具体改动: Various erroneous item references inside the creature files are corrected. A bug in Maheer's dialogue is fixed. (thanks to Azoth) Swanmays' wing swing attacks and Salamander Prince's shields are fixed not to resonate with the other fire shield-like spells. (thanks to bulian) Numerous portrait icons added and updated. (thanks to SparrowJacek) Extra bonuses to Saving throws are removed from Mass Invisibility spell. (thanks to HTRT) Undispellable portrait icon set by Flaming Fists is fixed. (thanks to HTRT) An issue with immunity to panic for vampires is fixed. (thanks to HTRT) The old AI scripts are removed. Automatic assignment of auto AI to the party members is disabled as well. (thanks to CamDawg) Clerical Protection from Fire spell is fixed to have the same casting time and duration as the wizard's version. Dracolich's level is lowered by 1. (thanks to SparrowJacek) Improved stacking capacity of various stackable items is ported from Ease-of-Use mod. (thanks to Weimer, CamDawg) Skeleton Lord summoned by Recast Vital Energy will self-destruct if Lord of the Underworld hasn't been crafted. (thanks to HTRT) The Demogorgon fight is adjusted and toned down slightly. Numerous item upgrades revised and fixed, including Gauntlets of Blessed Might, Pendant of Recovered Light, Hexxat's personal cloak, Sword of the Rashemi, Treefolk's Fist & Treefolk's Fury, Ring of Gaxx, Golden Spider Figurine, Improved Firecam Armor +4, Gracious Steps, Tireless Rage, Noble Staff of Earth, Golem Slayer +5, True Sword of Arvoreen, Greater Robe of Invocation, Water's Edge +4. (thanks to bulian, nicoper, SparrowJacek, HTRT, pekkae, Azoth, namelessone47) New item upgrades are added: Stained in Blood +6, Potion of Clear Thinking. Remove Fear now properly removes visual animations set by Horror and Cloak of Fear spells. (thanks to SparrowJacek) Haste is fixed to remove Slow portrait icon properly. (thanks to Azoth) Numerous special abilities' right-click descriptions are fixed. (thanks to Azoth) Champion of Arvoreen's Lay on Hands ability is fixed to cure poison correctly. Various other small inconsistencies are fixed as well. (thanks to Azoth, Badgerlad) The encounters inside Planar Prison are updated to better suit parties of various levels. The enemy AI in several late game fights is updated to pursue the player's party properly. (thanks to bulian, HTRT) Bleeding damage on Death of a Thousand Cuts is fixed to require a save vs. Wand and start working immediately (same as Flail of Defending and Wounding). Positioning of summoned Rakshasas during the EDE encounter is slightly tweaked. (thanks to bulian) The Supreme Leader fight is revised and slightly toned down. A new tactical encounter is introduced: Improved Lesser Demon Lord summoned by the ritual in the Temple of Lloth. (suggested by bulian) A new tactical encounter is introduced: Improved Irenicus' Dungeon. Descriptions of Dispel Magic and Remove Magic are updated according to their mechanics in EE. The Shaman class is revised and improved, complete with the new mechanics. An issue with Mazzy stuttering during a dialogue with Valygar is (hopefully) fixed. (thanks to Azoth) The GENERAL value of Chaos is fixed to be GiantHumanoid. (thanks to pekkae) The Avenger class is fixed to have proper values for Dagger and Sword&Shield proficiencies. (thanks to Iroumen) Daystar's extra damage vs. Undead is fixed to be slashing. (thanks to pekkae) Improved Flasher Mate ammunition is fixed to weigh 0. (thanks to pekkae) Jan's spell book is adjusted to remove memorised spells that he does not know. (thanks to pekkae) Melf's Acid Arrow's casting speed is fixed to match the spell's description. (thanks to pekkae) Rod of Smiting is fixed to be randomised with Lavok in a guaranteed way. (thanks to namelessone47) Usability restrictions for fighter kits on Gauntlets of Blessed Might are revised. (thanks to namelessone47) Blood of the Royal Troll is fixed to appear properly in Troll King's inventory. A bug is fixed that could have prevented the possibility of retrieving 48 Sided Garnet from the well in Windspear Dungeon. (thanks to namelessone47) A brand new adventure, Buried Ambitions, is added for all single class Druid and Shaman protagonists. Jade Fang is fixed to have a proper name. (thanks to namelessone47) The items section of the readme is updated to have Show All / Hide All buttons. (thanks to nominar) Silver Sword is fixed to be removed properly from the inventory when forging Githerai Blade +5. (thanks to HTRT) An unnecessary Enchantment bonus vs. unnatural creaters is removed from Treefolk's Arm. Nilthiri is fixed to have a sound set appropriate for her gender. Shadow Armor +3 is updated to be usable by a wider amount of classes. The Star card from Deck of the Many Things is fixed to have consistent targeting and proper class detection. (thanks to pekkae) The implementation of new animations is fixed to be consistent with the best practices established by the modding community. (thanks to GraionDilach for contributing a patch) Harmonium halberd is fixed to be randomised properly. The fight vs. the Ancient Mage is revised to have better starting positions for