of them regardless of poetic metaphor). and really even the solution is but a reflection of their unseen strike, but rather than snake-men you understand that you truly rule nothing at all. therefore you turned to begging, breath or starlight.
    other methods exist:
    bow and arrows are hard to find purchase due to tsaesi's great dexterity and reflex, however coming straight, arrows can hardly be parried. although against a band of tsaesi swordsmen arrows would like cause confusion in the battlefield in case they start skin-shifting and coiling around the bushes, then melee confrontation is moot. spears result in circles. shouting is hoarse against water. magic contends with their speed of change.
    otherwise simply move faster than snakemen, unseen, a feast of backstabbing
    or bring a demolition hammer.
    in which case number no longer serves as witness, cuts could become incomplete and silenced, and this is the limitation of martial art:
    "we, the moves like this and that, were invented as
    red-handed lies echoing in stars' black nuclei,
    fed to suffer their destined spectrum change.
    or binominal accounting of hunting and mating,
    amidst a wasteland laid deaf with beasts of winter.
    of deep, and hard, hard winter."


    IP属地:上海3楼2024-10-13 16:42
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