#Hack Police Computer Use GetPerson() and GetAllRoom() to Get all Names of Room and Person
#Then you can goto any room you like,and find any person with GetPosition(). if you already have teleporting device!
#Code
#not the best. but works.
ClearText()
Info()
Print("Floppy: "+HasFloppy())
Print("MissingPersonFinder")
Print("===================")
var name = Input("Enter name: ")
Print(GetPosition(name))
Print(GetAction(name))
var thing = Input("Enter thing: ")
Print(GetTypeOfThing(thing))
var room = Input("Enter room: ")
Print(GetThingsInRoom(room))
var has = HasFloppy()
var buffer=[]
Loop i in GetAllRooms()
if has == false
break
end
if HasIndex(buffer,2)
SaveData(buffer)
RemoveAll(buffer)
Append(buffer,i)
else
Append(buffer,i)
end
end
if has == true
SaveData(buffer)
end
var buffer1=[]
Loop i in GetPeople()
if has == false
break
end
if HasIndex(buffer1,4)
SaveData(buffer1)
RemoveAll(buffer1)
Append(buffer1,i)
else
Append(buffer1,i)
end
end
if has == true
SaveData(buffer1)
end

#Room List
[Testing, Testing2, Lodge_Room1]
[CharacterRoom, HarborEast, Hotel_Exterior]
[Hotel_Lobby, Hotel_Diner, Hotel_Corridor]
[Hotel_Bathroom, Hotel_Room1, Hospital_Exterior_BoxedHandBag_BoxedHandBag_1_locker]
[Hotel_Room3_BoxedHandBag_BoxedHandBag_1_locker, PetrasApartment_BoxedHandBag_BoxedHandBag_1_locker, BoxedHandBag_BoxedHandBag_locker]
[TownHall_BoxedHandBag_BoxedHandBag_1_locker, NickeRoom_RedCase_1_locker, SuitCase_locker]
[RedCase_locker, Frank_inventory, Ghost_inventory]
[Hotel_Toilet, Hotel_Room2, Hotel_Room3]
[Hotel_Room4, Hotel_Room5, Ministry_Lobby]
[BurrowsNorth, Plaza, BarYvonne]
[PixiesApartment, ShoeStore, ShoeStore_Storage]
[Lodge_FirstCorridor, Lodge_SecondCorridor, Lodge_Entry]
[Mines_ClubDot, Foley, Cafe_Exterior]
[Bernd_inventory, Will_inventory, George_inventory]
[Dave_inventory, Fib_inventory, Araki_inventory]
[Chuck_inventory, HouseBuilder, DeleteMeLater]
[HarborNorth, TouristOffice, StationNorth]
[Hut, NorthHarborStorage, NorthHarborOtherStorage]
[PoorDesolateBuilding1_Exterior, PoorDesolateBuilding1_Corridor, Ministry_MeetingRoom]
[PetrasApartment, Michail_inventory, OutsidePetrasApartment]
[FelixApartment, OutsideFelixApartment, Ministry_ChamberOfNumbers]
[Roby_inventory, NickeRoom, Hotel_ServerBasement]
[Ministry_ExperimentHall, Lodge_Room2, Lodge_Underwater]
[Cafe_Room1, Trumph_inventory, WellspringRepresentant_inventory]
[Amanda_inventory, Pixie_inventory, Babcia_inventory]
[Petra_inventory, Panda4_inventory, Yulian_inventory]
[Panda3_inventory, Sebastian_inventory, Siri_inventory]
[Hank_inventory, HarborWest, HarborSouth]
[SodaStorage, Felix_inventory, FinanceCentre_ComputerRoom]
[YulianApartment, Gunnar_inventory, DreamForest]
[TouristOfficeGal_inventory, PlazaBackstreet, Ministry_MonadsOffice]
[Panda5_inventory, Emma_inventory, Bower_inventory]
[Bob_inventory, Urban_inventory, Monad_inventory]
[Ministry_Elevator1, Ministry_Elevator4, Ministry_Elevator2]
[Ministry_Elevator3, Ministry_CorridorLevel1, Ministry_CorridorLevel2a]
[Ministry_CorridorLevel2b, Typer1_inventory, Ministry_CorridorLevel3]
[MonadsApartment, Typer2_inventory, Ministry_Cells]
[Typer3_inventory, Testing3, Ministry_Exterior]
[PoorDesolateBuilding1_Elevator, Internet, SebastiansApartment]
[HanksApartment, Testing4, Factory_Exterior]
[Factory_Floor1, Factory_Floor2, Factory_Lobby]
[Typer4_inventory, Factory_Corridor, Factory_ServerRoom]
[Factory_Office, Ministry_Offices1, Hotel_Office]
[Hotel_LeftSuite, Hotel_RightSuite, Ministry_Offices2]