Elemental Golems. An autosave is added before the challenge fight in Sahuagin city. (thanks to Nominar) Cloak of Atonement is toned down. (thanks to SparrowJacek) The description of Greater Restoration is amended. Rimed Club +4 is fixed to have proper damage bonus. Blood Rage is fixed to prevent application of regular Rage while active. (thanks to Badgerlad) Long Sword +4 dropped by Rozvankee is tweaked to be usable when forging Improvised Blend. (thanks to pekkae) A potential Line of Sight exploit during battle against Samia is blocked. (thanks to bulian) A missing transition out of the Green Wyrm area is fixed. (thanks to pekkae) Usability and accessibility of the Judgement Day sword is revised. Glitterdust, Blindness and Holy Smite spells are fixed to have proper description and spell effects. The same patch is applied to Blackmist +4 halberd. (thanks to SparrowJacek) Staff of Woodlands +4 is added to the randomiser program. The amount of gold retrieved from the Dracolich fight is revised. A new type of treasure, Necklace of the Rich, is added to various locations through-out the game. The focused Altar fight in Spellhold is toned down slightly. Summoned Djinni are fixed to have a proper self-destruction sequence when at low HP.
Description of Ring of Djinni Summoning is updated. Drow ambushes in Underdark are slightly toned down. Prices across the stores in Underdark are standardised. Numerous bugs (including some very old ones!) in the fight against Mencar and his party are fixed. The fight against Dracolich is slightly revised. A peaceful resolution of conflict with Kruin is fixed to work properly. A few erroneous checks for the Necromancer protagonist inside Planar Sphere are fixed. The allies arriving to help during the fight with Bodhi in Chapter 6 are tweaked to provide a meaningful contribution to the battle. Boots of Grounding are added to Air Library in Watcher's Keep. Adamantine Horn of Valhalla's description is fixed to be consistent with its duration. Devas and Planetars are revised to have better items and stats. Dwarven Defender's Defensive Stance ability is toned down slightly. The Avenger kit is tweaked and refined further. Summoned Elemental Princes are tweaked to have better durability and staying power. Warlord blade is fixed to prevent Poisoned portrait icon. Noble Spider's stats and description are revised. Amber, Coin, Gem and numerous other golems are tweaked to be immune to Polymorph:Other spell. (sorry, pekkae!) Flail of Ages is revised to have extra Crushing damage instead of a chance to cause Slow on hit. Wish spell is tweaked to omit the option for double duration Time Stop + Improved Alacrity. Permanent rewards for winning the fight against Demogorgon are revised. Selling price of the few magical items is updated. Wish: Rest option from the Wish spell is updated to be allowed only once per day. A new High Level Ability, Word of Wisdom, is added for all clerics and druids. A new High Level Ability, Summon Archdeva / Fallen Archdeva, is added for all clerics. A new High Level Ability, Imposture, is added for all clerics. Lesser Force fight is toned down slightly. Swashbuckler kit is tweaked and refined further. Flame Blade spell is revised. A new High Level Ability, Continual Cure, is added for all clerics. The Oasis fight is toned down slightly. A new High Level Ability, Divine Health, is added for all clerics. A new High Level Ability, Call Greater Lightning, is added for all druids. The fight against Saladrex is toned down slightly. The AI script of Rock is revised and refined. The Wild Surge table of the Wild Mage kit is completely revised and improved. Ultra Golems, Greater Elemental Golems and Chromatic Demon are tweaked to drop chunks of amber directly. Bags of Holding are tweaked to have greater storage capacity. Numerous items that deal extra elemental damage on hit are tweaked to deal a greater amount of damage with a fixed probability: Spear of Withering +4, Flaming Tongue +1, Root of the Problem +1, Sword of Flame +1, Borok's Fist +2, Dragon Blade +3, Duskblade +2, Ashideena +2, Halcyon +1, Blade of Searing +3, Storm Star +3, Storm Star +5, Angurvadal +4, Angurvadal +5, Spectral Brand +4, Spectral Brand +5, Water's Edge +4. Riskbreaker kit is tweaked to provide bonus to movement speed. High Mastery level of proficiency is revised to provide damage bonus that matches its description. Hardiness is tweaked not to provide a hidden bonus to THAC0. Fight against Odamaron lich in Sendai enclave is slightly revised. Use Any Item is replaced with a different High Level Ability. The final battle against Sendai is slightly revised. Fist of Nature spell is revised to deal better damage. A new tactical encounter is introduced: Improved Melissan. Encounters with Ancient Mage and Ancient Priest are revised. (thanks to bulian) Numerous bugs during the final fight in Rasaad's quest line (SoA) are fixed. Store price depreciation feature is removed. Warlord blade is removed from the randomisation program. Randomisation locations for Sentinel +4 shield are revised. Immunities granted by Hexxat's amulet are revised. Nilthiri's AI script is refined. Champion of Arvoreen