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新的预告翻译(机翻)

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Hello everyone,
Here’s a new gameplay trailer for Scorn. Enjoy.
This is the sort of substantial update we had in mind. The game is running on Xbox Series X hardware with brand new content and upgraded game systems. The footage is from a different part of the same level from the 2017 trailer, so you can easily compare the progress that was made.
We wanted to give you the idea of how the game can look and feel, now that we have enough time and resources to develop it the way we wanted. Even though it's still a work in progress, we feel that we have come a long way since that 2017 demo, and we can still push the limits some more.
Everything that we’ve been working on for the past three years is slowly coming to fruition, and this video is the closest representation of our team's vision. We worked hard on every aspect of production, and it’s safe to say that there’s tangible progress in all parts of the game.
We completed designs and fully implemented most of the gameplay mechanics, including combat systems, in-game inventory, health and ammo stations, save game system, seamless level loading, all sorts of animation systems, interaction with the environment, AI, and many other supporting systems. Performance and optimization are also a big concern for us, so we’re working hard to have the game run at a smooth 60fps on Series X/S and comparable PCs.
You probably spotted new weapons and creature in the video, and there’s more of those that we do not want to spoil at the moment. Along with the expanded weaponry and bestiary, there are new reactions and behaviors for the existing creatures opening up even more gameplay opportunities. Utilizing the environment in your favor will be very important, so learning about the world through observation will play a critical role.
Our team became even larger, as we added more manpower to our QA, Art, and Audio teams. We are also pushing the release of Scorn to 2021. We realize that is something most of you don’t like to hear but it’s necessary for delivering a great game. We will reveal the exact release date once we are 100% sure we are going to make it.
The only thing that is important to us is creating the best game possible, and people enjoying it when it's released. We really hope to make something that is going to be well worth the wait.
And last, but not least, here are some high-res in-game screenshots without YouTube compression (click on the images to open them). Until the next update, take care.


IP属地:安徽1楼2020-10-22 11:58回复
    大家好,
    这是一个新的游戏预告片。享受吧。
    这是我们想要的实质性更新。这款游戏运行在Xbox Series X硬件上,拥有全新的内容和升级的游戏系统。这段录像来自与2017年预告片同一级别的不同部分,因此你可以很容易地比较所取得的进展。
    现在我们有足够的时间和资源来按照我们想要的方式开发游戏,我们想告诉你游戏的外观和感觉。尽管这仍然是一项正在进行的工作,但我们认为,自2017年的演示以来,我们已经取得了长足的进步,我们仍然可以进一步突破限制。
    过去三年我们一直在努力的每一件事都在慢慢地实现,这段视频是我们团队愿景的最接近的代表。我们在制作的每一个方面都很努力,可以肯定的说,游戏的各个部分都有明显的进步。
    我们完成了大部分游戏机制的设计和实现,包括战斗系统、游戏内库存、健康和弹药站、保存游戏系统、无缝水平加载、各种动画系统、与环境的交互、人工智能等许多支持系统。性能和优化也是我们非常关心的问题,所以我们正在努力让游戏在X/S系列和类似的PC机上以60帧的流畅速度运行。
    你可能在视频中发现了新的武器和生物,还有更多的是我们目前不想破坏的。随着武器和兽药的扩展,现有生物也有了新的反应和行为,为游戏提供了更多的机会。利用对你有利的环境是非常重要的,因此通过观察了解世界将起到至关重要的作用。
    我们的团队变得更大了,因为我们向QA、艺术和音频团队增加了更多的人力。我们也在把蔑视推到2021年。我们意识到这是你们大多数人不喜欢听到的,但这对于传递一场伟大的比赛是必要的。一旦我们百分之百确定我们会成功,我们将公布确切的发行日期。
    对我们来说唯一重要的是创造出最好的游戏,让人们在游戏发布后享受它。我们真的希望能做出值得等待的东西。
    最后,但并非最不重要的是,这里有一些没有YouTube压缩的高分辨率游戏截图(点击图片打开它们)。在下次更新之前,请小心。


    IP属地:安徽2楼2020-10-22 11:58
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      预告片解析会在下个月出


      IP属地:安徽3楼2020-10-22 11:59
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