[Ministry_Offices3, Ministry_Offices4, Ministry_GuardKitchen]
[Typer5_inventory, Hospital_Exterior, PoorDesolateBuilding1_Attic]
[PoorDesolateBuilding1_Lobby4, PoorDesolateBuilding1_Lobby3, PoorDesolateBuilding1_Lobby2]
[PoorDesolateBuilding1_Bedroom, PoorDesolateBuilding1_HackerRoom, FinanceArea_North]
[PoorDesolateBuilding1_Toilet, InsideLocker, Testing_Cubbard_locker]
[FinanceArea_South, Casino_Exterior, Casino_Floor1]
[Casino_Floor2, PoliceOffice_Exterior, Svante_inventory]
[BurrowsApartments_Corridor1a, BurrowsApartments_Corridor2a, BurrowsApartments_Room1]
[BurrowsApartments_GhostApartment, Factory_Corridor2, Factory_RecieverRoom]
[Mines_Entry, Elsa_inventory, Tram_Interior]
[Ivan_inventory, Receptionist_inventory, HomeApartment]
[Nini_inventory, CasinoGuard1_inventory, TramTesting]
[Tram_Interior2, Tram_Interior3, Tram_Interior4]
[FancyHouse1, FancyHouse2, Father_inventory]
[Mother_inventory, TinyBarn, StartScene]
[BurrowsToCasinoPier, Jorgen_inventory, Driver_inventory]
[CasinoBartender_inventory, CasinoGuard2_inventory, Zarah_inventory]
[HomeApartmentCorridor, HomeApartmentSebbeRoom, BlaKnutenRoom1]
[FerryCabin, FerryCorridour, LongsonApartment]
[MineCart_Interior, Albert_inventory, TownHall]
[Kafka_inventory, Frank_Room, Lars_inventory]
[RadioStationElevator, DorisGardens_East, DorisGardens_West]
[RadioStation, RadioStationEntry, BetweenFelixAndLongson]
[BureucratApartment1, BureucratApartment2, BurrowsApartments_Corridor1b]
[BurrowsApartments_Corridor2b, BureucratApartment3, BureucratApartment4]
[BureucratApartment5, Wallenstam_inventory, Bouncer_inventory]
[Skurk_inventory, Dorian_inventory, Minimal]
[Glenn_inventory, Mats_inventory, FancyHouseTemp]
[FancyHouse1BedRoom, FancyHouse2BedRoom, DorianApartment]
[FibApartment, DesolateHouseLobby, BetweenDesolateHouseAndResidentHouse]
[DesolateHouseCorridor, RentingApartmentsLobby, AmandaApartment]
[IvanApartment, CityHallGuard_inventory, IvanToilet]
[HarbWestHouseLobby, PlayWife_inventory, Harry_inventory]
[Police_inventory, HarborWestHouseRoom1, HarborWestHiddenStorage]
[HarborWestHiddenCorridor, HarborSouthHiddenStorage, RatvadersDream2]
[NiniApartment, ArcadeHall, TinyBarnToilet]
[HarbSouthTower, ReceptionistApartment, CafeExtRentingHouseLobby]
[GlennApartment, TouristGirlApartment, RadioStationToilet]
[KafkaApartment, TowerApartmentsLobby, PandaApartment]
[EmmaApartment, EmmaBedRoom, FancyHouse3]
[FancyHouse3BedRoom, PandaElevator, Seaschack1]
[Seaschack2, BobSchack, CasinoWorkerApartment1]
[CasinoBartenderApartment1, Hospital_ExteriorApartmentLobby, PixieCloset]
[FibSchack, YvonneToilet, NorthSewer1]
[NorthSewer2, SewerWestStairwell, SewerWestStairwell2]
[HarbSouthSewer, SecretArcade, HarbSouthSewer2]
[LongsonOffice, HarbSouthSchack, PoliceOfficeInterior]
[RatvadersDream]
#Person List
[Frank, Ghost, Bernd, Will, George]
[Dave, Fib, Araki, Chuck, Michail]
[Roby, Trumph, WellspringRepresentant, Amanda, Pixie]
[Babcia, Petra, Panda4, Yulian, Panda3]
[Sebastian, Siri, Hank, Felix, Gunnar]
[TouristOfficeGal, Panda5, Emma, Bower, Bob]
[Urban, Monad, Typer1, Typer2, Typer3]
[Typer4, Typer5, Svante, Elsa, Ivan]
[Receptionist, Nini, CasinoGuard1, Jorgen, Driver]
[CasinoBartender, CasinoGuard2, Zarah, Albert, Kafka]
[Lars, Wallenstam, Bouncer, Skurk, Dorian]
[Glenn, Mats, CityHallGuard, PlayWife, Harry]
[Police]
#Then you can goto any room you like,and find any person with GetPosition(). if you already have teleporting device!