kit is tweaked and refined further. Trolls are fixed to go into state of unconsciousness consistently when reaching low health. (thanks to SparrowJacek) Free Action and Haste / Improved Haste are fixed to stack together in any order of application. Draw Upon Holy Might is updated to restore its intended casting speed. Lennah is tweaked to be a proper thief, as it seems to have been originally intended. Shield of Fyrus Khal's name and AC bonus are updated to reflect its description. The clerical spell, Bolt of Glory, is revised. The druidic spell Dolorous Decay is converted into a new spell, Bolt of the Grove. Various Fire Giants are updated to have consistent RACE and GENERAL field values. Original XP tables from classic IA for Bard, Mage and Sorcerer are restored. Chaotic Commands is tweaked to prevent Hopelessness portrait icon. (thanks to SparrowJacek) Addition of Elemental Golem to Spellhold book challenge is reverted. The inventory icon for Robe of Goodman Hayes is tweaked to be centered properly. (thanks to SparrowJacek) Kaol's AI script in battle against Samia is revised slightly. The final XP reward for Jaheira's personal quest is toned down. Mithril Golem is toned down slightly. The final battle against Irenicus in Spellhold is slightly revised. Berserker’s Enrage ability is fixed to cause unconsciousness instead of character's death if he or she was below 15 HP at the time when the duration of the ability had run out. The fight against Master Brain is slightly revised for parties with lower XP. The fight against Noble Efreeti is slightly revised for parties with lower XP. Exaltation special ability is tweaked to set proper states on the character. (thanks to SparrowJacek) Flaming Sword +1 created from Rod of Lordly Might is fixed to remove a duplicate Paralyze effect. (thanks to SparrowJacek) The abduction of Neera by Bodhi in Chapter 6 had some bugs that caused the whole sequence to misbehave. These bugs are now fixed. Numerous abilities that have 0 casting speed are updated to be castable when a character is silenced. BG2:EE makes automatic saves in the beginning of each chapter. The save games for Chapters 6 & 7 had a pernicious bug that would cause the Chapter value to increment every time you load such a save game. Then, the save file would be overwritten and the vicious circle would continue. As a temporary measure, the save games for these segments were disabled. Neera has been reverted to her original Wild Mage class. The previous of option of playing here as a Sorceress will be available as an optional component of the IATweaks mod. A potential bug had existed where various stronghold messengers could not appear properly. This is now, hopefully, fixed. The third page of the Book of Infinite Spells is fixed to have a correct spell description. (thanks to SparrowJacek) The axe K'logarath +4 had its melee and ranged headers set up in the wrong order. This is now fixed. (thanks to SparrowJacek) A bug existed where a living party member could lose access to their spell triggers and sequencers if Resurrection or Raise Dead were cast on them by chance or mistake. All resurrection spells are fixed not to affect living beings. Potion of Freedom and Ring of Free Action are updated to behave exactly like the spell Free Action. Potion of Invisibility is tweaked not to be usable by Necromancer. There could be cases where the Slave Woman in Yaga Shura's lair would react to the other enemies' shouts and inadvertedly become hostile to the party. Her AI script is updated to prevent such a possibility. Yaga Shura's lieutenants had unique scimitars in their possession. These are replaced with generic +3 scimitars instead. (thanks to SparrowJacek) The description of Wand of Whips is fixed to display proper penalties for saving throws against its effects. (thanks to SparrowJacek) All effects that are granted by the Wish spell are patched not to be affected by wild surges. A slight revision of Captain Egeissag's Magic Resistance and combat AI is performed. The fight against Ancient Dragon has been slightly revised. Various useful early game resources, such as rare spell scrolls, are added to new locations. Level at which the Riskbreaker kit gains Improved Haste are revised slightly. The difficulty of random groups of Yuan-ti based on party XP is adjusted. Horn of Silence can be sold now. Swanmays are fixed not to be targeted by confusion. Positioning of Robe of Vecna is improved – now the robe is easier to find. The fight against Master of Mirrors has received some fixes and tweaks. The Wizard Slayer has been revised and is now a viable choice for a party member. The description of Animate Dead spell is fixed to show proper enchantments of the summoned skeletons' weapons. The XP bonus for constructing golem inside the Planar Sphere is improved. Shield of Arvoreen +2 is tweaked to grant permanent +5% DR in place of a single charge of Armor of Faith spell. Various bugs withing Racial Combat and its subspells were discovered and ironed out. Batches of scrolls inside the Mage Stronghold are patched to appear only when the player gets a hint about it. 主要影响有: 魔像不吃变形了 狄魔高根、罗刹妖王子、至高领袖、绿洲等战斗难度微降