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steam搬运更新12.22日版

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Greetings, Viceroys!The Camps Update (Part 2) is coming tomorrow sometime between 2:00 pm and 4:00 pm UTC. Normally, we’d show you some of the upcoming changes during the livestream but - as expected this time of year - the majority of the team is either on sick leave or started their holidays.
We did, however, secure some previews for you!
Here’s a fresh new look at some of the Camps:
The rest of the Camps will come in a similar carriage-like design to emphasize their mobility.
There are more than just the Camp’s updated visuals that will take some adjusting to. We’re also introducing randomized starting glade’s Hearth and Warehouse layouts.
There’s plenty more coming your way tomorrow. Keep an eye out for the full update notes and make sure you’re ready for the update!
How to prepareWe release new content Updates every two weeks on Thursdays around 2 pm – 4 pm UTC. As we make multiple changes to the game’s systems, balance, and content, the game needs to force-finish any settlements that are in progress when you download the update. This aims to prevent various game-breaking bugs that could occur otherwise.
IMPORTANT: If you have a settlement in progress, it will have to be force-finished when you download the Update. You will be reimbursed with Citadel Resources but you will have to start a new settlement. Your meta progress (that is: Experience, Level, completed Deeds, unlocked Upgrades, Citadel Resources, etc.) will remain intact.
In the main menu, under the “Play” button, there’s a countdown to upcoming Updates. Please finish your current settlement before the update day if you don’t want it to be completed automatically.
May the storm be gentle on you,
Eremite Games


IP属地:福建1楼2022-12-23 23:22回复
    问候,总督!
    营地更新(第2部分)将在明天下午2点到下午4点之间UTC时间到来。通常情况下,我们会在直播中向你展示一些即将到来的变化,但正如预期的那样,每年的这个时候,大多数团队成员要么请病假,要么开始休假。
    不过,我们确实为你争取到了一些预览!
    以下是一些营地的新面貌:
    营地的其余部分将采用类似的马车式设计,以强调其机动性。
    有更多的不仅仅是营地的更新的视觉效果,将需要一些调整。我们还引入了随机起始空地的灶台和仓库布局。
    明天还会有更多。请留意完整的更新说明,并确保您已准备好进行更新!
    如何准备
    我们每两周在星期四下午2点-下午4点左右发布新的内容更新。当我们对游戏的系统、平衡和内容做出多种改变时,游戏需要在你下载更新时强制完成任何正在进行的结算。这是为了防止各种破坏游戏的错误发生。
    重要提示:如果您正在进行结算,则必须在下载更新时强制完成。你将从Citadel Resources获得补偿,但你必须开始新的结算。你的元进程(即:经验、等级、完成的契约、解锁的升级、城堡资源等)将保持不变。
    在主菜单中,在“Play”按钮下,有一个即将到来的更新倒计时。如果您不希望自动完成结算,请在更新日之前完成当前结算。
    愿暴风雨对你温柔,
    隐士的游戏


    IP属地:福建2楼2022-12-23 23:23
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      Greetings, Viceroys!The second part of the Camps Update is out now! If we worked in Hollywood, this would be a trilogy, but unfortunately for you, we're just a bunch of gamers who happen to make games for a living. So enjoy this update, because it's all you're getting for now!
      Jokes aside, here’s what’s new:
      Visually revamped Camps
      Starting glade layouts
      New Cornerstones
      Storage limits
      And more!
      Also, if you haven’t got Against the Storm yet, you might want to hold off a couple of hours until the Steam Winter Sale starts. It will save you a few bucks.
      问候,总督!
      营地更新的第二部分现在出来了!如果我们在好莱坞工作,这将是一个三部曲,但不幸的是,我们只是一群碰巧以制作游戏为生的玩家。所以享受这个更新吧,因为这是你现在得到的全部!
      玩笑归玩笑,以下是最新消息:
      视觉改造营地
      开始林间空地布局
      新基石
      存储限制
      和更多!
      此外,如果你还没有得到对抗风暴,你可能想推迟几个小时,直到Steam冬季促销开始。这可以帮你省几块钱。


