Hotfixes:
v0.7.5e
Fixed a rare issue that can cause game to fail to save.
We are in the process of rolling out another hotfix, so the turnaround on this will be very quick, but we figured those eager for an experimental branch can take a look as well tonight. This update is going up in playtest shortly.
Let us know if you experience any issues, but most importantly, see how the repairs and small farms feel with these changes!
v0.7.5f
[Tech]
Fixed an issue where Traveling Merchant warning would remain stuck on screen after merchants leave.
Fixed an issue where harvests would not get collected immediately after loading a game.
Fixed an issue with Barn births not accounting correctly for overpopulation
Fixed an issue where Barn births per year displayed higher than the barn would actually generate.
[Game]
Building Repair costs now cap out at 50% of the original cost, down from 100%.
Building Repairs now accumulate slower, giving builders more time to get around to making repairs. Builders now perform repairs faster and sooner, at 60% remaining durability, previously 40%.
Increased the minimum number of farmers per field to 2. This means 5x5 fields now have more farmers to keep up with all the work.
v0.7.5e
Fixed a rare issue that can cause game to fail to save.
We are in the process of rolling out another hotfix, so the turnaround on this will be very quick, but we figured those eager for an experimental branch can take a look as well tonight. This update is going up in playtest shortly.
Let us know if you experience any issues, but most importantly, see how the repairs and small farms feel with these changes!
v0.7.5f
[Tech]
Fixed an issue where Traveling Merchant warning would remain stuck on screen after merchants leave.
Fixed an issue where harvests would not get collected immediately after loading a game.
Fixed an issue with Barn births not accounting correctly for overpopulation
Fixed an issue where Barn births per year displayed higher than the barn would actually generate.
[Game]
Building Repair costs now cap out at 50% of the original cost, down from 100%.
Building Repairs now accumulate slower, giving builders more time to get around to making repairs. Builders now perform repairs faster and sooner, at 60% remaining durability, previously 40%.
Increased the minimum number of farmers per field to 2. This means 5x5 fields now have more farmers to keep up with all the work.