/script if(GetActionCooldown(66)==0) then cast("奉献");end
/script RunMacro("神盾")
/script local m,h=math.floor(UnitMana("player")/UnitManaMax("player")*100),math.floor(UnitHealth("player")/UnitHealthMax("player")*100);if not buffed("智慧圣印") then cast("智慧圣印");else if not buffed("智慧审判","target") and (GetActionCooldown(12)==0) then cast("审判");end;end
/script if not buffed("庇护祝福", 'player') then cast("庇护祝福",1);end
/script if not buffed("正义之怒") then cast("正义之怒");end
/script RunMacro("攻击")
/script RunMacro("神盾")
/script local m,h=math.floor(UnitMana("player")/UnitManaMax("player")*100),math.floor(UnitHealth("player")/UnitHealthMax("player")*100);if not buffed("智慧圣印") then cast("智慧圣印");else if not buffed("智慧审判","target") and (GetActionCooldown(12)==0) then cast("审判");end;end
/script if not buffed("庇护祝福", 'player') then cast("庇护祝福",1);end
/script if not buffed("正义之怒") then cast("正义之怒");end
/script RunMacro("攻击")