      IP属地:福建3楼2022-12-23 23:24
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        DEVELOPER NOTESToday’s update is a bit of a smaller one, as many Eremites are slowly starting their holiday break, but worry not, there are still many cool new additions coming to the game! And to make up for the smaller update size, we want to share some exciting news - Custom Mode will be coming on January 5th!Now back to this update. The most important changes are the new camp models we teased two weeks ago. When redesigning how the system works, we wanted to also improve the visual side of it, mainly because the old camps were too similar (especially their colors/rooftops). We took this opportunity to not only recolor them but also add a lot of unique new assets and improve some existing props. We also gave camps a more “carriage-inspired” look, to signify that they are moveable (and to give the impression that they were brought to the settlement from the faraway Citadel).
        开发人员指出
        今天的更新有点小,因为许多隐士正在慢慢开始他们的假期,但不用担心,仍然有许多很酷的新添加到游戏中!为了弥补较小的更新尺寸,我们想分享一些令人兴奋的消息-自定义模式将于1月5日到来!
        现在回到这个更新。最重要的变化是我们两周前发布的新营地模型。在重新设计系统的工作方式时,我们也想改善它的视觉方面,主要是因为旧的营地太相似了(特别是它们的颜色/屋顶)。我们利用这个机会不仅重新着色,还添加了许多独特的新资产,并改进了一些现有的道具。我们也给营地一个更“马车风格”的外观,以表示他们是可移动的(并给人一种印象,他们是从遥远的城堡带到定居点的)。


        IP属地:福建4楼2022-12-23 23:24
        回复
          There are also multiple other UX and UI improvements and of course a ton of bug fixes. If you’d like to share your ideas for upcoming updates, here are some useful links:Steam Discussions, Discord, Reddit - discuss the game with the community and share your impressionsFeature Request Tool - suggest specific new featuresHave fun and may the storm be gentle on you,Eremite GamesP.S. This is the last update this year so our whole team wants to wish you joyful holidays and a Ha(r)ppy New Year! Thank you for being with us this year and for supporting us along the way. We can’t wait to see what the new year brings!CHANGELOGNumber of changes: 56Inspired by community: 88%Changes marked with ⚡ were inspired by the community.
          还有许多其他的UX和UI改进,当然还有大量的bug修复。如果你想分享你对即将到来的更新的想法,这里有一些有用的链接:
          Steam讨论,Discord, Reddit -与社区讨论游戏并分享你的印象
          功能请求工具-建议特定的新功能
          玩得开心,愿风暴对你温柔,
          隐士的游戏
          附:这是今年最后一次更新,所以我们整个团队都希望你节日快乐,新年快乐!感谢你们在这一年与我们在一起,感谢你们一路支持我们。我们迫不及待地想看看新的一年会带来什么!
          更新日志
          修改数量:56
          来自社区的启发:88%
          标记为⚡的更改是由社区激发的。


