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请教带佬们,原版yr武直落地变形后会固定住不动是怎么做到的

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rt


IP属地:黑龙江1楼2022-01-13 10:35回复
    去看FF激怒者(一形态混乱二形态闪光弹)变形前后的运动模式。


    IP属地:安徽来自Android客户端2楼2022-01-13 10:39
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      2025-07-20 01:34:19
      广告
      一个SpeedType=Hover,BalloonHover=yes,MovementZone=Fly的1模式飞艇载具,如何才能让它切换到2模式后落地状态完全静止不动,即落地后的朝向相比之前不改变,受到攻击不会移动,玩家也无法让其移动,只能在原地进行攻击、部署之类操作的一个状态(类似于yr的武直但是相比于武直来说这种情况能通过1模式来决定2模式模型的朝向),试过把飞艇的MovementZone改成Destroyer也没有用,SpeedType和MovementZone都改成Water也没有用,请教一下带佬有没有什么方法来实现上述的情况?


      IP属地:黑龙江3楼2022-01-13 10:47
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        西木的硬编码逻辑


        IP属地:河南来自Android客户端4楼2022-01-13 12:01
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          [可自由移动单位]
          Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
          MovementZone=Destroyer
          UnloadingClass=变不可移动的单位代码
          DeployFire=yes
          Deployer=yes
          IsSimpleDeployer=yes
          [不可自由移动单位]
          Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
          MovementZone=Destroyer
          UnloadingClass=变可移动的单位代码
          IsSimpleDeployer=yes
          阿瑞斯的变型逻辑:
          Convert.Deploy=
          Cursor.Deploy=
          使用该语句后,单位是可以运动的而非锁死在某个格子里的
          (还是有电脑复制粘贴方便)


          IP属地:安徽6楼2022-01-13 12:49
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            [STARDUSTEX]
            Image=STARDUST
            UIName=Name:STARDUST
            Name=The Paradox Engine
            Prerequisite=ANYWEAP
            Owner=Europeans,UnitedStates,Pacific
            DeathWeaponDamageModifier=.15
            Gattling.Cycle=yes
            LeadershipRating=99
            Insignia.Rookie=HEROSTCR
            Insignia.Veteran=HEROSTBR
            Insignia.Elite=HEROSTAR
            BurstDelay0=0
            BurstDelay1=0
            BurstDelay2=0
            BurstDelay3=0
            Cloneable=no
            BuildLimit=1
            IgnoresFirestorm=yes
            IsGattling=yes
            Turret=no
            TurretCount=1
            WeaponCount=6
            Weapon1=ParadoxPrismE
            EliteWeapon1=ParadoxPrismE
            Weapon2=ParadoxMedusaE
            EliteWeapon2=ParadoxMedusaE
            Weapon3=ParadoxPrismE
            EliteWeapon3=ParadoxPrismE
            Weapon4=ParadoxMedusaE
            EliteWeapon4=ParadoxMedusaE
            Weapon5=ParadoxPrismE
            EliteWeapon5=ParadoxPrismE
            Weapon6=ParadoxMedusaE
            EliteWeapon6=ParadoxMedusaE
            WeaponStages=3
            Stage1=20
            Stage2=60
            Stage3=100
            EliteStage1=20
            EliteStage2=60
            EliteStage3=100
            RateUp=10
            RateDown=20
            Strength=25000
            Category=AirPower
            Armor=f_paradox
            TechLevel=1
            AllowedToStartInMultiplayer=no
            Sight=20
            RadarInvisible=no
            ProtectedDriver=yes
            MoveToShroud=yes
            SpeedType=Hover
            BalloonHover=yes
            OpportunityFire=yes
            PreventAttackMove=no
            HoverAttack=yes
            Speed=11
            JumpjetSpeed=11
            JumpjetClimb=12
            JumpjetCrash=26
            JumpJetAccel=10
            ImmuneToPsionics=true
            JumpjetTurnRate=2
            JumpjetHeight=1250
            JumpjetNoWobbles=yes
            Crashable=no
            PitchSpeed=1.1
            PitchAngle=0
            Cost=180000
            Soylent=2500
            Bounty.Value=1250
            Bounty=yes
            Bounty.Display=yes
            Weight=10
            Points=1000
            ROT=2
            Crewed=no
            ConsideredAircraft=yes
            Explosion=ODINEXP2
            MinDebris=99
            MaxDebris=99
            IsSelectableCombatant=yes
            VoiceSelect=ParadoxSelect
            VoiceMove=ParadoxMove
            VoiceAttack=ParadoxAttackCommand
            MoveSound=OdinMoveLoop
            DieSound=OdinDie
            CrashingSound=OdinDie
            ImpactLandSound=OdinDie
            Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5}
            VeteranAbilities=STRONGER
            EliteAbilities=SELF_HEAL,FIREPOWER,FASTER
            Trainable=yes
            ;MovementZone=Fly
            MovementZone=Destroyer
            ThreatPosed=100
            DamageParticleSystems=SparkSys,SmallGreySSys
            AuxSound1=Dummy
            AuxSound2=Dummy
            Parasiteable=no
            Size=15
            Bunkerable=no
            VehicleThief.Allowed=no
            DamageSelf=no
            IronCurtain.Modifier=0
            Chronoshift.Allow=yes
            CanBeReversed=no
            Chronoshift.Crushable=yes
            AttachEffect.Animation=TEMPSHLD
            AttachEffect.Duration=-1
            Insignia.Rookie=HEROSTCR
            Insignia.Veteran=HEROSTBR
            Insignia.Elite=HEROSTAR
            DeathWeapon=StardustBombEffect2
            BuildTimeMultiplier=0.01
            SelfHealing.Amount=50
            SelfHealing=yes
            EMP.Threshold=no
            DesignatorRange=4096
            IsSimpleDeployer=yes
            ;Convert.Deploy=STARDUSTEXP
            Cursor.Deploy=ModeII
            DeployToLand=yes
            DeployFire=yes
            Deployer=yes
            UnloadingClass=STARDUSTEXP


