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【吃瓜】多人游戏停止开发的背后原因

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对于游戏不更新的原因,先前吧内有个解释是开发者跑路,此说法不甚正确。最近才找到关于此事件的进一步解释,但其实也不是新瓜了。借近日国服联机有望的消息,希望也能抵消一些负面影响。
原文时间2021.4.14,链接在此https://www.nintendolife.com/news/2021/04/forager_team_retaliates_after_lead_dev_blames_them_for_cancelled_multiplayer
下面本人会给出一些截图、原文及个人翻译。个人水平有限,如有翻译错误或其他信息欢迎提示和补充。


IP属地:广东1楼2022-07-30 12:47回复

    Don't be fooled: some of the cutest games out there have a dark side, and it seems like Forager - a 2019 "solo dev" project by HopFrog, real name Mariano Cavellero, that fuses Animal Crossing and Harvest Moon - is no different. The game was hugely popular, selling 600,000 copies in its first year on Steam, and became another success story for a single developer working on a passion project.
    Except Forager was not a solo project. Perhaps, for the majority of the development period, it was mostly his work - but HopFrog hired multiple programmers to help out, and had an artist named Gaziter creating art from the beginning of the game's development. Still, you'll find that many of Forager's reviews call it a solo project, developed from Cavallero's own Game Jam idea.
    别被骗了:一些目前最可爱的游戏也会有其黑暗面,而Forager——一个2019年的由HopFrog(其真名为Mariano Cavellero)“独立开发”的游戏,融合了动森和牧场物语——也不例外。游戏非常受欢迎,在第一年就在Steam卖出六十万份,这也成为了又一个个人开发者热情投入并取得成功的案例。
    但Forager并非是个人项目。或许在游戏的多数开发进程,大部分都是他的成果,但HopFrog聘请了许多程序员来帮忙,且有一位叫Gaziter的美工,从游戏开发之初就在工作。尽管如此,你仍然可以看到许多对Forager的评论,称其为“因Cavallero自己关于Game Jam的想法而成的个人项目”。
    图中推文主体:Everything about this is absolutely horrendous. The way the patreon post is worded and its overall tone, what YAL had to say about it...
    It reminded me of that GDC talk he was planning to make in 2020, claiming he was a "solo dev", dismissing everyone else who worked on the game.
    与此相关的事情实在可怕,对于在Patreon(创作者资助平台,类似爱发电)的公告上的言辞和总体语调,那个**(脏话)需要对此作出解释……
    这使我想起了在GDC(游戏开发者大会)演讲上他计划在2020做一款游戏,宣称它是一个“个人项目”,忽略了其他所有为游戏做了工作的人。


    IP属地:广东2楼2022-07-30 12:49
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      2025-06-12 08:03:24
      广告

      Recently, HopFrog posted on his Patreon, saying that the planned Multiplayer Update - for which he had hired more people - had been cancelled, due to a host of different issues. In the post (which you can read here), HopFrog blames:
      · The low quality of the Multiplayer Beta
      · The poor balance, grinding, and annoying enemies
      · Mods breaking the game and introducing new bugs
      · The Mac and Linux versions being "completely ruined"
      · "Terrible" UI
      · Bad animation quality
      Importantly, though, HopFrog throws the rest of the development team under the bus in his Patreon update:
      最近(2021.4.6发布,2021.4.21修改,另外提一下这也是他发的最后一篇文章),HopFrog在他的Patreon上发文称由于一系列问题,多人游戏更新——他为此雇佣了更多人——被取消了,在文中他抱怨了:
      低质量的多人游戏beta版;
      垃圾的平衡、打磨以及烦人的敌怪;
      mod破坏游戏平衡又引入了新的bug;
      Mac和Linux版本被“完全毁掉”了;
      “糟糕的”UI;
      动画质量差
      重要的是,尽管如此,在他Patreon新更新的文章中,HopFrog把开发团队的其他成员抛在了身后(throw sb. under the bus大概是损人利己之意):
      引用文字:"I personally haven't been working on Forager since the Appreciation Update and to be honest, it really shows [...]
      For multiplayer in particular, this entire process got me really sad and disappointed. I am not a good programmer so I stepped back and let other individuals work on Forager for almost 2 years after it released, but it quickly became clear that fixing this mess needed my urgent attention.
      After the first week of the beta, I looked into finding a new team of programmers to fix this buggy mess but nobody professional wanted to take on the project due to how poorly coded and bloated it became since the game released in 2019."
      “我个人在Appreciation Update之后就没有在Forager上投入,说实话,它真的说明了【……】
      尤其是多人游戏,在整个过程使我非常伤心失望。我不是一个好程序员,所以我让步了,让其他人在Forager发售以后几乎工作了两年,但事情很快明了,即这个烂摊子需要我的紧急关注。
      在beta版一周之后,我着力于找到一个新的程序员团队来修复这个满是bug的烂摊子,但由于2019年游戏发售以来它变得如此糟糕臃肿,没有专业人士愿意接手该项目。”


      IP属地:广东3楼2022-07-30 12:51
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        As a result, HopFrog is offering refunds to anyone who had paid for it already, and giving out all the remaining Multiplayer Beta keys for free.
        The developers that HopFrog mentioned in the post were not happy to see that they were being blamed for the failure of the Multiplayer Update, of course - and a couple of them took to Twitter to tell their side of the story.
        这件事的结果是,HopFrog给所有已经购买了它的人(应该是Patreon上的)提供了退款,并且免费送出了剩下多人游戏beta版本的测试码。
        HopFrog提到的开发者们并不乐见他们因多人游戏更新的失败被责备,那是当然——一些人便在推特上讲述了在他们角度的故事。
        推文内容:
        As the main artist who worked forager from the start up until release I also had a very bad experience with the main developer.
        After the release (when the game was already a success) I was offered to keep working on it for under minimum wage. I left right away.
        作为从游戏发售开始就在Forager上工作的主要美工(开头有提及此人),我自己也有一段同主开发者(HopFrog)很不愉快的经历。
        在发布以后(游戏此时已很成功)我被要求在低于最低工资水平的条件下继续为游戏工作。我马上就离开了。