          IP属地:福建5楼2022-12-23 23:25
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            New content and features⚡ Added multiple layouts to the starting glade.The Main Warehouse and the Ancient Hearth will now be positioned differently between games (layouts might somewhat repeat).This semi-randomness was added to change up the gameplay a bit in the starting phases of the game, and lead to more interesting town layouts further down the line.Added 4 new Cornerstones to the game.Zhorg's Secret Ingredient - A mysterious ingredient discovered by the famous chef and businessman Zhorg. Gain 10 Skewers for every 10 Pickled Goods produced.Secure Trail - Royal Stormwalkers secured the trail to your settlement. Newcomers will arrive 25% quicker.Stormwalker Tax - A joint venture with the Stormwalker Guild can be very profitable in the future. You gain 15 Amber every time a new group of villagers arrives, but you will lose all stored Amber upon choosing this cornerstone.Economic Migration - Rumor has it that your settlement is one of the wealthiest in the realm. Newcomers will arrive 15% quicker for every 2 levels of standing you have with other settlements in trade routes.Balance⚡ Changed the way newcomers arrive at the settlement.From now on, newcomers will arrive every 10 minutes (though some effects might influence that).The newcomer button will stay on the HUD for good (after the first arrival). You can hover over it to find out when the next group will arrive.Newcomer arrivals no longer stack. A new group won't be sent until you accept the previous one.Previously, it was possible to simply wait and then accept multiple groups at once with no consequence. We felt that this was not an interesting gameplay decision and it allowed players to postpone problems at no cost.⚡ The Vassal Tax and Overheating Forest Mysteries will no longer last for the entirety of the game. Their negative effects will be removed at the start of the next Storm. You still need to prepare the payment for the next Storm in order not to get a penalty for the next year.Because the Vassal Tax penalty now no longer stacks, its effect was increased from 20% to 33%.UX/UI improvements⚡ Added an option to manually set the internal storage in a production building.In the storage tab, there is now a slider on the capacity bar.Using the slider, you can modify the storage limit - in other words at which the number of stored goods your workers will transport to the Main Warehouse.There’s also a new setting in the Options menu - “Save Internal Storage Limits”. Enabling this option will save the internal building storage limits you set and then apply them to any newly constructed building of the same type.⚡ Orders with the objective to build a specific hub level now display the name of the hub level on the HUD overview.⚡ Updated tooltips for all effects that kill villagers (Forest Mysteries, glade events).Previously, when hovering over a death notification, it would only give a vague description of what happened (“villager X died of a curse”).From now on, when hovering over a death notification, the tooltip will state where the effect came from (for example: “villager X died of a curse (glade event - Ancient Shrine”).⚡ Added a setting to the options menu to set the default fuel types that are supposed to be burned in the Ancient Hearth.
            新内容和功能
            ⚡在起始空地上增加了多个布局。
            主仓库和远古灶台现在在游戏中的位置会有所不同(布局可能会有些重复)。
            添加这种半随机性是为了在游戏的开始阶段改变游戏玩法,并创造出更有趣的城镇布局。
            在游戏中增加了4个新的基石。
            卓格的秘密成分-由著名厨师和商人卓格发现的神秘成分。每生产10个腌制品获得10个烤串
            安全小径-皇家风暴行者确保了通往你定居点的小径。新来者的到来速度将加快25%。
            风暴行者税-与风暴行者公会的合资在未来是非常有利可图的。每次有新的村民到来,你都会获得15个琥珀,但选择这个基石后,你会失去所有储存的琥珀。
            经济移民——传言说你的定居点是世界上最富有的定居点之一。在贸易路线上,你与其他定居点的地位每提高2级,新移民到达的速度就会加快15%。
            平衡
            ⚡改变了新移民到达定居点的方式。
            从现在开始,每10分钟就会有新人到来(尽管可能会有一些影响)。
            新人按钮将永远停留在HUD上(在第一次到达后)。你可以把鼠标悬停在上面,看看下一组人什么时候到。
            新来者不再堆叠。在您接受前一个组之前,不会发送新的组。
            在此之前,玩家只需要等待并同时接受多个群组而不需要承担任何后果。我们认为这并不是一个有趣的游戏玩法决定,它允许玩家免费推迟问题。
            ⚡附庸税和过热森林奥秘将不再持续整个游戏。他们的负面影响将在下一次风暴开始时被移除。你仍然需要准备下一个风暴的付款,以避免下一年的罚款。
            由于附庸税惩罚现在不再叠加,其效果从20%增加到33%。
            用户体验/ UI改进
            ⚡增加了手动设置生产建筑内部存储的选项。
            在存储选项卡中,容量栏上现在有一个滑块。
            使用滑块,您可以修改存储限制-换句话说,您的工人将运输到主仓库的存储货物的数量。
            在选项菜单中也有一个新的设置-“保存内部存储限制”。启用此选项将保存您设置的内部建筑物存储限制,然后将其应用于任何相同类型的新建建筑物。
            ⚡以构建特定枢纽等级为目标的订单现在会在HUD概述上显示枢纽等级的名称。
            ⚡更新了杀死村民的所有效果的工具提示(森林奥秘,林间空地事件)。
            以前,当鼠标悬停在死亡通知上时,它只会给出一个模糊的描述(“村民X死于诅咒”)。
            从现在开始,当鼠标悬停在死亡通知上时,工具说明将说明效果的来源(例如:“村民X死于诅咒(林中事件-古代圣地)”。
            ⚡在选项菜单中增加了一个设置,可以设置在远古灶台中燃烧的默认燃料类型。


