[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
GameLoadCharaFileSystem.GameCharaFileInfoAssist.AddList (System.Collections.Generic.List`1[T] _list, System.String path, System.Int32 filterKind, System.Byte sex, System.Boolean useMyData, System.Boolean useDownload, System.Boolean futanariOnly, System.Boolean preset, System.Boolean isCheckPlayerSelect, System.Boolean isCheckRoomSelect) (at <f4b3ed4e035748eda610b0642947f317>:0)
(wrapper dynamic-method) GameLoadCharaFileSystem.GameCharaFileInfoAssist.DMD<GameLoadCharaFileSystem.GameCharaFileInfoAssist::CreateCharaFileInfoList>(int,bool,bool,bool,bool,bool,bool,bool)
(wrapper dynamic-method) Config.ConfigCharaSelectUI.DMD<Config.ConfigCharaSelectUI::CreateList>(Config.ConfigCharaSelectUI)
Config.TitleSetting.ValueToUI () (at <f4b3ed4e035748eda610b0642947f317>:0)
Config.BaseSetting.UIPresenter () (at <f4b3ed4e035748eda610b0642947f317>:0)
(wrapper dynamic-method) Config.ConfigWindow.DMD<Config.ConfigWindow::Initialize>(Config.ConfigWindow)
SingletonInitializer`1[T].Awake () (at <57c44d1dae97406ba1e4008097c316e2>:0)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:<.ctor>b__26_0(AsyncOperationHandle)
DelegateList`1:Invoke(AsyncOperationHandle)
UnityEngine.AsyncOperation:InvokeCompletionEvent()
[Error : Unity Log] KeyNotFoundException: The given key was not present in the dictionary.
Stack trace:
System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <7ba07f088431485bb722f3b3373e87ee>:0)
(wrapper dynamic-method) AssetBundleManager.DMD<AssetBundleManager::GetLoadedAssetBundle>(string,string)
AssetBundleCheck.GetAllAssetName (System.String assetBundleName, System.Boolean _WithExtension, System.String manifestAssetBundleName, System.Boolean isAllCheck) (at <f4b3ed4e035748eda610b0642947f317>:0)
(wrapper dynamic-method) GlobalMethod.DMD<GlobalMethod::AssetFileExist>(string,string,string)
Manager.HSceneManager+HSceneTables+<LoadAnimationFileName>d__104.MoveNext () (at <f4b3ed4e035748eda610b0642947f317>:0)
UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <a43c47796b1b4dc78509dc74aec2356b>:0)
[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
GameLoadCharaFileSystem.GameCharaFileInfoAssist.AddList (System.Collections.Generic.List`1[T] _list, System.String path, System.Int32 filterKind, System.Byte sex, System.Boolean useMyData, System.Boolean useDownload, System.Boolean futanariOnly, System.Boolean preset, System.Boolean isCheckPlayerSelect, System.Boolean isCheckRoomSelect) (at <f4b3ed4e035748eda610b0642947f317>:0)
(wrapper dynamic-method) GameLoadCharaFileSystem.GameCharaFileInfoAssist.DMD<GameLoadCharaFileSystem.GameCharaFileInfoAssist::CreateCharaFileInfoList>(int,bool,bool,bool,bool,bool,bool,bool)
(wrapper dynamic-method) Config.ConfigCharaSelectUI.DMD<Config.ConfigCharaSelectUI::CreateList>(Config.ConfigCharaSelectUI)
(wrapper dynamic-method) Config.ConfigCharaSelectUI+<Start>d__12.DMD<Config.ConfigCharaSelectUI+<Start>d__12::MoveNext>(Config.ConfigCharaSelectUI/<Start>d__12)
UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <a43c47796b1b4dc78509dc74aec2356b>:0)
[Error : Unity Log] ArgumentNullException: Value cannot be null.
Parameter name: collection
Stack trace:
System.ThrowHelper.ThrowArgumentNullException (System.ExceptionArgument argument) (at <7ba07f088431485bb722f3b3373e87ee>:0)
System.Collections.Generic.List`1[T]..ctor (System.Collections.Generic.IEnumerable`1[T] collection) (at <7ba07f088431485bb722f3b3373e87ee>:0)
SaveData.RoomListCharaExists () (at <f4b3ed4e035748eda610b0642947f317>:0)
LogoScene+<Start>d__1.MoveNext () (at <f4b3ed4e035748eda610b0642947f317>:0)
UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <a43c47796b1b4dc78509dc74aec2356b>:0)
[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
Config.ConfigBGMSelectUI.CreateList () (at <f4b3ed4e035748eda610b0642947f317>:0)
Config.ConfigBGMSelectUI+<Start>d__8.MoveNext () (at <f4b3ed4e035748eda610b0642947f317>:0)
UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <a43c47796b1b4dc78509dc74aec2356b>:0)