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回复:Slash'EM Extended v2.68 随机局

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第15层(太空基地) 杀了几只小怪成功训练飞镖到基础。


IP属地:广西48楼2020-11-28 14:07
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    第16层(太空基地)一只普通小怪扔了一只鸡蛋(石化蛋),导致我石化,石化有7回合缓存时间,为了防止它会扔第二次,吃完蜥蜴尸体,躲到拐弯处,近战消灭。由于唯一的蜥蜴尸体吃完了,我得马上将ESP护身符切换到抗石化护身符,以便对应后面的石化。


    IP属地:广西49楼2020-11-28 14:19
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      一只隐形的星体元素怪再吞噬我,让我造成手滑,拿不起武器,另外还造成恐惧,它会让我命中率降低。看来我现在打不了了,只能跑,用相位门(phase door)技术跑,距离太短,再次被吞噬,不得已浪费一张传送卷轴。逃到一个比较远的地方使用独角兽角治愈了手滑和恐惧,近战武器丢失,只能换一把,想办法消灭星体元素。

      被他搞幻觉了。这隐形的星体元素怪真的很强,换了一根抽干魔杖(wand of draining)发射,它可以抵抗,由于隐形看不见信息,我感觉自己前途未卜。读了2张治愈卷轴,一张相位门卷轴,跟他硬干。

      老实说,我真的赌上性命了,但好运站在我这边,一把不死克星神器银短剑肉搏杀死它。


      IP属地:广西50楼2020-11-28 14:40
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        开局自带的精灵弓箭已经被降魔到+0,也就是说,现在双持的单武器弓箭似乎没有太大的使用价值了,但是还是需要训练弓,毕竟最高可以到达传奇。


        IP属地:广西51楼2020-11-28 14:46
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          清除了一个U类吃土怪房间后,里面有一个水槽,终于等到了,我得好好鉴定一番戒指,希望不要这么快烂掉!


          IP属地:广西52楼2020-11-28 15:09
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            鉴定了全部戒指,水槽没有破坏。其中一部分戒指没有鉴定就不见了,还有部分鉴定了也不见了,但留下了很多重要的戒指。传送和传送控制 、维持能力、变形控制。我发现我之前显示启蒙时候,拥有冷抗和疾病抵抗,竟然是戒指!