            IP属地:福建6楼2022-12-23 23:25
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              Bug fixes⚡ Fixed a bug with the Cursed Royal Woodlands not spawning Copper Ore deposits.
              ⚡ Fixed a bug with some particles on the World Map not being turned off on slower PCs.
              ⚡ Fixed a bug with multiple visual effects (smoke, fire, particles) not being turned off when the “disable complex effects” option was checked.
              ⚡ Fixed a bug that made it impossible to destroy a mine during its construction (and broke the save at the same time).
              ⚡ Fixed a bug with camps upgraded during construction being blocked.
              ⚡ Fixed a bug that made it possible to trade for Amber the player didn’t have (and therefore taking the Amber amount to the negative).
              ⚡ Fixed an issue with the first step of the tutorial breaking when camera movement keys were pressed during the loading screen.
              ⚡ Fixed a bug with some glades opening by themselves.
              ⚡ Fixed a bug with the Finders Keepers Forest Mystery incorrectly stating that trade routes must be started during Drizzle.
              ⚡ Fixed a bug with the Blight Extractor perk showing incorrect progress values in its tooltip.
              ⚡ Fixed a bug with the Trader Panel always displaying “Bandit Camp” as the reason for trade being blocked.
              ⚡ Fixed an issue with the Stormforged version of the Back to Nature perk not showing up on the HUD.
              ⚡ Fixed a bug with the Hunter-Gatherers perk decreasing yields in the Herb Garden by 100%.
              ⚡ Fixed an issue with the Sunken Bones perk being incorrectly marked as retroactive.
              ⚡ Fixed an issue with the Inspiring Pressure biome effect not taking the Ancient Battleground modifier into account.
              ⚡ Fixed an issue with Flax nodes having incorrect bonus resources.
              ⚡ Fixed an issue with incorrect resource nodes spawning in some biomes.
              ⚡ Fixed a bug with season change sounds not being played when auto-pause is active.
              ⚡ Fixed a bug with rain being rendered behind some buildings in the Smoldering City.
              ⚡ Fixed a bug with the farm UI counting fertile soil fields hidden under fog.
              ⚡ Fixed an issue with mouse keybinds for camera movement not working in the World Map screen.
              ⚡ Fixed a bug with an unlocalized {0} parameter being visible on the HUD in destruction mode.
              ⚡ Fixed a bug with the Altar and Trading Post being moveable when under the effect of the Levitating Monument modifier.
              ⚡ Changed the name of the negative effect that is applied when the fire in the Ancient Hearth goes down. It was previously named Looming Darkness (same as a generic effect during the storm), and now it’s called No Hope.⚡ Added information about Forbidden Glade Events to the Ancient Practices perk.
