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问下大佬们,建筑物被摧毁是不会触发死亡武器的吗

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想用超能转换器和死手做个配合,大致思路是把死手作为转换器的freeunit,死手无解状态(像s24一样),只能靠摧毁转换器用其死亡武器来击毁死手,但是貌似转换器不会被触发死亡武器,这是怎么一回事🤔


IP属地:黑龙江来自Android客户端1楼2021-11-30 18:19回复
    Explorer=yes,没记错是这句,有死亡武器的单位要带这句,武器才有效果


    IP属地:福建来自Android客户端3楼2021-11-30 20:09
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      2025-07-20 02:50:57
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      [YABOLTLEXAN] ; perun aura effect
      UseNormalLight=yes
      Rate=300
      Weapon=KillHandsFakeL2
      Damage=1
      Damage.Delay=6
      DamageRadius=300
      ZAdjust=64
      Image=PERUNBOLT
      [YABOLTLEX]
      Image=YABOLT
      UIName=NAME:YABOLT
      BuildCat=tech
      Name=Psionic Converter
      Prerequisite=YACNST,TWOPLUG
      Owner=PsiCorps,Headquaters
      TechLevel=10
      Strength=3500
      Crewed=no
      Cost=50000
      Nominal=yes
      Points=5
      Armor=passif_b
      Explosion=GBLDEXP1,GBLDEXP2,GBLDEXP3,GBLDEXP4,GBLDEXP5,GBLDEXP6,GBLDEXP7,GBLDEXP8,GBLDEXP9,GBLDEXP10
      MaxDebris=10
      MinDebris=5
      DebrisAnims=DBRIS3SM,DBRIS4LG,DBRIS4SM,DBRIS6SM,DBRIS7LG,DBRIS7SM,DBRIS8SM,DBRIS9LG,DBRIS10LG
      BaseNormal=yes
      Sight=6
      CanBeOccupied=no
      MaxNumberOccupants=0
      DeathWeapon=KillHandsFakeL
      FreeUnit=DHANDLEX
      Capturable=false
      Repairable=yes
      Explodes=yes
      BuildLimit=1
      [KillHandsFakeL]
      Damage=1
      ROF=50
      Range=1
      Projectile=InvisibleAll
      Speed=100
      Warhead=KillHandsFakeLWH
      OmniFire=yes
      [KillHandsFakeLWH]
      CellSpread=8192
      PercentAtMax=1
      Wall=no
      Wood=no
      Verses=0%,0%,0%,0%,0%,0%,0%,0%,0%,0%,0%
      Conventional=no
      InfDeath=3
      AffectsOwner=yes
      AffectsAllies=no
      AffectsEnemies=no
      AttachEffect.Animation=YABOLTLEXAN
      AttachEffect.Duration=60
      [KillHandsFakeL2]
      Damage=1
      ROF=50
      Range=1
      Projectile=KillHandsLProj
      Speed=100
      Warhead=KillHandsFakeLWH2
      OmniFire=yes
      [KillHandsFakeLWH2]
      CellSpread=8192
      PercentAtMax=1
      Wall=no
      Wood=no
      Verses=0%,0%,0%,0%,0%,0%,0%,0%,0%,0%,0%
      Conventional=no
      InfDeath=3
      AffectsOwner=yes
      AffectsAllies=no
      AffectsEnemies=no


