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【多图】深夜锤墙为哪般,为何《奥德赛P4直播》只出王炸?

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昨夜的奥德赛P4直播太刺激了,全程欢乐

本来开场就是那几个老脸在唧唧歪歪扯些什么花了一年半做奥德赛拉,新冠在家上班喝茶拉,我也没打算仔细听,顺便刷刷我的丘丘人挂机拿奖品得了

结果丫的一句P4都没有提到,突然就:好了吗,我摊牌了
丫说:奥德赛A测根本就不是我们要发售的版本,你们被骗了,他只是用来测试服务器,新机制,稳定性,接口在A测前2周,这个版本分支出来给你们玩,真的东西我们藏起来了


IP属地:湖北1楼2021-04-28 10:02回复
    这有点意思,我放下了手中的剑
    然后他们开始出炸了
    首先说的是,大气确实是所谓AB效果,真正的完全体是这样(地面用于测试所以啥都没有),蓝天是存在的(官方确认)


    评论区开锅了,然后换了人,来了个大妹子

    一脸坏笑的开始丢图


    IP属地:湖北2楼2021-04-28 10:05
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      2025-06-06 11:11:35
      广告
      这图是展示新地形算法的,感情我们玩的都是残疾版本

      这图一出来,大家都惊呆了,评论区开始爆刷!!注意看星球的纹理,上面河流山脉都是根据科学原理,真实生成的,星球的潮汐,引力都是参与生成,纹路分布接近真实天体分布了(感谢他们请的地质学家)
      高海拔还有雪山,等等相应的真实环境
      看这纹路,沟壑。。。。(由于纯粹测试地形,画质就没开,也没有专门弄大气)

      一比一全自动。。。看这高山
      至此评论区已经刷的看不见字了,依稀可见赞美太阳之词,还有部分双修党开始喷罗卜。。。然后迅速被潮水淹没


      IP属地:湖北3楼2021-04-28 10:11
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        然后。。。这个大妹子,她又炸了。。。。







        IP属地:湖北4楼2021-04-28 10:13
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          根据真实气体成分生成的大气景观,看得我都关了游戏


          评论区,彻底被淹没


          IP属地:湖北5楼2021-04-28 10:15
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            最后,大妹子说她不玩了。。。。又丢了炸
            她说低密度是奥德赛首发内容,后面还有更多,例如类地
            这下完了。。。炸没了




            附上官方直播简要:
            Piers Jackson, Game Director
            Joined the Elite team around 16 months ago
            Talked about the challenges of the UK's COVID lockdowns and how the devteam adapted
            Some elements are now really streamlined, but the organic elements like personal collaboration, tactile holding tablets/notepads and discussing together, are missed
            He and the team are looking forward to getting back into the office
            Alpha phases are focussed on testing key areas: servers, new mechanics, stability, interfaces, etc. method behind the madness
            Phase 4 is about testing the migration of players' accounts, that all the player data/info transfers over okay, and test more equipment and gameplay styles to try to break/exploit things for fixing
            Only a small subset of the content being seen/tested, the alpha isn't the full game present even now
            Alpha build was branched from the main development trunk roughly two weeks prior to Alpha starting.
            The alpha branch has been receiving fixes for high-priority bugs that heavily impacted CMDRs, much more narrow focus.
            The content that's been injected into the alpha has been specifically selected for things they want to try
            The main trunk has a lot of churn, been receiving 1000s and 1000s of fixes since, ready for release.
            Trunk and branch have diverged quite dramatically
            Trunk has the much wider range of content in it, named/shown examples being weapons, settlements, planetary tech
            Swarming of players by NPC AI has been reduced/balanced, was fine inside buildings but could be overbearing outside
            NPC use of grenades has been improved, with throw into cover and onto roofs if NPC has lost sight of player
            A notable fixed exploit includes CMDRs clipping into stations while armed, while CMDRs flying ships into NPC-troops-being-dropped is being looked at
            Improvements to room occlusion system so AI don't get triggered by you being in a different room (i.e. seeing through some walls)
            New tutorial coming for Odyssey's mechanics at launch.
            CMDR will be taken on a mission, stepped through the various gameplay mechanics via a flashback narrative.
            All CMDRs can play through the tutorial, not just new CMDRs.
            Dr Kay Ross
            She loves watching CMDRs on streams doing the fancy low-altitude flying around, and explorers discovering new organics
            Optimisation being done: some occlusion systems weren't in place for the branched alpha, to avoid pop-in
            Will see performance improvements when Odyssey releases
            Alpha contains many placeholders of the new planetary tech
            New tech will enable identifying areas and features of planets, the type of terrain, basins, craters, etc from orbit/space
            Blending distinct regions together: flat areas and mountainous areas
            Planets now use a mix of procedural features and pre-baked, hand-crafted assets, all blended together
            Scatter system for rocks, flora, etc will now be more systemic and deterministic for each planet, so that assets are in more of a natural place
            Multiple geomes now supported, so planets can have mixed-combinations of surfaces: dusty, rocky, icy, snowy, etc.
            Most of the game has has graphical changes, which includes the stars
            Use of the new Physically Based Rendering system throughout the game gives stars a new "light"
            Different planets' atmospheres will have different colours based on their primary composition
            Example images of atmosphere colours/types shown: red, yellow, green, blue, lots of shades
            Raleigh scattering for light refraction based on the the star light's wavelength and planet atmosphere density
            Mie scattering for light absorption based on atmosphere elements and composition
            Oxygen, Argon, Neon, etc absorb light differently
            All produces a huge variety of visual possibilities
            Hints at more landable planets to come, only tenuous atmosphere planets have been unlocked for Odyssey's launch
            CM team will look into releasing the source images from the livestream over the next few days, and the issue with the Twitch suit drops will be checked and communicated to us too seems to be fixed now.


