自己研究过贿赂方法。就是将涉及到贿赂的文件里的参数改成原版。具体修改方法如下:
将 mod 中descr_campaign_db.xml 中 <bribery>内容修改为:
<bribery>
<bribe_to_family_tree bool="true"/>
<base_character_chance float="0.4"/>
<religion_modifier float="0.66"/>
<combined_attribute_modifier float="0.2"/>
<briber_attribute_divisor float="3.0"/>
<bribee_attribute_divisor float="3.0"/>
<army_size_modifier float="0.035"/>
<base_settlement_chance float="0.8"/>
<settlement_loyalty_modifier float="0.01"/>
<settlement_population_modifier float="0.0001"/>
<faction_standing_divisor float="10.0"/>
<max_bribe_chance float="100.0"/>
<min_bribe_chance float="1.0"/>
<bribe_chance_modifier float="1.0"/>
</bribery>
将 mod 中descr_campaign_db.xml 中 <bribery>内容修改为:
<bribery>
<bribe_to_family_tree bool="true"/>
<base_character_chance float="0.4"/>
<religion_modifier float="0.66"/>
<combined_attribute_modifier float="0.2"/>
<briber_attribute_divisor float="3.0"/>
<bribee_attribute_divisor float="3.0"/>
<army_size_modifier float="0.035"/>
<base_settlement_chance float="0.8"/>
<settlement_loyalty_modifier float="0.01"/>
<settlement_population_modifier float="0.0001"/>
<faction_standing_divisor float="10.0"/>
<max_bribe_chance float="100.0"/>
<min_bribe_chance float="1.0"/>
<bribe_chance_modifier float="1.0"/>
</bribery>