#Code
#not the best. but works.
ClearText()
Info()
Print("Floppy: "+HasFloppy())
Print("MissingPersonFinder")
Print("===================")
var name = Input("Enter name: ")
Print(GetPosition(name))
Print(GetAction(name))
var thing = Input("Enter thing: ")
Print(GetTypeOfThing(thing))
var room = Input("Enter room: ")
Print(GetThingsInRoom(room))
var has = HasFloppy()
var buffer=[]
Loop i in GetAllRooms()
if has == false
break
end
if HasIndex(buffer,2)
SaveData(buffer)
RemoveAll(buffer)
Append(buffer,i)
else
Append(buffer,i)
end
end
if has == true
SaveData(buffer)
end
var buffer1=[]
Loop i in GetPeople()
if has == false
break
end
if HasIndex(buffer1,4)
SaveData(buffer1)
RemoveAll(buffer1)
Append(buffer1,i)
else
Append(buffer1,i)
end
end
if has == true
SaveData(buffer1)
end

#Room List
[Testing, Testing2, Lodge_Room1]
[CharacterRoom, HarborEast, Hotel_Exterior]
[Hotel_Lobby, Hotel_Diner, Hotel_Corridor]
[Hotel_Bathroom, Hotel_Room1, Hospital_Exterior_BoxedHandBag_BoxedHandBag_1_locker]
[Hotel_Room3_BoxedHandBag_BoxedHandBag_1_locker, PetrasApartment_BoxedHandBag_BoxedHandBag_1_locker, BoxedHandBag_BoxedHandBag_locker]
[TownHall_BoxedHandBag_BoxedHandBag_1_locker, NickeRoom_RedCase_1_locker, SuitCase_locker]
[RedCase_locker, Frank_inventory, Ghost_inventory]
[Hotel_Toilet, Hotel_Room2, Hotel_Room3]
[Hotel_Room4, Hotel_Room5, Ministry_Lobby]
[BurrowsNorth, Plaza, BarYvonne]
[PixiesApartment, ShoeStore, ShoeStore_Storage]
[Lodge_FirstCorridor, Lodge_SecondCorridor, Lodge_Entry]
[Mines_ClubDot, Foley, Cafe_Exterior]
[Bernd_inventory, Will_inventory, George_inventory]
[Dave_inventory, Fib_inventory, Araki_inventory]
[Chuck_inventory, HouseBuilder, DeleteMeLater]
[HarborNorth, TouristOffice, StationNorth]
[Hut, NorthHarborStorage, NorthHarborOtherStorage]
[PoorDesolateBuilding1_Exterior, PoorDesolateBuilding1_Corridor, Ministry_MeetingRoom]
[PetrasApartment, Michail_inventory, OutsidePetrasApartment]
[FelixApartment, OutsideFelixApartment, Ministry_ChamberOfNumbers]
[Roby_inventory, NickeRoom, Hotel_ServerBasement]
[Ministry_ExperimentHall, Lodge_Room2, Lodge_Underwater]
[Cafe_Room1, Trumph_inventory, WellspringRepresentant_inventory]
[Amanda_inventory, Pixie_inventory, Babcia_inventory]
[Petra_inventory, Panda4_inventory, Yulian_inventory]
[Panda3_inventory, Sebastian_inventory, Siri_inventory]
[Hank_inventory, HarborWest, HarborSouth]
[SodaStorage, Felix_inventory, FinanceCentre_ComputerRoom]
[YulianApartment, Gunnar_inventory, DreamForest]
[TouristOfficeGal_inventory, PlazaBackstreet, Ministry_MonadsOffice]
[Panda5_inventory, Emma_inventory, Bower_inventory]
[Bob_inventory, Urban_inventory, Monad_inventory]
[Ministry_Elevator1, Ministry_Elevator4, Ministry_Elevator2]
[Ministry_Elevator3, Ministry_CorridorLevel1, Ministry_CorridorLevel2a]
[Ministry_CorridorLevel2b, Typer1_inventory, Ministry_CorridorLevel3]
[MonadsApartment, Typer2_inventory, Ministry_Cells]
[Typer3_inventory, Testing3, Ministry_Exterior]
[PoorDesolateBuilding1_Elevator, Internet, SebastiansApartment]
[HanksApartment, Testing4, Factory_Exterior]
[Factory_Floor1, Factory_Floor2, Factory_Lobby]
[Typer4_inventory, Factory_Corridor, Factory_ServerRoom]
[Factory_Office, Ministry_Offices1, Hotel_Office]
[Hotel_LeftSuite, Hotel_RightSuite, Ministry_Offices2]