            IP属地:湖北6楼2021-04-28 10:17
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              机翻版本:
              皮尔斯·杰克逊,游戏总监
              16个月前加入精英队
              谈到了英国科维德封锁的挑战以及devteam是如何适应的
              一些元素现在已经真正简化了,但是像个人协作、触摸屏/记事本和一起讨论等有机元素却被忽略了
              他和他的团队期待着回到办公室
              Alpha阶段专注于测试关键领域:服务器、新机制、稳定性、接口等
              第四阶段是测试玩家帐号的迁移,所有玩家的数据/信息都可以正常传输,测试更多的设备和游戏风格,尝试破解/利用这些东西进行修复
              只看到/测试了一小部分内容,alpha现在还不是完整的游戏
              Alpha构建是在Alpha开始之前大约两周从主开发主干分支出来的。
              alpha分支已经收到了对严重影响cmdr的高优先级bug的修复,关注范围更窄。
              注入到alpha中的内容是专门为他们想要尝试的东西选择的
              主干有很多改动,从那以后已经收到了1000个和1000个补丁,准备发布。
              树干和树枝的分叉相当明显
              Trunk的内容范围更广,命名/展示的例子有武器、定居点、行星技术
              NPC AI蜂拥的玩家数量已经减少/平衡,在建筑内部还算不错,但在建筑外部可能过于霸道
              NPC对手榴弹的使用得到了改进,如果NPC看不见玩家,可以扔到掩体和屋顶上
              一个值得注意的固定漏洞包括CMDR在武装状态下切入工作站,而CMDR驾驶战舰进入NPC部队的情况正在观察中
              改进了房间遮挡系统,这样AI就不会因为你在不同的房间而被触发(例如,透过一些墙)
              新教程即将推出奥德赛的力学在发射。
              指挥官将采取的任务,通过一个闪回叙事通过各种游戏机制逐步。
              所有的CMDR都可以完成教程,而不仅仅是新的CMDR。
              Kay Ross医生
              她喜欢看CMDR在溪流上做着奇特的低空飞行,喜欢看探险家发现新的有机物
              正在进行优化:一些遮挡系统没有为分支alpha准备好,以避免突然出现
              当奥德赛发布时,性能将得到改善
              阿尔法包含了许多新行星技术的占位符
              新技术将使我们能够从轨道/太空中识别行星的区域和特征、地形类型、盆地、陨石坑等
              把不同的地区混合在一起:平坦地区和山区
              Planets现在混合使用程序功能和预烘焙、手工制作的资源,所有这些都混合在一起
              岩石、植物群等的分散系统现在对每一个行星来说都将更加系统化和确定性,这样资产就更像是在一个自然的地方
              现在支持多个几何体,因此行星可以有混合的表面组合:灰尘、岩石、冰、雪等。
              大多数游戏都有图形化的变化,其中包括星星
              在整个游戏中使用新的基于物理的渲染系统给了明星们一种新的“光”
              不同行星的大气层根据其主要成分会有不同的颜色
              显示的大气颜色/类型的示例图像:红色、黄色、绿色、蓝色、许多阴影
              基于星光波长和行星大气密度的光折射瑞利散射
              基于大气元素和成分的光吸收Mie散射
              氧、氩、氖等吸收光的方式不同
              所有这些都产生了各种各样的视觉可能性
              更多可着陆行星的会随着出现,奥德赛号首次发射只有稀薄的大气层行星被解锁


              IP属地:湖北7楼2021-04-28 10:19
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                我们都是工具人


                IP属地:美国来自iPhone客户端8楼2021-04-28 10:24
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                  2025-06-06 11:05:35
                  广告
                  我去,这都是实机画面吗


                  IP属地:北京来自Android客户端9楼2021-04-28 10:32
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                    我的显卡已阵亡


                    IP属地:广东来自Android客户端10楼2021-04-28 10:35
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                      那类地有希望了


                      IP属地:湖南来自Android客户端12楼2021-04-28 10:36
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                        这么牛啊,期待5月19号


                        IP属地:日本来自Android客户端13楼2021-04-28 10:37
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                          好时代,来临力!


                          IP属地:浙江来自Android客户端14楼2021-04-28 10:38
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                            这个女的是个博士,这个新地形算法好像是她搞出来的


                            IP属地:上海来自iPhone客户端15楼2021-04-28 10:38
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                              2025-06-06 10:59:35
                              广告
                              本来还为自己多加30块却没去玩内测版感到有些浪费。现在我只想吹爆


                              IP属地:海南来自Android客户端16楼2021-04-28 10:53
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