      IP属地:黑龙江4楼2021-12-01 09:21
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        [KillHandsLProj]
        Inviso=yes
        Image=none
        SubjectToCliffs=no
        SubjectToElevation=no
        SubjectToWalls=no
        Airburst=yes
        AirburstWeapon=KillHandsL
        Cluster=1
        AirburstSpread=0.25
        AA=yes
        AG=yes
        [KillHandsL]
        Damage=8000000
        ROF=50
        Range=1
        Projectile=InvisibleAll
        Speed=100
        Warhead=KillHandsLWH
        OmniFire=yes
        Suicide=yes
        [KillHandsLWH]
        CellSpread=8192
        PercentAtMax=1
        Wall=no
        Wood=no
        Verses=0%,0%,0%,0%,0%,0%,0%,0%,0%,0%,0%
        Versus.f_handlex=100%
        Conventional=no
        InfDeath=3
        AffectsOwner=yes
        AffectsAllies=no
        AffectsEnemies=no
        DamageAirThreshold=-1
        [DHANDLEX]
        UIName=NAME:DHANDL
        Image=DHANDL
        Name=Hand of Ereshkigal Right
        BuildLimit=1
        TurretCount=1
        Turret=no
        Category=AirPower
        Armor=f_handlex
        IsTilter=yes
        TooBigToFitUnderBridge=true
        TechLevel=11
        Sight=12
        Speed=8
        CrateGoodie=no
        Crusher=no
        Cost=50000
        Soylent=1500
        Bounty.Value=600
        Bounty=yes
        Bounty.Display=yes
        Crewed=no
        Points=300
        ProtectedDriver=yes
        ROT=6
        AttachEffect.Animation=DRING
        AttachEffect.Duration=5
        AttachEffect.PenetratesIronCurtain=yes
        AllowedToStartInMultiplayer=no
        IsSelectableCombatant=yes
        CrashingSound=BasiliskDie
        MoveSound=DeathsHandMoveLoop
        VoiceMove=DHandMove
        VoiceSelect=DHandSelect
        VoiceAttack=DHandAttackCommand
        BalloonHover=yes
        IgnoresFirestorm=yes
        Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5}
        SpeedType=Hover
        MovementZone=Fly
        MoveToShroud=yes
        ThreatPosed=20
        ConsideredAircraft=yes
        MobileFire=yes
        Explosion=UNITEXPL1,UNITEXPL2,UNITEXPL3
        MinDebris=18
        MaxDebris=24
        DamageParticleSystems=SparkSys,BigGreySmokeSys
        DamageSmokeOffset=100,100,275
        Weight=16
        VeteranAbilities=STRONGER
        EliteAbilities=SELF_HEAL,FIREPOWER,FASTER
        Accelerates=false
        ZFudgeColumn=8
        ZFudgeTunnel=13
        Size=15
        OpportunityFire=yes
        PreventAttackMove=no
        JumpjetSpeed=8
        JumpjetClimb=18
        JumpjetCrash=32
        JumpJetAccel=10
        JumpjetTurnRate=6
        JumpjetHeight=900
        JumpjetWobbles=.1
        JumpjetDeviation=15
        JumpjetNoWobbles=no
        Crashable=yes
        HoverAttack=yes
        TiltCrashJumpjet=no
        DeathWeapon=BlimpBombEffect
        DeathWeaponDamageModifier=.5
        ;PixelSelectionBracketDelta=9999
        SelfHealing=yes
        OmniCrushResistant=yes
        DamageSound=VehicleDamagedHeavy
        VehicleThief.Allowed=no
        IronCurtain.Modifier=0
        Chronoshift.Allow=no
        CanBeReversed=no
        Chronoshift.Crushable=no
        RateUp=1
        Stage1=1
        Stage2=2
        Stage3=3
        Stage4=4
        Stage5=5
        Weapon1=DeathBolt
        Weapon2=DeathBoltAA
        Weapon3=DeathBolt
        Weapon4=DeathBoltAA
        Weapon5=DeathBolt
        Weapon6=DeathBoltAA
        Weapon7=DeathBolt
        Weapon8=DeathBoltAA
        Weapon9=DeathBolt
        RateDown=1
        Strength=150000
        Weapon10=DeathBoltAA
        Trainable=no
        CloseRange=yes
        GuardRange=15
        IsGattling=yes
        EliteStage1=1
        EliteStage2=2
        EliteStage3=3
        EliteStage4=4
        EliteStage5=5
        WeaponCount=10
        CanRetaliate=no
        EliteWeapon1=DeathBolt
        EliteWeapon2=DeathBoltAA
        EliteWeapon3=DeathBolt
        EliteWeapon4=DeathBoltAA
        EliteWeapon5=DeathBolt
        EliteWeapon6=DeathBoltAA
        EliteWeapon7=DeathBolt
        EliteWeapon8=DeathBoltAA
        EliteWeapon9=DeathBolt
        WeaponStages=5
        AirRangeBonus=2
        EMP.Threshold=no
        EliteWeapon10=DeathBoltAA
        DetectDisguise=yes
        Gattling.Cycle=yes
        SelfHealing.Max=100%
        SelfHealing.Rate=0.001
        SelfHealing.Amount=150000
        DetectDisguiseRange=15
        ImmuneToEMP=yes


        IP属地:黑龙江5楼2021-12-01 09:22
        回复
          死亡武器虽然也有抛射体但是实际上应该是直接炸弹头,以前就有人试过死亡武器装madman爆炸失败了因为死亡武器没有抛射体不能空爆


          IP属地:内蒙古来自Android客户端7楼2021-12-01 19:50
          回复
            否则就会看到:核电站被打爆的瞬间闪过一个核弹


            IP属地:内蒙古来自Android客户端8楼2021-12-01 19:52
            收起回复
              你直接写一个武器就行了,整这么多花里胡哨的干嘛


              IP属地:福建9楼2021-12-01 23:59
              回复
                我给你提供个思路,转换器死亡武器正常写,照着油桶啊啥的抄一个,死手无解很简单,护甲填special,常规无敌。转换器死亡武器做成只针对special护甲的全图武器即可。当然最好另外注册一个无敌护甲,避免跟其他special单位撞车。


                IP属地:福建来自Android客户端10楼2021-12-02 00:18
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                  2025-07-20 02:44:57
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                  抄一下核反应堆的代码就行


                  IP属地:广东来自Android客户端11楼2021-12-02 12:01
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