红色警戒吧 关注:286,009贴子:4,572,016
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这两天不见开心丶超人

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已经两天没有神论帖了


IP属地:河南1楼2010-08-23 12:34回复
    我是欢送着他走的


    IP属地:河南3楼2010-08-23 12:38
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      回复:4楼
      表示为什么我在升级前的兵的代码里加了NegativePrerequisite=UPGRADE1,但是造了升级建筑后还是两种兵都能生产?


      IP属地:浙江5楼2010-08-23 12:40
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        应该没错......


        IP属地:浙江7楼2010-08-23 12:44
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          Name=UPGRADE1
          Image=
          BuildCat=Combat
          Prerequisite=GAPILE
          TechLevel=1
          Strength=5000
          Adjacent=0
          Armor=concrete
          Sight=0
          Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
          AIBasePlanningSide=0 ;gs 0 for Good, 1 for Evil
          Cost=500
          Points=5
          Power=0
          Crewed=no
          Capturable=false
          Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
          Nominal=no
          ThreatPosed=1    ; This value MUST be 0 for all building addons
          AIBuildThis=no
          Spyable=no
          ProtectWithWall=no
          BuildLimit=1
          Immune=yes
          Insignificant=yes
          ; GI ; Allied GI
          [E1]
          UIName=Name:E1
          Name=GI
          Image=GI
          Category=Soldier
          Primary=M60
          Secondary=Para
          Occupier=yes ; I can Occupy UC buildings
          OccupyWeapon=UCPara; The weapon I use while Occupying. Defaults to 0 (Primary)
          EliteOccupyWeapon=UCElitePara; The weapon I use while Occupying. Defaults to 0 (Primary)
          OpenTransportWeapon=1;defaults to -1 (decide normally) What weapon should I use in a Battle Fortress
          Prerequisite=GAPILE
          NegativePrerequisite=UPGRADE1
          CrushSound=InfantrySquish
          Strength=100
          Pip=white
          OccupyPip=PersonBlue
          Armor=none
          TechLevel=1
          Sight=5
          Speed=4
          Owner=British,French,Germans,Americans,Alliance
          Cost=200
          Soylent=100
          Points=10
          IsSelectableCombatant=yes
          VoiceSelect=GISelect
          VoiceMove=GIMove
          VoiceAttack=GIAttackCommand
          VoiceFeedback=GIFear
          VoiceSpecialAttack=GIMove
          DieSound=GIDie
          Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
          PhysicalSize=1
          MovementZone=Infantry
          ThreatPosed=10    ; This value MUST be 0 for all building addons
          ImmuneToVeins=yes
          ImmuneToPsionics=no
          Bombable=yes
          Deployer=yes
          DeployFire=yes
          ; DeployTime=.022 ; PCG; Unused for now. Was maybe going to make its way in if we did
          ; a more explicit state machine for deploying b/c of autodeploy.
          VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
          EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER
          Size=1
          Crushable=yes
          DeploySound=GIDeploy
          UndeploySound=GIUndeploy
          ElitePrimary=M60E
          EliteSecondary=ParaE
          IFVMode=2
          ; GI ; Allied GI
          [E1U]
          UIName=Name:E1U
          Name=GI
          Image=GI
          Category=Soldier
          Primary=M60
          Secondary=Para
          Occupier=yes ; I can Occupy UC buildings
          OccupyWeapon=UCPara; The weapon I use while Occupying. Defaults to 0 (Primary)
          EliteOccupyWeapon=UCElitePara; The weapon I use while Occupying. Defaults to 0 (Primary)
          OpenTransportWeapon=1;defaults to -1 (decide normally) What weapon should I use in a Battle Fortress
          Prerequisite=GAPILE,UPGRADE1
          CrushSound=InfantrySquish
          Strength=100
          Pip=white
          OccupyPip=PersonBlue
          Armor=flak
          TechLevel=1
          Sight=5
          Speed=4
          Owner=British,French,Germans,Americans,Alliance
          Cost=200
          Soylent=100
          Points=10
          IsSelectableCombatant=yes
          VoiceSelect=GISelect
          VoiceMove=GIMove
          VoiceAttack=GIAttackCommand
          VoiceFeedback=GIFear
          VoiceSpecialAttack=GIMove
          DieSound=GIDie
          Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
          PhysicalSize=1
          MovementZone=Infantry
          ThreatPosed=10    ; This value MUST be 0 for all building addons
          ImmuneToVeins=yes
          ImmuneToPsionics=no
          Bombable=yes
          Deployer=yes
          DeployFire=yes
          ; DeployTime=.022 ; PCG; Unused for now. Was maybe going to make its way in if we did
          ; a more explicit state machine for deploying b/c of autodeploy.
          VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
          EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER
          Size=1
          Crushable=yes
          DeploySound=GIDeploy
          UndeploySound=GIUndeploy
          ElitePrimary=M60E
          EliteSecondary=ParaE
          IFVMode=2


          IP属地:浙江10楼2010-08-23 12:52
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