
Recently, HopFrog posted on his Patreon, saying that the planned Multiplayer Update - for which he had hired more people - had been cancelled, due to a host of different issues. In the post (which you can read here), HopFrog blames:
· The low quality of the Multiplayer Beta
· The poor balance, grinding, and annoying enemies
· Mods breaking the game and introducing new bugs
· The Mac and Linux versions being "completely ruined"
· "Terrible" UI
· Bad animation quality
Importantly, though, HopFrog throws the rest of the development team under the bus in his Patreon update:
最近(2021.4.6发布,2021.4.21修改,另外提一下这也是他发的最后一篇文章),HopFrog在他的Patreon上发文称由于一系列问题,多人游戏更新——他为此雇佣了更多人——被取消了,在文中他抱怨了:
低质量的多人游戏beta版;
垃圾的平衡、打磨以及烦人的敌怪;
mod破坏游戏平衡又引入了新的bug;
Mac和Linux版本被“完全毁掉”了;
“糟糕的”UI;
动画质量差
重要的是,尽管如此,在他Patreon新更新的文章中,HopFrog把开发团队的其他成员抛在了身后(throw sb. under the bus大概是损人利己之意):
引用文字:"I personally haven't been working on Forager since the Appreciation Update and to be honest, it really shows [...]
For multiplayer in particular, this entire process got me really sad and disappointed. I am not a good programmer so I stepped back and let other individuals work on Forager for almost 2 years after it released, but it quickly became clear that fixing this mess needed my urgent attention.
After the first week of the beta, I looked into finding a new team of programmers to fix this buggy mess but nobody professional wanted to take on the project due to how poorly coded and bloated it became since the game released in 2019."
“我个人在Appreciation Update之后就没有在Forager上投入,说实话,它真的说明了【……】
尤其是多人游戏,在整个过程使我非常伤心失望。我不是一个好程序员,所以我让步了,让其他人在Forager发售以后几乎工作了两年,但事情很快明了,即这个烂摊子需要我的紧急关注。
在beta版一周之后,我着力于找到一个新的程序员团队来修复这个满是bug的烂摊子,但由于2019年游戏发售以来它变得如此糟糕臃肿,没有专业人士愿意接手该项目。”