            IP属地:广西53楼2020-11-28 15:35
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              看了下2.68的changelog,感觉也没多啥特别了不得的东西不知道为啥Amy就说amazing了。
              2.6.8 - May 2020
              - Added a missing message when temporary polymorphitis ends.
              - Izchak should no longer disintegrate paladin player characters through no fault of the player.
              - Djinni, water demons and thrones can no longer give wishes to very low-level player characters.
              - Mind flayers can hack the player's implant now, cursing it and causing random bad effects.
              - Paralysis attacks are less powerful when used on hostile monsters now.
              - Changed trophy livelogging to be in line with what Beholder (the bot for the #hardfought IRC channel) expects.
              - Weapons that are normally made of glass or obsidian will still break when thrown now even if their base material is changed to something else.
              - If the player encounters the (known, but as of yet unfixed) bug where bumping into an engulfing monster wastes a turn instead of attacking, there is now a message telling the player about it.
              - Monsters can walk in styx rivers now. Also, shopkeepers and temple priests should no longer be stupid when there is nonstandard terrain in their rooms.
              - Displacement can no longer be used to drown hostile monsters, and there is a yes/no prompt when it would displace a pet into a harmful liquid.
              - When a monster with homing lazer attacks takes too long to fire its laser cannon, there is now a (vague) message.
              - Artifacts that do stuff when triggering a trap will now only do so if that particular trap hasn't been triggered by the player yet.
              - The Ctrl-X command will now also tell the player's score.
              - The death gaze invoke effect on certain artifacts is weaker now.
              - Fixed a crash bug when using the cutthroat technique.
              - Fixed a missing staircase on the assassin quest.
              - Using a cursed scroll of enchant armor on an armor piece with a special magical property will now remove that property.
              - There is now a message if a monster is hit by an elemental attack that it is immune to.
              - Tin openers can have enchantment values now and count as weapon-tools.
              - Fixed a bug introduced by the feature where stacks can resist manipulation, which could result in a game crash upon kicking a melon into a hole.
              - Fixed a bug where a certain special level would have a stair on a water square.
              - Spoons sell for much less (but still cost the same if the player wants to buy one).
              - Added options "eatingdoors" and "eatingboulders" which player characters with wall-eating capabilities may use to control what they eat by moving into it.
              - Fixed the bug where a monster with the exploder egotype may explode six times in a row.
              - Fixed a dmonsfree error that occasionally happened when monsters with several attacks killed other monsters before all the attacks had been processed.
              - The player can no longer name themselves after a certain artifact.
              - Fixed some read after free errors of certain techniques.
              - The destroy armor trap may now be removed when triggered, with a 1 in 5 chance.
              - In evilvariant mode, being hit by a thrown potion of acid can now corrode the player's items.
              - Heavy status effects are now displayed in the status line when playing with the curses interface.
              - Increasing spellcasting skill levels will now ever so slightly reduce the failure rate of all spells in that school with every skill point.
              - Levels can now have multiple magic portals leading to different areas.
              - Reworked monster difficulty function to make sure that higher-level monsters aren't too rare, while also ensuring that general monster difficulty rises more slowly as the player goes deeper.
              - Gold thrown to a soldier will now always be removed from the game.
              - The steel whip can now be used to force iron bars with the #force command, because applying it has whip effects.
              - Toned down damage of the new sling ammos.
              - Fixed bugs with item selection sometimes not selecting items correctly.
              - The scroll of cure now also fixes glib.
              - Nerfed the damage output of laser swatters.
              - Hopefully fixed the crash that occurs when spacebaring past the character selection screen in curses mode.
              - Fixed a potential buffer overflow with bones file names.
              - Fixed an oversight where peaceful monsters would sometimes cast invisibility and no longer be visible to the player.
              - Bell caves and amulet imbuing dungeons are less RNG as far as teleportitis is concerned.
              - Disarming a trap via manual untrapping or the scroll/wand may now boost the player's max HP.
              - Reading a spellbook successfully may occasionally boost the player's max Pw.
              - Having the symbiosis skill now reduces the hunger rate from having a regenerating symbiote, depending on skill level.
              - Polymorphing skill trains faster now, and also when feeling like a new man.
              - Shopkeepers may now also offer a blessing service, which only works on known-uncursed items.
              - Pressing an invalid direction at a prompt that lets the player move a target cursor to a location of their choice no longer aborts whenever a wrong button is pressed.
              - Fixed a previously introduced crash bug when the player has metal spells.
              - The adult lizard corpse no longer decays.
              - Fixed the bug with control magic causing hostile rays to pass through pets and the player's own rays never passing through a ridden steed.
              - Life saving as a felid, troll or rodneyan will now fail if the player has less than 11 maximum HP. If the double level drain causes the max HP to be reduced below 11 after the first drain, a bunch of additional bad effects will affect the player.
              - Fixed the SLASH'EM issue where altars on the oracle level cannot be used for sacrificing. This bug didn't manifest in SLASH'EM because altars didn't generate there and outside of wizard mode there was no way to make one appear, but in SLASH'EM Extended it is possible.
              - Gray stones sell for less money, but still cost just as much to buy from a shop.
              - Fixed the bug that would prevent players from seeing through farmland terrain.
              - Poisoned wells and potions of radium or cyanide may now cure lycanthropy.
              - Added a few methods to gain stats.
              - Sleeping in a bed or zapping a chrome wand may now restore a random stat, like an uncursed potion of restore ability. Quaffing from a well may also do it, but with a slight risk of permanently not-fixing the lost stat.
              - Identifying items may now increase the chance that new items of the same type spawn with their enchantment value known.
              - Boosted the training speed of the symbiosis skill.
              - Small monsters spawn with less HP on average.
              - The risk of not displacing a pet when moving into it, which used to be 1 in 7 at all times, goes down with higher petkeeping skill now.
              - In evilvariant mode, protection-stealing attacks can now also steal the player's intrinsic protection.
              - Some RNG values rolled at game start are now less harsh on average.
              - Fixed the issue where wearing a twisted visor helmet could result in excessively long confusion or hallucination timers.
              - Wells in rooms may occasionally be blessed, similar to fountains.
              - Higher polymorphing skill allows a polymorphed character to carry more stuff.
              - Gold weighs a lot less now.
              - Fixed the bug where nano axes were accidentally two-handed.