            IP属地:黑龙江7楼2022-01-13 13:53
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              [STARDUSTEXP]
              Image=STARDUST
              UIName=Name:STARDUST
              Name=The Paradox Engine (Power)
              Prerequisite=ANYWEAP
              Owner=Europeans,UnitedStates,Pacific
              DeathWeaponDamageModifier=.15
              LeadershipRating=99
              Insignia.Rookie=HEROSTCR
              Insignia.Veteran=HEROSTBR
              Insignia.Elite=HEROSTAR
              BurstDelay0=0
              BurstDelay1=0
              BurstDelay2=0
              BurstDelay3=0
              SelfHealing=yes
              Cloneable=no
              BuildLimit=1
              IgnoresFirestorm=yes
              Strength=25000
              Category=AirPower
              Armor=f_paradoxp
              TechLevel=11
              AllowedToStartInMultiplayer=no
              Sight=20
              RadarInvisible=no
              ProtectedDriver=yes
              MoveToShroud=yes
              SpeedType=Hover
              ;BalloonHover=yes
              OpportunityFire=yes
              PreventAttackMove=no
              HoverAttack=yes
              Speed=11
              JumpjetSpeed=11
              JumpjetClimb=12
              JumpjetCrash=26
              JumpJetAccel=10
              ImmuneToPsionics=true
              JumpjetTurnRate=2
              JumpjetHeight=1250
              JumpjetNoWobbles=yes
              Crashable=no
              PitchSpeed=1.1
              PitchAngle=0
              Cost=180000
              Soylent=2500
              Bounty.Value=1250
              Bounty=yes
              Bounty.Display=yes
              Weight=10
              Points=1000
              ROT=2
              Crewed=no
              ConsideredAircraft=yes
              Explosion=ODINEXP2
              MinDebris=99
              MaxDebris=99
              IsSelectableCombatant=yes
              VoiceSelect=ParadoxSelect
              VoiceMove=ParadoxMove
              VoiceAttack=ParadoxAttackCommand
              MoveSound=OdinMoveLoop
              DieSound=OdinDie
              CrashingSound=OdinDie
              ImpactLandSound=OdinDie
              Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5}
              VeteranAbilities=STRONGER
              EliteAbilities=SELF_HEAL,FIREPOWER,FASTER
              Trainable=yes
              ;MovementZone=Fly
              MovementZone=Destroyer
              ThreatPosed=100
              DamageParticleSystems=SparkSys,SmallGreySSys
              AuxSound1=Dummy
              AuxSound2=Dummy
              Parasiteable=no
              Size=15
              Bunkerable=no
              VehicleThief.Allowed=no
              DamageSelf=no
              IronCurtain.Modifier=0
              Chronoshift.Allow=yes
              CanBeReversed=no
              Chronoshift.Crushable=yes
              Insignia.Rookie=HEROSTCR
              Insignia.Veteran=HEROSTBR
              Insignia.Elite=HEROSTAR
              DeathWeapon=StardustBombEffect2
              BuildTimeMultiplier=0.01
              SelfHealing.Amount=50
              EMP.Threshold=no
              IsSimpleDeployer=yes
              DesignatorRange=4096
              ;Convert.Deploy=STARDUSTEX
              Cursor.Deploy=ModeI
              TooBigToFitUnderBridge=true
              UnloadingClass=STARDUSTEX
              DeployFire=yes
              DeployToLand=yes


              IP属地:黑龙江8楼2022-01-13 13:54
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                convert和cursor完全不要


                IP属地:安徽来自Android客户端9楼2022-01-13 14:20
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                  2025-07-20 01:28:19
                  广告
                  陆地上的还加什么deploy语句啊?而且你看原版,武直降落后都用副武的。你副武只能对空,当然只能对空了。


                  IP属地:安徽来自Android客户端10楼2022-01-13 14:25
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                    还有部暑的category怎么还是飞行载具类模式,应该战车的的AFV吧(是怎么拼来着?)武器那个没有办法,硬编码改不了


                    IP属地:安徽来自Android客户端11楼2022-01-13 14:35
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                      部署切换单位,具体的在Ares说明书里有


                      IP属地:宁夏来自Android客户端12楼2022-01-13 22:28
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