        IP属地:广东4楼2022-07-30 12:53
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          In a post of their own, programmer Vadim detailed some issues that weren't mentioned in HopFrog's post, including the fact that the artist, Gaziter, was working for just above minimum wage after the update, despite the game selling thousands of copies and making money on HopFrog's Patreon, and the fact that HopFrog said that the entire team quit, despite the fact that at least one person (Vadim) was booted off the team after asking repeatedly for a contract.
          Gaziter notes that HopFrog's reasoning for the low wage was that "you're not a founder" and therefore "the success of the game will probably never matter for your salary," despite having made "most of the game's art" for two years.
          Vadim places blame on HopFrog for not creating a more stable codebase from the start, and planning ahead for future additions, as well as relying on contractors (who can leave at any time) for large portions of the game's code. "Big tragedies often come from series of small issues that were neglected for long enough," Vadim says in the conclusion, "and it is really unfortunate to see the game end up like this. As to whether anyone had learned anything from this, time will show."
          在他们自己的文中,程序员Vadim细说了一些在HopFrog的文中没有提及的问题,包括美工Gaziter薪资水平刚好在最低工资水平之上,尽管游戏已经售出了成千上万份,而且在HopFrog的Patreon上持续盈利;以及HopFrog说整个团队离开了,事实是至少有一个人(Vadim)在多次索要合同后被踢出了团队。
          Gaziter补充说HopFrog对这低工资提出的解释是“你不是建立者”并以此推出“游戏的成功永远与你的薪水无关”(我???),尽管Gaziter已为游戏的大部分美术工作了两年。
          Vadim责备HopFrog说自开始就没有做出一个更稳定的代码库、为对未来的增加做出考量,以及将大部分游戏代码依赖于承包商(他们可以随时离开)。“大悲剧始于一串长期被忽略的小问题”他以此作结,“游戏以这种方式收场十分不幸。至于是否有人能从中学到什么,时间会证明。”


          IP属地:广东5楼2022-07-30 12:55
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            In an update, Vadim reveals more issues, including the fact that anyone criticising the handling of the Multiplayer Update is likely to get banned on Steam or the game's Discord, and that one of the Discord's moderators reported being kicked from the server for "mental issues" after coming out as trans.
            It's a messy situation, for sure - and, for people who just want to play and enjoy Forager, it's a potential disappointment, especially as the announcement that the Multiplayer Update had been cancelled was only posted to Patreon, and not Steam or Twitter.
            For now, many of the developers involved have begun to distance themselves from Forager - the artist, Gaziter, has removed the game from his bio, and Nommiin, one of the programmers, was recently hired by Among Us studio, Innersloth.
            在一次更新中Vadim反映了更多问题,包括一个事实:任何人只要批评对多人游戏更新的处理都会在Steam上或者在游戏的Discord(类似聊天群)被封禁;以及一个Discord的版主报告自己在公开跨性别者的身份(不知是不是这样翻)后因“心理问题”的理由被撤销版主且被踢了。
            状况很混乱,这是当然,而对于那些只想游玩享受Forager的人来说,这也是隐隐的失望,尤其是当多人更新取消公告 仅 仅 在Patreon上发表而没有在Steam和Twitter上的时候。
            如今,许多曾参与进来开发者已经把自己和Forager隔离开来。美工Gaziter已经转到了他朋友的游戏,而Nommiin,程序员之一,已经被Among Us的公司Innersloth雇佣了。
            (下图是那个被踢出的版主的推)


            IP属地:广东6楼2022-07-30 12:56
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              原文到此结束,施工完毕


              IP属地:广东7楼2022-07-30 12:57
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                大概看了一下,意思是老板管理混乱加人品差?


                IP属地:广东来自Android客户端8楼2022-07-30 14:57
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                  2025-06-12 07:57:24
                  广告
                  “开发者跑路了”是比较正确且简洁的说法。因为浮岛物语本身体量非常小,只要肯花钱就能把游戏继续做下去,重新招人几个月就能搞定联机版本,但却把公告一删装死,这不是跑路是什么。。。


                  IP属地:广西来自Android客户端9楼2022-07-30 16:29
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                    有点好奇 原作都没完成联机 心动代理做出来会是什么样


                    IP属地:吉林来自Android客户端11楼2022-07-30 21:38
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                      游戏挺有新意,可惜制作人举措不合理


                      来自Android客户端12楼2022-07-31 19:45
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                        管理混乱导致内部分崩离析,最后游戏就不了了之了。我大学时玩着游戏上头的很,屁股坐在那里一坐就是几小时


                        IP属地:浙江来自Android客户端13楼2022-10-08 03:12
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                          游戏内一直试图展现这个制作人的个人主义色彩,我就感觉隐隐不对劲,即使星露谷从游戏设计,编程,美术,音乐甚至发行都是一个人做的真正的独立制作人都没在游戏里到处宣扬自己的功绩。后来看到游戏内有创作过程的漫画,才知道明明是有一个团队的,就感觉这个制作人人品不太行果然人还是得多读书,否则被抬到了不属于他的位置就注定只能是昙花一现


                          IP属地:新加坡来自iPhone客户端15楼2023-01-11 00:11
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