              IP属地:浙江54楼2020-11-29 11:38
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                更坑爹的是linux版的源代码下载后Makefile写错了,会误删除两个头文件,修改了Makefile 才编译成功。等后面有时间再玩


                IP属地:浙江55楼2020-11-29 11:41
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                  为了能够看见隐形怪,我决定带上看见隐形能力戒指。其次和疾病抵抗。戴上戒指营养消耗速度会增加,这会促进吃东西频率,但同时也大大提高快速从尸体获得抗性的能力。

                  第18层(太空基地) 这次是固定层。一些商店,几个喷泉房,中间有个护士房间,或许可以“护士舞”加点血上限?我仅仅在一个普通商店买了一个护身符,鉴定后是魔法控制护身符(amulet of magic control),就是发射魔法有时会穿过宠物,感觉作用似乎不大。


                  IP属地:广西56楼2020-11-29 11:49
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                    一只hc girl读了一张反物质卷轴(scroll of antimatter),造成我大部分物品损坏。装备废了部分,魔杖比较严重,如果挥动腐烂魔杖则会大概率提高爆炸的概率!


                    IP属地:广西57楼2020-11-29 14:30
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                      第19层(太空基地)在一个很多拟形怪的房间杀了一两只拟形怪,掉落一只袋子,鉴定后是油布袋,它具有防水功能,花些时间将麻袋的东西换到油布袋里。


                      IP属地:广西58楼2020-11-29 14:40
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                        electric cigarette - This is a tool. Color: bright blue. Material: ether. Appearance: (null). Most tools can be applied for an effect; some are also useful when wielded.--More--
                        This thing uses the orb skill, but doesn't do much damage if it's not turned on. Also you will get addicted and may develop cancer from using it :-P--More--
                        捡到电子烟,从说明上看“不用就没什么大危害,使用他就会上瘾,可能得癌症”,似乎没什么大作用,而且还有不好的效果,另外材料是以太(ether),也就是说,如果我被污染了,就会加速污染。坏处很多,还是处理掉比较好。


                        IP属地:广西59楼2020-11-29 15:09
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                          w - the uncursed rusty +7 broadsword named Fuma-itto no Ken (weapon in hand)
                          其中一张未鉴定卷轴有两张,一张未诅咒,一张祝福,选了一张祝福得来瞎读,提示武器发出蓝光,是武器附魔,一把神器从+5直接升到+7。了不起,不过这把神器跟我阵营不一样,拿起他伤害也很可观啊!另外我还有一张未诅咒得武器附魔卷轴,我打算修复一下这把神器(混乱时读武器附魔卷轴),由于之前一只怪读卷轴,反物质飓风包围我,让我物品严重受损,这把武器如果修复好,可以使用很长时间,至少不用担心酸性怪物。


                          IP属地:广西60楼2020-11-29 15:21
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                            第20层(太空基地)将之前在祭坛鉴定非诅咒的魔法书拿出来学习一下,真是纳闷,怎么没有一本简单一点的魔法呢?只有一个一级魔法敲击魔法(knock)是1级的,失败率46%,它属于紧急魔法,我也没有相关技能,不值得训练。另外修复武器魔法(repair weapon),失败率90%,或许可以找机会尝试施放,修复一下部分武器。


                            IP属地:广西61楼2020-11-29 15:40
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                              一个怪物房,有个王座在里面,怪物攻击类型也开始带花样了——激怒怪物、否定保护、邪恶魔法。
                              一只叫You missed the percenttpercenti!的11级的怪,近战怎么也打不中,不得不手握火魔杖一发射死!

                              打到一批马,看名字就知道是好料! 速度马,其速度为24,骑上它,我至少有18以上的速度,一匹不错的坐骑马!用一只葡萄就驯服了它,然后安装上马鞍,享受骑行的乐趣。虽然我之前吃量子力学得到了速度,但记得后面踩了个陷阱,提示我慢下来了,也一直没有速度魔杖,所以现在速度是不行的。 这匹马速度虽然不错但等级十分低,得小心谨慎了。


                              IP属地:广西62楼2020-11-29 16:15
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