if(++(ant[AntNow].TracePtr)>=TRACE_REMEMBER) ant[AntNow].TracePtr = 0;
/* drop smell */
antx = ant[AntNow].xxx;
anty = ant[AntNow].yyy;
if(ant[AntNow].food)
/* have food, looking for home */
{
if(ant[AntNow].SmellAmount[SMELL_TYPE_FOOD])
{
smellnow = Smell[SMELL_TYPE_FOOD][antx][anty];
smelltodrop = ant[AntNow].SmellAmount[SMELL_TYPE_FOOD]*SMELL_DROP_RATE;
if(smelltodrop>smellnow) Smell[SMELL_TYPE_FOOD][antx][anty] = smelltodrop;
/* else Smell[...] = smellnow */
ant[AntNow].SmellAmount[SMELL_TYPE_FOOD]-= smelltodrop;
if(ant[AntNow].SmellAmount[SMELL_TYPE_FOOD]<0) ant[AntNow].SmellAmount[SMELL_TYPE_FOOD] = 0;
} /* of have smell to drop */
} /* of have food */
else
/* no food, looking for food */
{
if(ant[AntNow].SmellAmount[SMELL_TYPE_HOME])
{
smellnow = Smell[SMELL_TYPE_HOME][antx][anty];
smelltodrop = ant[AntNow].SmellAmount[SMELL_TYPE_HOME]*SMELL_DROP_RATE;
if(smelltodrop>smellnow) Smell[SMELL_TYPE_HOME][antx][anty] = smelltodrop;
/* else Smell[...] = smellnow */
ant[AntNow].SmellAmount[SMELL_TYPE_HOME]-= smelltodrop;
if(ant[AntNow].SmellAmount[SMELL_TYPE_HOME]<0) ant[AntNow].SmellAmount[SMELL_TYPE_HOME] = 0;
} /* of have smell to drop */
}
} /* of time to go */
/* else not go */
} /* of for AntNow */
textcolor(FOOD_HOME_COLOR);
gotoxy(home.xxx,home.yyy); putch(HOME_CHAR);
gotoxy(food.xxx,food.yyy);
if(food.amount>0) putch(FOOD_CHAR);
else putch(FOOD_CHAR2);
textcolor(7);
gotoxy(1,MAXY+1);
printf("Food %d, Home %d ",food.amount,home.amount);
}
void AntOneStep(void)
{
int ddir,tttx,ttty;
int i;
ddir = ant[AntNow].dir;
tttx = ant[AntNow].xxx;
ttty = ant[AntNow].yyy;
ddir = AntNextDir(tttx,ttty,ddir);
switch(ddir)
{
case UP: ttty--;
break;
case DOWN: ttty++;
break;
case LEFT: tttx--;
break;
case RIGHT: tttx++;
break;
default: break;
} /* of switch dir */
ant[AntNow].dir = ddir;
ant[AntNow].xxx = tttx;
ant[AntNow].yyy = ttty;
if(ant[AntNow].food)
/* this ant carry with food, search for home */
{
if(tttx==home.xxx&&ttty==home.yyy)
{
home.amount++;
AntInitial();
}
if(tttx==food.xxx&&ttty==food.yyy)
ant[AntNow].SmellAmount[SMELL_TYPE_FOOD] = MAX_SMELL;
} /* of search for home */
else
/* this ant is empty, search for food */
{
if(tttx==food.xxx&&ttty==food.yyy)
{
if(food.amount>0)
{
ant[AntNow].food = 1;
food.amount--;
ant[AntNow].SmellAmount[SMELL_TYPE_FOOD] = MAX_SMELL;
/* drop smell */
antx = ant[AntNow].xxx;
anty = ant[AntNow].yyy;
if(ant[AntNow].food)
/* have food, looking for home */
{
if(ant[AntNow].SmellAmount[SMELL_TYPE_FOOD])
{
smellnow = Smell[SMELL_TYPE_FOOD][antx][anty];
smelltodrop = ant[AntNow].SmellAmount[SMELL_TYPE_FOOD]*SMELL_DROP_RATE;
if(smelltodrop>smellnow) Smell[SMELL_TYPE_FOOD][antx][anty] = smelltodrop;
/* else Smell[...] = smellnow */
ant[AntNow].SmellAmount[SMELL_TYPE_FOOD]-= smelltodrop;
if(ant[AntNow].SmellAmount[SMELL_TYPE_FOOD]<0) ant[AntNow].SmellAmount[SMELL_TYPE_FOOD] = 0;
} /* of have smell to drop */
} /* of have food */
else
/* no food, looking for food */
{
if(ant[AntNow].SmellAmount[SMELL_TYPE_HOME])
{
smellnow = Smell[SMELL_TYPE_HOME][antx][anty];
smelltodrop = ant[AntNow].SmellAmount[SMELL_TYPE_HOME]*SMELL_DROP_RATE;
if(smelltodrop>smellnow) Smell[SMELL_TYPE_HOME][antx][anty] = smelltodrop;
/* else Smell[...] = smellnow */
ant[AntNow].SmellAmount[SMELL_TYPE_HOME]-= smelltodrop;
if(ant[AntNow].SmellAmount[SMELL_TYPE_HOME]<0) ant[AntNow].SmellAmount[SMELL_TYPE_HOME] = 0;
} /* of have smell to drop */
}
} /* of time to go */
/* else not go */
} /* of for AntNow */
textcolor(FOOD_HOME_COLOR);
gotoxy(home.xxx,home.yyy); putch(HOME_CHAR);
gotoxy(food.xxx,food.yyy);
if(food.amount>0) putch(FOOD_CHAR);
else putch(FOOD_CHAR2);
textcolor(7);
gotoxy(1,MAXY+1);
printf("Food %d, Home %d ",food.amount,home.amount);
}
void AntOneStep(void)
{
int ddir,tttx,ttty;
int i;
ddir = ant[AntNow].dir;
tttx = ant[AntNow].xxx;
ttty = ant[AntNow].yyy;
ddir = AntNextDir(tttx,ttty,ddir);
switch(ddir)
{
case UP: ttty--;
break;
case DOWN: ttty++;
break;
case LEFT: tttx--;
break;
case RIGHT: tttx++;
break;
default: break;
} /* of switch dir */
ant[AntNow].dir = ddir;
ant[AntNow].xxx = tttx;
ant[AntNow].yyy = ttty;
if(ant[AntNow].food)
/* this ant carry with food, search for home */
{
if(tttx==home.xxx&&ttty==home.yyy)
{
home.amount++;
AntInitial();
}
if(tttx==food.xxx&&ttty==food.yyy)
ant[AntNow].SmellAmount[SMELL_TYPE_FOOD] = MAX_SMELL;
} /* of search for home */
else
/* this ant is empty, search for food */
{
if(tttx==food.xxx&&ttty==food.yyy)
{
if(food.amount>0)
{
ant[AntNow].food = 1;
food.amount--;
ant[AntNow].SmellAmount[SMELL_TYPE_FOOD] = MAX_SMELL;