Name=UPGRADE1
Image=
BuildCat=Combat
Prerequisite=GAPILE
TechLevel=1
Strength=5000
Adjacent=0
Armor=concrete
Sight=0
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=0 ;gs 0 for Good, 1 for Evil
Cost=500
Points=5
Power=0
Crewed=no
Capturable=false
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Nominal=no
ThreatPosed=1 ; This value MUST be 0 for all building addons
AIBuildThis=no
Spyable=no
ProtectWithWall=no
BuildLimit=1
Immune=yes
Insignificant=yes
; GI ; Allied GI
[E1]
UIName=Name:E1
Name=GI
Image=GI
Category=Soldier
Primary=M60
Secondary=Para
Occupier=yes ; I can Occupy UC buildings
OccupyWeapon=UCPara; The weapon I use while Occupying. Defaults to 0 (Primary)
EliteOccupyWeapon=UCElitePara; The weapon I use while Occupying. Defaults to 0 (Primary)
OpenTransportWeapon=1;defaults to -1 (decide normally) What weapon should I use in a Battle Fortress
Prerequisite=GAPILE
NegativePrerequisite=UPGRADE1
CrushSound=InfantrySquish
Strength=100
Pip=white
OccupyPip=PersonBlue
Armor=none
TechLevel=1
Sight=5
Speed=4
Owner=British,French,Germans,Americans,Alliance
Cost=200
Soylent=100
Points=10
IsSelectableCombatant=yes
VoiceSelect=GISelect
VoiceMove=GIMove
VoiceAttack=GIAttackCommand
VoiceFeedback=GIFear
VoiceSpecialAttack=GIMove
DieSound=GIDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=10 ; This value MUST be 0 for all building addons
ImmuneToVeins=yes
ImmuneToPsionics=no
Bombable=yes
Deployer=yes
DeployFire=yes
; DeployTime=.022 ; PCG; Unused for now. Was maybe going to make its way in if we did
; a more explicit state machine for deploying b/c of autodeploy.
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER
Size=1
Crushable=yes
DeploySound=GIDeploy
UndeploySound=GIUndeploy
ElitePrimary=M60E
EliteSecondary=ParaE
IFVMode=2
; GI ; Allied GI
[E1U]
UIName=Name:E1U
Name=GI
Image=GI
Category=Soldier
Primary=M60
Secondary=Para
Occupier=yes ; I can Occupy UC buildings
OccupyWeapon=UCPara; The weapon I use while Occupying. Defaults to 0 (Primary)
EliteOccupyWeapon=UCElitePara; The weapon I use while Occupying. Defaults to 0 (Primary)
OpenTransportWeapon=1;defaults to -1 (decide normally) What weapon should I use in a Battle Fortress
Prerequisite=GAPILE,UPGRADE1
CrushSound=InfantrySquish
Strength=100
Pip=white
OccupyPip=PersonBlue
Armor=flak
TechLevel=1
Sight=5
Speed=4
Owner=British,French,Germans,Americans,Alliance
Cost=200
Soylent=100
Points=10
IsSelectableCombatant=yes
VoiceSelect=GISelect
VoiceMove=GIMove
VoiceAttack=GIAttackCommand
VoiceFeedback=GIFear
VoiceSpecialAttack=GIMove
DieSound=GIDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=10 ; This value MUST be 0 for all building addons
ImmuneToVeins=yes
ImmuneToPsionics=no
Bombable=yes
Deployer=yes
DeployFire=yes
; DeployTime=.022 ; PCG; Unused for now. Was maybe going to make its way in if we did
; a more explicit state machine for deploying b/c of autodeploy.
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER
Size=1
Crushable=yes
DeploySound=GIDeploy
UndeploySound=GIUndeploy
ElitePrimary=M60E
EliteSecondary=ParaE
IFVMode=2