[Ministry_Offices3, Ministry_Offices4, Ministry_GuardKitchen]
[Typer5_inventory, Hospital_Exterior, PoorDesolateBuilding1_Attic]
[PoorDesolateBuilding1_Lobby4, PoorDesolateBuilding1_Lobby3, PoorDesolateBuilding1_Lobby2]
[PoorDesolateBuilding1_Bedroom, PoorDesolateBuilding1_HackerRoom, FinanceArea_North]
[PoorDesolateBuilding1_Toilet, InsideLocker, Testing_Cubbard_locker]
[FinanceArea_South, Casino_Exterior, Casino_Floor1]
[Casino_Floor2, PoliceOffice_Exterior, Svante_inventory]
[BurrowsApartments_Corridor1a, BurrowsApartments_Corridor2a, BurrowsApartments_Room1]
[BurrowsApartments_GhostApartment, Factory_Corridor2, Factory_RecieverRoom]
[Mines_Entry, Elsa_inventory, Tram_Interior]
[Ivan_inventory, Receptionist_inventory, HomeApartment]
[Nini_inventory, CasinoGuard1_inventory, TramTesting]
[Tram_Interior2, Tram_Interior3, Tram_Interior4]
[FancyHouse1, FancyHouse2, Father_inventory]
[Mother_inventory, TinyBarn, StartScene]
[BurrowsToCasinoPier, Jorgen_inventory, Driver_inventory]
[CasinoBartender_inventory, CasinoGuard2_inventory, Zarah_inventory]
[HomeApartmentCorridor, HomeApartmentSebbeRoom, BlaKnutenRoom1]
[FerryCabin, FerryCorridour, LongsonApartment]
[MineCart_Interior, Albert_inventory, TownHall]
[Kafka_inventory, Frank_Room, Lars_inventory]
[RadioStationElevator, DorisGardens_East, DorisGardens_West]
[RadioStation, RadioStationEntry, BetweenFelixAndLongson]
[BureucratApartment1, BureucratApartment2, BurrowsApartments_Corridor1b]
[BurrowsApartments_Corridor2b, BureucratApartment3, BureucratApartment4]
[BureucratApartment5, Wallenstam_inventory, Bouncer_inventory]
[Skurk_inventory, Dorian_inventory, Minimal]
[Glenn_inventory, Mats_inventory, FancyHouseTemp]
[FancyHouse1BedRoom, FancyHouse2BedRoom, DorianApartment]
[FibApartment, DesolateHouseLobby, BetweenDesolateHouseAndResidentHouse]
[DesolateHouseCorridor, RentingApartmentsLobby, AmandaApartment]
[IvanApartment, CityHallGuard_inventory, IvanToilet]
[HarbWestHouseLobby, PlayWife_inventory, Harry_inventory]
[Police_inventory, HarborWestHouseRoom1, HarborWestHiddenStorage]
[HarborWestHiddenCorridor, HarborSouthHiddenStorage, RatvadersDream2]
[NiniApartment, ArcadeHall, TinyBarnToilet]
[HarbSouthTower, ReceptionistApartment, CafeExtRentingHouseLobby]
[GlennApartment, TouristGirlApartment, RadioStationToilet]
[KafkaApartment, TowerApartmentsLobby, PandaApartment]
[EmmaApartment, EmmaBedRoom, FancyHouse3]
[FancyHouse3BedRoom, PandaElevator, Seaschack1]
[Seaschack2, BobSchack, CasinoWorkerApartment1]
[CasinoBartenderApartment1, Hospital_ExteriorApartmentLobby, PixieCloset]
[FibSchack, YvonneToilet, NorthSewer1]
[NorthSewer2, SewerWestStairwell, SewerWestStairwell2]
[HarbSouthSewer, SecretArcade, HarbSouthSewer2]
[LongsonOffice, HarbSouthSchack, PoliceOfficeInterior]
[RatvadersDream]
#Person List
[Frank, Ghost, Bernd, Will, George]
[Dave, Fib, Araki, Chuck, Michail]
[Roby, Trumph, WellspringRepresentant, Amanda, Pixie]
[Babcia, Petra, Panda4, Yulian, Panda3]
[Sebastian, Siri, Hank, Felix, Gunnar]
[TouristOfficeGal, Panda5, Emma, Bower, Bob]
[Urban, Monad, Typer1, Typer2, Typer3]
[Typer4, Typer5, Svante, Elsa, Ivan]
[Receptionist, Nini, CasinoGuard1, Jorgen, Driver]
[CasinoBartender, CasinoGuard2, Zarah, Albert, Kafka]
[Lars, Wallenstam, Bouncer, Skurk, Dorian]
[Glenn, Mats, CityHallGuard, PlayWife, Harry]
[Police]