              ⚡ Fixed an issue with the Workshop and Tinkerer being translated to the same name in Russian.
              ⚡ Fixed a typo in the Polish localization of the Clear Sky effect.
              ⚡ Fixed an issue with the Japanese translation of the Strange Lights Forest Mystery.
              ⚡ Fixed an incorrect translation of HUB upgrades in the upgrade tree in the Smoldering City.Fixed a bug with the Mole and Lightning Catcher working effects not being displayed on the HUD.Fixed a bug with the unconstructed Grill sticking out of the ground.Fixed a bug with the “replay tutorial” function breaking on the World Map if a faction occupied a tutorial town field.Other
              ⚡ Changed the visuals of all camps in the game.All camps have been revamped graphically with new models and textures.Camps should now be easier to distinguish and more clearly convey what their function is.
              ⚡ Added new music to the settlement mode (3 tracks).Added a new sound effect when calling a trader.
              错误修复
              ⚡修正了一个被诅咒的皇家林地不产生铜矿矿床的错误。
              ⚡修正了在较慢的pc上世界地图上的一些粒子不被关闭的错误。
              ⚡修正了当“禁用复杂效果”选项被选中时,多个视觉效果(烟,火,粒子)未被关闭的错误。
              ⚡修正了一个错误,使它不可能摧毁一个矿在其建设(并打破保存在同一时间)。
              ⚡修复了在建设期间升级营地被阻止的错误。
              ⚡修正了一个bug,可以交易玩家没有的琥珀(因此琥珀的数量为负数)。
              ⚡修正了在加载屏幕中按下相机移动键时教程第一步中断的问题。
              ⚡修正了一些空地自己打开的错误。
              ⚡修复了“发现者守护者森林奥秘”错误地指出贸易路线必须在毛毛雨期间开始的错误。
              ⚡修正了一个与枯萎提取perk显示不正确的进度值在其工具提示。
              ⚡修正了交易者面板总是显示“强盗营地”作为交易被阻止的原因的错误。
              ⚡修正了风暴锻造版本的回归自然津贴不显示在HUD上的问题。
              ⚡修正了一个猎人-采集者技能降低药草花园产量100%的错误。
              ⚡修正了凹陷的骨头perk被错误地标记为追溯的问题。
              ⚡修正了激励压力生物群系效果不考虑古代战场修正的问题。
              ⚡修正了Flax节点有不正确的加成资源的问题。
              ⚡修复了在某些生物群落中生成不正确的资源节点的问题。
              ⚡修正了在自动暂停激活时,季节变化的声音不播放的错误。
              ⚡修复了在阴燃之城的一些建筑后面渲染雨水的错误。
              ⚡修正了农场UI计算隐藏在雾下的肥沃土壤的错误。
              ⚡修正了在世界地图屏幕上相机移动的鼠标键绑定不工作的问题。
              ⚡修复了一个未本地化的{0}参数在HUD上可见的破坏模式的错误。
              ⚡修正了祭坛和交易站在悬浮纪念碑修改器的作用下可以移动的错误。
              ⚡更改了当古壁炉的火焰熄灭时所施加的负面效果的名称。它以前被称为隐现的黑暗(与风暴期间的一般效果相同),现在被称为没有希望。
              ⚡在远古实践津贴中增加了关于禁林间活动的信息。
              ⚡修复了在俄语中工坊和修补匠被翻译成相同名字的问题。
              ⚡修正了晴空效果波兰语本地化中的一个错别字。
              ⚡修复了奇光森林奥秘的日文翻译问题。
              ⚡修复了阴燃城升级树中HUB升级的错误翻译。
              修正了鼹鼠和闪电捕手工作效果不显示在HUD上的错误。
              修正了未构建的烧烤架从地面伸出的错误。
              修正了一个在世界地图上,当一个阵营占领了一个教程城镇时,“重玩教程”功能会中断的错误。
              其他
              ⚡改变游戏中所有营地的视觉效果。
              所有的营地都有新的模型和纹理。
              营地现在应该更容易区分,更清楚地传达它们的功能。
              ⚡在结算模式中添加了新的音乐(3首曲目)。
              增加了呼叫交易员时的新音效。


              IP属地:福建7楼2022-12-23 23:29
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                是不是5号出自定义模式 custom mode


                IP属地:陕西来自iPhone客户端8楼2022-12-31 21:39
                回复